File size: 34,462 Bytes
b6a38d7 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 |
local function WipeDeleted()
local to_delete = {}
ForEachPreset("AnimMetadata", function(preset)
local entity, anim = preset.group, preset.id
if not (IsValidEntity(entity) and HasState(entity, anim)) then
to_delete[#to_delete + 1] = preset
end
end)
for _, preset in ipairs(to_delete) do
preset:delete()
end
end
DefineClass.AnimMoment = {
__parents = { "PropertyObject" },
properties = {
{ id = "Type", name = "Type", editor = "choice", default = "Moment", items = ActionMomentNamesCombo },
{ id = "Time", name = "Time (ms)", editor = "number", default = 0 },
{ id = "FX", name = "FX", editor = "choice", default = false, items = ActionFXClassCombo },
{ id = "Actor", name = "Actor", editor = "choice", default = false, items = ActorFXClassCombo },
{ id = "AnimRevision", name = "Animation Revision", editor = "number", default = 0, read_only = true },
{ id = "Reconfirm", editor = "buttons", default = false,
no_edit = function(obj) return not (obj:GetWarning() or obj:GetError()) end,
buttons = { { name = "Reconfirm", func = function(self, root, prop_id, ged)
self.AnimRevision = GetAnimationMomentsEditorObject().AnimRevision
ObjModified(self)
ObjModified(ged:ResolveObj("AnimationMetadata"))
ObjModified(ged:ResolveObj("Animations"))
end,
} } },
},
}
function AnimMoment:GetEditorView()
if GetParentTableOfKind(self, "AnimMetadata").SpeedModifier ~= 100 then
local character = GetAnimationMomentsEditorObject()
return T{Untranslated("<Type> at <Time>ms(mod <ModTime>ms)"),
Type = self.Type, Time = self.Time, ModTime = character:GetModifiedTime(self.Time)}
else
return Untranslated("<Type> at <Time>ms", self)
end
end
function AnimMoment:GetError()
local parent = GetParentTableOfKind(self, "AnimMetadata")
-- local anim_revision = EntitySpec:GetAnimRevision(parent.group, parent.id)
-- if anim_revision and self.AnimRevision < anim_revision thenbash
-- return string.format("The animation changed in revision %d, but the moment was set back in revision %d.\nReadjust or click the button below to reconfirm.", anim_revision, self.AnimRevision)
-- end
if self.Time > GetAnimDuration(parent.group, parent.id) then
return "Action moment's time is beyond the animation duration."
end
end
function AnimMoment:OnAfterEditorNew()
local parent = GetParentTableOfKind(self, "AnimMetadata")
self.AnimRevision = EntitySpec:GetAnimRevision(parent.group, parent.id)
end
function GetAllAnimatedEntities(exclude)
local entities = GetAllEntities()
local animated_entities = {}
for entity in pairs(entities) do
if CObject.IsAnimated(entity) then
table.insert(animated_entities, entity)
end
end
table.remove_value(animated_entities, "ErrorAnimatedMesh")
if exclude then
animated_entities = table.subtraction(animated_entities, ClassLeafDescendantsList(exclude))
end
table.sort(animated_entities)
return animated_entities
end
function AllAppearancesComboItems()
local list = PresetsCombo("AppearancePreset")()
table.insert(list, 1, "Appearance Presets:")
table.insert(list, 2, "------------------")
table.insert(list, "")
table.insert(list, "Animated Entities:")
table.insert(list, "------------------")
table.iappend(list, GetAllAnimatedEntities("CharacterEntity"))
return list
end
MapVar("s_DelayedBindMomentsThread", false)
function DelayedBindMoments(obj)
DeleteThread(s_DelayedBindMomentsThread)
s_DelayedBindMomentsThread = CreateMapRealTimeThread(function()
Sleep(500)
AnimationMomentsEditorBindObjects(obj)
s_DelayedBindMomentsThread = false
end)
end
-- this class is only for the Anim Metadata Editor purposes
DefineClass.BaseObjectAME = {
__parents = { "Object" },
properties = {
{ category = "Animation", id = "AnimRevision", name = "Animation Revision", editor = "number", default = 0, read_only = true },
{ category = "Animation", id = "SpeedModifier", name = "Speed Modifier", editor = "number" , slider = true , min = 10, max = 1000, default = 100},
{ category = "Animation", id = "StepModifier", name = "Step Modifier", editor = "number" , slider = true , min = 10, max = 1000, default = 100},
{ category = "Animation", id = "StepDelta", name = "Step Delta", editor = "point" , default = point30, read_only = true},
{ category = "Animation", id = "DisableCompensation", name = "Disable Compensation", editor = "bool" , default = false, dont_save = true},
{ category = "Animation", id = "VariationWeight", name = "Variation Weight", editor = "number" , default = 100},
{ category = "Animation", id = "button1", editor = "buttons" , default = false, dont_save = true, read_only = true, sort_order = 2,
buttons = {
{
name = "Save", func = function(self, root, prop_id, ged)
local preset = self:TransferToPreset()
if preset then
preset:Save("user request")
end
end,
is_hidden = function(self, prop_meta) return self:GetAnimPreset() == empty_table end,
}, {
name = "New", func = function(self, root, prop_id, ged)
if self:GetAnimPreset() ~= empty_table then
return
end
WipeDeleted()
local character = GetAnimationMomentsEditorObject()
local _, _, preset = GetOrCreateAnimMetadata(character)
preset:Save()
AnimationMomentsEditorBindObjects(character)
ged:SetSelection("Animations", PresetGetPath(preset))
end,
is_hidden = function(self, prop_meta) return self:GetAnimPreset() ~= empty_table end,
}, {
name = "Delete", func = function(self, root, prop_id, ged)
local character = GetAnimationMomentsEditorObject()
local _, _, preset = GetOrCreateAnimMetadata(character)
preset:delete()
WipeDeleted()
AnimationMomentsEditorBindObjects(character)
ObjModified(Presets.AnimMetadata)
end,
is_hidden = function(self, prop_meta) return self:GetAnimPreset() == empty_table end,
}, {
name = "Reconfirm", func = function(self, root, prop_id, ged)
SuspendObjModified("ReconfirmMoments")
local character = GetAnimationMomentsEditorObject()
local _, _, preset = GetOrCreateAnimMetadata(character)
preset:ReconfirmMoments(root, prop_id, ged)
ResumeObjModified("ReconfirmMoments")
end,
is_hidden = function(self, prop_meta) return self:GetAnimPreset() == empty_table end,
}, {
name = "Reconfirm All", func = function(self, root, prop_id, ged)
SuspendObjModified("ReconfirmMoments")
local character = GetAnimationMomentsEditorObject()
local entity = character:GetInheritedEntity()
for _, preset in ipairs(Presets.AnimMetadata[entity]) do
local anim = preset.id
local revision = EntitySpec:GetAnimRevision(entity, anim)
for _, moment in ipairs(preset.Moments or empty_table) do
if moment.AnimRevision ~= revision then
moment.AnimRevision = revision
ObjModified(moment)
end
end
ObjModified(preset)
ObjModified(ged:ResolveObj("Animations"))
end
ResumeObjModified("ReconfirmMoments")
end
}, {
name = "Wipe Out Deleted", func = function(self, root, prop_id, ged)
SuspendObjModified("ReconfirmMoments")
WipeDeleted()
AnimMetadata:SaveAll("save all", "user request")
ResumeObjModified("ReconfirmMoments")
end},
},
},
{ category = "FX", id = "FXInherits", name = "FX Inherits", editor = "string_list" ,
default = empty_table, items = function(self)
return ValidAnimationsCombo(self)
end,
},
},
Frame = 0,
anim_thread = false,
anim_duration = 0,
loop_anim = true,
preview_speed = 100,
}
function BaseObjectAME:Done()
self:OnEditorClose()
end
function BaseObjectAME:OnEditorOpen(editor)
end
function BaseObjectAME:OnEditorClose()
DeleteThread(self.anim_thread)
--self:RevertPreviewSpeed(nil, "from preset")
--AnimMetadataEditorTimelineSelectedControl = false
end
function BaseObjectAME:UpdateAnimRevision(anim)
local anim_rev = EntitySpec:GetAnimRevision(self:GetEntity(), anim)
if anim_rev then
self:SetProperty("AnimRevision", anim_rev)
end
end
function BaseObjectAME:Setanim(anim)
local old_frame, old_duration = self.Frame, self.anim_duration
local timeline = GetDialog("AnimMetadataEditorTimeline")
if timeline then
timeline:CreateMomentControls()
end
self:UpdateAnimRevision(anim)
if self.anim_speed == 0 then
if old_duration == 0 then
self:SetFrame(old_frame)
else
self:SetFrame(MulDivTrunc(self.anim_duration, old_frame, old_duration))
end
end
AnimationMomentsEditorBindObjects(self)
end
function BaseObjectAME:GetInheritedEntity(anim)
return GetAnimEntity(self:GetEntity(), GetStateIdx(anim or self:GetProperty("anim")))
end
function BaseObjectAME:GetEntityAnimSpeed(anim)
anim = anim or self:GetProperty("anim")
local entity = self:GetInheritedEntity()
local state_speed = entity and GetStateSpeedModifier(entity, GetStateIdx(anim)) or const.AnimSpeedScale
return state_speed
end
function BaseObjectAME:GetModifiedTime(absolute_time)
return MulDivTrunc(absolute_time, const.AnimSpeedScale, self:GetEntityAnimSpeed())
end
function BaseObjectAME:GetAbsoluteTime(modified_time)
return MulDivTrunc(modified_time, self:GetEntityAnimSpeed(), const.AnimSpeedScale)
end
function BaseObjectAME:SetFrame(frame, delayed_moments_binding)
self.Frame = frame
self.anim_speed = 0
self:SetAnimHighLevel()
UpdateTimeline()
if delayed_moments_binding then
DelayedBindMoments(self)
end
end
function BaseObjectAME:GetFrame()
if self.anim_speed == 0 then
return self.Frame
else
return self.anim_duration - self:TimeToAnimEnd()
end
end
function BaseObjectAME:SetAnimLowLevel(resume)
local anim = self:GetProperty("anim")
local time, duration = self:SetAnimChannel(1, anim, self.animFlags, self.animCrossfade, self.animWeight, self.animBlendTime, resume)
if self.anim2 ~= "" then
local time2, duration2 = self:SetAnimChannel(2, self.anim2, self.anim2Flags, self.anim2Crossfade, 100 - self.animWeight, self.anim2BlendTime, resume)
time = Max(time, time2)
duration = Max(duration, duration2)
end
return time, duration
end
function BaseObjectAME:AnimAdjustPos()
end
function BaseObjectAME:SetAnimHighLevel(resume)
local time, duration = self:SetAnimLowLevel(resume)
time = Max(time, 1)
self.anim_duration = duration
UpdateTimelineDuration(duration)
local dlg = GetDialog("AnimMetadataEditorTimeline")
if dlg then
dlg.idAnimationName:SetText(self.anim)
end
if IsValidThread(self.anim_thread) then
DeleteThread(self.anim_thread)
self.anim_thread = nil
end
self.anim_thread = CreateRealTimeThread(function()
local metadata = self:GetAnimPreset()
while IsValid(self) and IsValidEntity(self:GetEntity()) do
self:AnimAdjustPos(time)
local dt, last_moment_time = 0, 0
local anim_obj = rawget(self, "obj") or self
local moment, time_to_moment = anim_obj:TimeToNextMoment(1, 1)
while IsValid(self) and dt < time do
Sleep(1)
UpdateTimeline()
dt = dt + 1
if time_to_moment and self:GetAnimPhase(1) > last_moment_time + time_to_moment then
local action, actor, target = GetProperty(metadata, "Action"), GetProperty(metadata, "Actor"), GetProperty(metadata, "Target")
anim_obj.fx_actor_class = actor
PlayFX(action or FXAnimToAction(metadata.id), moment, anim_obj, target)
moment, time_to_moment = anim_obj:TimeToNextMoment(1, 1)
last_moment_time = self:GetAnimPhase(1)
end
end
if not IsValid(self) then return end
if not self.loop_anim then
-- if not looped anim - freeze at the last frame
if self.anim_speed > 0 then
self.Frame = self.anim_duration - 1
self.anim_speed = 0
self:SetAnimLowLevel()
end
while IsValid(self) and not self.loop_anim do
Sleep(20)
end
if not IsValid(self) then return end
end
time, self.anim_duration = self:SetAnimLowLevel()
time = Max(time, 1)
UpdateTimelineDuration(self.anim_duration)
end
end)
end
function BaseObjectAME:GetAnimPreset()
local anim = self:GetProperty("anim")
local entity = self:GetInheritedEntity(anim)
local preset_group = Presets.AnimMetadata[entity] or empty_table
return preset_group[anim] or empty_table
end
function BaseObjectAME:GetAnimMoments()
local preset_anim = self:GetAnimPreset()
return preset_anim.Moments or empty_table
end
function BaseObjectAME:UpdateAnimMetadataSelection()
local anim = self:GetProperty("anim")
local inherited_entity = self:GetInheritedEntity(anim)
local group = Presets.AnimMetadata or {}
local group_idx = table.find(group, group[inherited_entity])
local item_idx = group_idx and table.find(group[group_idx], "id", anim)
if group_idx and item_idx then
AnimationMomentsEditor:SetSelection("Animations", {group_idx, item_idx})
end
end
function BaseObjectAME:SetPreviewSpeed(speed)
self.preview_speed = speed
local anim = self:GetProperty("anim")
local modifier = MulDivTrunc(self.SpeedModifier * self.preview_speed, const.AnimSpeedScale, 100 * 100)
SetStateSpeedModifier(self:GetEntity(), GetStateIdx(anim), modifier)
self:SetAnimHighLevel()
end
function BaseObjectAME:RevertPreviewSpeed(anim, from_preset)
anim = anim or self:GetProperty("anim")
local entity = self:GetInheritedEntity()
local old_anim_speed_modifier
if from_preset then
local preset = self:GetAnimPreset()
old_anim_speed_modifier = MulDivTrunc(1000, preset.SpeedModifier or 100, 100)
else
old_anim_speed_modifier = GetStateSpeedModifier(entity, GetStateIdx(anim))
old_anim_speed_modifier = MulDivTrunc(old_anim_speed_modifier, 100, self.preview_speed)
end
SetStateSpeedModifier(entity, GetStateIdx(anim), old_anim_speed_modifier)
end
function BaseObjectAME:ApplyPreviewSpeed(anim)
local anim1 = self:GetProperty("anim")
anim = anim or anim1
local entity = self:GetInheritedEntity()
local state_speed = GetStateSpeedModifier(entity, GetStateIdx(anim))
self.SpeedModifier = MulDivTrunc(state_speed, 100, const.AnimSpeedScale)
self.StepModifier = GetStateStepModifier(entity, GetStateIdx(anim1))
self:SetPreviewSpeed(self.preview_speed)
end
function BaseObjectAME:GetStepCompensation()
return self.DisableCompensation and point30 or self:GetStepVector()
end
function BaseObjectAME:OnAnimChanged(anim, old_anim)
self:RevertPreviewSpeed(old_anim)
self:ApplyPreviewSpeed(anim)
self:SetProperty("StepDelta", self:GetStepVector())
local preset = self:GetAnimPreset()
self:SetProperty("FXInherits", preset.FXInherits)
end
function BaseObjectAME:ChangeAnim(anim, old_anim)
if self.anim_speed == 0 then
local old_duration = Max(GetAnimDuration(self:GetEntity(), old_anim), 1)
if not self.loop_anim and self.Frame == old_duration - 1 then
self.anim_speed = 1000
self:Setanim(anim)
else
self:SetFrame(self.anim_duration * self.Frame / old_duration)
end
end
self:OnAnimChanged(anim, old_anim)
self:UpdateAnimMetadataSelection()
end
function BaseObjectAME:TransferToPreset()
local preset = self:GetAnimPreset()
if preset == empty_table then
if not IsRealTimeThread() then
CreateRealTimeThread(function()
WaitMessage(terminal.desktop,
T(313839116468, "No Anim Metata"),
T(857146618172, "Use 'New Animation Metadata' button first"),
T(1000136, "OK")
)
end)
end
return
end
WipeDeleted()
local character = GetAnimationMomentsEditorObject()
preset.SpeedModifier = character.SpeedModifier
preset.StepModifier = character.StepModifier
preset.VariationWeight = character.VariationWeight
preset.FXInherits = character.FXInherits
ObjModified(preset)
return preset
end
function BaseObjectAME:OnEditorSetProperty(prop_id, old_value, ged)
if prop_id == "anim" then
local anim = self:GetProperty("anim")
self:ChangeAnim(anim, old_value)
LocalStorage.AME_LastAnim = anim
SaveLocalStorage()
elseif prop_id == "Appearance" then
LocalStorage.AME_LastAppearance = self:GetProperty("Appearance")
SaveLocalStorage()
elseif prop_id == "SpeedModifier" then
self:TransferToPreset()
self:SetPreviewSpeed(self.preview_speed)
elseif prop_id == "StepModifier" then
self:TransferToPreset()
SetStateStepModifier(self:GetEntity(), GetStateIdx(self:GetProperty("anim")), self.StepModifier)
elseif prop_id == "Time" or prop_id == "Type" or prop_id == "VariationWeight" then
local character = GetAnimationMomentsEditorObject()
self.AnimRevision = character.AnimRevision
AnimationMomentsEditorBindObjects(character)
end
end
function FormatTimeline(frame, precision)
local character = GetAnimationMomentsEditorObject()
local absolute_frame = MulDivTrunc(frame, character.preview_speed, 100)
precision = precision or 1
if precision == 1 then
return string.format("%.1fs", absolute_frame / 1000.0)
elseif precision == 2 then
return string.format("%.2fs", absolute_frame / 1000.0)
else
return string.format("%.3fs", absolute_frame / 1000.0)
end
end
function UpdateTimeline()
local timeline = GetDialog("AnimMetadataEditorTimeline")
if timeline then
timeline:Invalidate()
end
end
function UpdateTimelineDuration(time)
local timeline = GetDialog("AnimMetadataEditorTimeline")
if timeline then
timeline.idDuration:SetText(FormatTimeline(time, 3))
end
end
----
-- this class is only for the Anim Metadata Editor purposes
DefineClass.AppearanceObjectAME = {
__parents = { "AppearanceObject", "StripObjectProperties", "BaseObjectAME" },
flags = { gofRealTimeAnim = true, },
properties = {
{ category = "Animation", id = "Appearance", name = "Entity/Appearance", editor = "dropdownlist",
items = AllAppearancesComboItems, default = GetAllAnimatedEntities()[1],
buttons = {{name = "Edit", func = function(self, root, prop_id, ged)
local appearance = self.Appearance
local preset = AppearancePresets[appearance] or EntitySpecPresets[appearance]
if preset then
preset:OpenEditor()
end
end}},
},
{ id = "DetailClass" },
},
init_pos = false,
}
function AppearanceObjectAME:Setanim(anim)
if anim:sub(-1, -1) == "*" then return end
anim = IsValidAnim(self, anim) and anim or "idle"
AppearanceObject.Setanim(self, anim)
BaseObjectAME.Setanim(self, anim)
end
function AppearanceObjectAME:SetAnimHighLevel(...)
return BaseObjectAME.SetAnimHighLevel(self, ...)
end
function AppearanceObjectAME:SetAnimLowLevel(...)
return BaseObjectAME.SetAnimLowLevel(self, ...)
end
function AppearanceObjectAME:GetAnimMoments(...)
return BaseObjectAME.GetAnimMoments(self, ...)
end
function AppearanceObjectAME:ApplyAppearance(appearance)
appearance = appearance or LocalStorage.AME_LastAppearance or self.Appearance
local preset_appearance = AppearancePresets[appearance]
if preset_appearance then
local copy = preset_appearance:Clone("Appearance")
copy.id = preset_appearance.id
AppearanceObject.ApplyAppearance(self, copy)
else
appearance = IsValidEntity(appearance) and appearance or GetAllAnimatedEntities()[1]
local entity_appearance = Appearance:new{id = appearance, Body = appearance}
AppearanceObject.ApplyAppearance(self, entity_appearance)
end
end
function AppearanceObjectAME:AnimAdjustPos(time)
if self.anim_speed > 0 then
local step = self:GetStepCompensation()
self:SetPos(self.init_pos)
local pos = terrain.ClampPoint(self.init_pos + step)
self:SetPos(pos, time)
else
local frame_step = self:GetStepVector(self:GetAnim(), self:GetAngle(), 0, self:GetAbsoluteTime(self.Frame))
self:SetPos(self.init_pos + frame_step)
end
end
function AppearanceObjectAME:SetAnimChannel(channel, anim, anim_flags, crossfade, weight, blend_time, resume)
AppearanceObject.SetAnimChannel(self, channel, anim, anim_flags, crossfade, weight, blend_time)
local frame = self.Frame
if resume or self.anim_speed == 0 then
self:SetAnimPhase(channel, frame)
for _, part_name in ipairs(self.animated_parts) do
local part = self.parts[part_name]
if part then
part:SetAnimPhase(channel, frame)
end
end
end
local duration = GetAnimDuration(self:GetEntity(), self:GetAnim(channel))
return duration - (resume and frame or 0), duration
end
function AppearanceObjectAME:GetSize()
local bbox = self:GetEntityBBox()
if self.parts then
for _, part_name in ipairs(self.attached_parts) do
local part = self.parts[part_name]
if part then
local part_bbox = part:GetEntityBBox()
bbox = Extend(bbox, part_bbox:min())
bbox = Extend(bbox, part_bbox:max())
end
end
end
return bbox
end
function AppearanceObjectAME:OnEditorSetProperty(prop_id, old_value, ged)
BaseObjectAME.OnEditorSetProperty(self, prop_id, old_value, ged)
if prop_id == "Appearance" then
self:RevertPreviewSpeed()
self:ApplyAppearance()
self:ApplyPreviewSpeed()
else
AppearanceObject.OnEditorSetProperty(self, prop_id, old_value, ged)
end
end
function AppearanceObjectAME:OnAnimMetadataSelect(obj)
local entity, anim = obj.group, obj.id
if obj.group ~= self:GetInheritedEntity(anim) then
self:ApplyAppearance(entity)
end
local old_anim = self:GetProperty("anim")
self:SetProperty("anim", anim)
self:OnAnimChanged(anim, old_anim)
end
if FirstLoad then
AnimationMetadataEditorsStoredCamera = false
end
function AppearanceObjectAME:OnEditorOpen(editor)
AnimationMetadataEditorsStoredCamera = {GetCamera()}
BaseObjectAME.OnEditorOpen(self, editor)
GedOpCharacterCamThreeQuarters(editor, self)
local last_anim = LocalStorage.AME_LastAnim
self:SetProperty("anim", last_anim and IsValidAnim(self, last_anim) and last_anim or "idle")
end
function AppearanceObjectAME:OnEditorClose()
BaseObjectAME.OnEditorClose(self)
SetCamera(unpack_params(AnimationMetadataEditorsStoredCamera))
end
function GetOrCreateAnimMetadata(obj)
local entity = obj:GetInheritedEntity()
local anim = obj:GetProperty("anim")
local group = Presets.AnimMetadata[entity]
local preset = group and group[anim]
if not preset then
preset = AnimMetadata:new{ group = entity, id = anim }
preset:OnEditorNew(Presets.AnimMetadata, AnimationMomentsEditor)
end
return entity, anim, preset, group
end
----
DefineClass.SelectionObjectAME = {
__parents = { "BaseObjectAME", "StripObjectProperties" },
properties = {
{ category = "Animation", id = "InheritedEntity", name = "Anim Entity", editor = "text", default = "", read_only = true },
{ category = "Animation", id = "anim", name = "Animation", editor = "dropdownlist", items = ValidAnimationsCombo, default = "idle" },
{ category = "Animation", id = "animWeight", name = "Animation Weight", editor = "number", slider = true, min = 0, max = 100, default = 100, help = "100 means only Animation is played, 0 means only Animation 2 is played, 50 means both animations are blended equally" },
{ category = "Animation", id = "animBlendTime", name = "Animation Blend Time", editor = "number", min = 0, default = 0 },
{ category = "Animation", id = "anim2", name = "Animation 2", editor = "dropdownlist", items = function(character) local list = character:GetStatesTextTable() table.insert(list, 1, "") return list end, default = "" },
{ category = "Animation", id = "anim2BlendTime", name = "Animation 2 Blend Time", editor = "number", min = 0, default = 0 },
{ category = "Animation", id = "AnimDuration", name = "Anim Duration", editor = "number", default = 0, read_only = true },
{ category = "Animation", id = "StepVector", name = "Step Vector", editor = "point", default = point30, read_only = true },
{ category = "Animation", id = "StepAngle", name = "Step Angle (deg)", editor = "number", default = 0, scale = 60, read_only = true },
{ category = "Animation", id = "Looping", name = "Looping", editor = "bool", default = false, read_only = true },
{ category = "Animation", id = "Compensate", name = "Compensate", editor = "text", default = "None", read_only = true },
},
obj = false,
animFlags = 0,
animCrossfade = 0,
anim2Flags = 0,
anim2Crossfade = 0,
anim_speed = 1000,
}
function SelectionObjectAME:Getanim()
return IsValid(self.obj) and self.obj:GetStateText() or ""
end
function SelectionObjectAME:GetStepVector(...)
return IsValid(self.obj) and self.obj:GetStepVector(...) or point30
end
function SelectionObjectAME:GetStepAngle(...)
return IsValid(self.obj) and self.obj:GetStepAngle(...) or 0
end
function SelectionObjectAME:GetLooping()
return IsValid(self.obj) and self.obj:IsAnimLooping() or false
end
function SelectionObjectAME:GetCompensate()
return IsValid(self.obj) and self.obj:GetAnimCompensate() or "None"
end
function SelectionObjectAME:GetAnimDuration()
return IsValid(self.obj) and self.obj:GetAnimDuration() or point30
end
function SelectionObjectAME:Setanim(anim)
if IsValid(self.obj) then
self.obj:SetStateText(anim)
BaseObjectAME.Setanim(self, anim)
end
end
function SelectionObjectAME:GetEntity()
return IsValid(self.obj) and self.obj:GetEntity() or ""
end
function SelectionObjectAME:OnEditorOpen(editor)
BaseObjectAME.OnEditorOpen(self, editor)
self:UpdateSelectedObj()
end
function SelectionObjectAME:SetSelectedObj(obj)
local prev_obj = self.obj
if IsValid(prev_obj) then
prev_obj:ClearGameFlags(const.gofRealTimeAnim)
self:Detach()
end
self.obj = obj
if obj then
obj:Attach(self)
obj:SetGameFlags(const.gofRealTimeAnim)
end
end
function SelectionObjectAME:UpdateSelectedObj()
local obj = self.obj
if not IsValid(obj) then
return
end
local anim = obj:GetStateText()
BaseObjectAME.Setanim(self, anim)
self.Frame = obj:GetAnimPhase(1)
self:ApplyPreviewSpeed(anim)
end
function SelectionObjectAME:OnEditorClose()
BaseObjectAME.OnEditorClose(self)
self.obj.fx_actor_class = nil
self:SetSelectedObj(false)
end
function SelectionObjectAME:SetAnimChannel(channel, anim, anim_flags, crossfade, weight, blend_time, resume)
local obj = self.obj
if not IsValid(obj) then
return 0, 0
end
obj:SetAnim(channel, anim, anim_flags, crossfade)
obj:SetAnimWeight(channel, 100)
obj:SetAnimWeight(channel, weight, blend_time)
obj:SetAnimSpeed(channel, self.anim_speed)
local frame = self.Frame
if resume or self.anim_speed == 0 then
obj:SetAnimPhase(channel, frame)
end
local duration = GetAnimDuration(obj:GetEntity(), obj:GetAnim(channel))
return duration - (resume and frame or 0), duration
end
function SelectionObjectAME:GetSize()
return IsValid(self.obj) and ObjectHierarchyBBox(self.obj) or box()
end
function SelectionObjectAME:GetAnimPhase(...)
return IsValid(self.obj) and self.obj:GetAnimPhase(...) or 0
end
function SelectionObjectAME:GetStatesTextTable(...)
return IsValid(self.obj) and self.obj:GetStatesTextTable(...) or {}
end
function SelectionObjectAME:TimeToAnimEnd(...)
return IsValid(self.obj) and self.obj:TimeToAnimEnd(...) or 0
end
function SelectionObjectAME:OnAnimMetadataSelect(anim_meta)
local obj = self.obj
if not IsValid(obj) then
return
end
local anim = anim_meta.id
if not self.obj:HasState(anim) then
return
end
local old_anim = self:GetProperty("anim")
self:SetProperty("anim", anim)
self:OnAnimChanged(anim, old_anim)
end
----
function GedOpCharacterCamThreeQuarters(socket, character)
CreateRealTimeThread(function()
local old_update_inactive = hr.MaxCameraUpdateInactive
hr.MaxCameraUpdateInactive = true
local center, radius = character:GetBSphere()
cameraMax.Activate(1)
cameraMax.SetCamera(center + character:GetFaceDir(radius), center)
local size = character:GetSize()
local height = size:sizez()
local desired_height = UIL.GetScreenSize():y() * 3 / 4
local lo, hi = 20, 100
while hi - lo > 1 do
local scale = (lo + hi) / 2
cameraMax.SetCameraViewAt(center, radius * scale / 10)
WaitNextFrame()
local _, feet_height = GameToScreen(character:GetPos())
local _, head_height = GameToScreen(character:GetPos() + point(0, 0, height))
local screen_height = feet_height:y() - head_height:y()
if screen_height < desired_height then
hi = scale
else
lo = scale
end
end
hr.MaxCameraUpdateInactive = old_update_inactive
end)
end
function GedOpCharacterCamClosest(socket, character)
local center, radius = character:GetBSphere()
cameraMax.Activate(1)
cameraMax.SetCamera(center + character:GetFaceDir(radius), center)
cameraTac.Activate(1)
cameraTac.SetCamera(center - character:GetFaceDir(radius), center)
cameraTac.Normalize()
cameraTac.SetLookAtAngle(hr.CameraTacLookAtAngle)
cameraTac.SetFloor(0)
end
function GedOpAnimMetadataEditorPlay(socket, character)
character.anim_speed = 1000
if not character.loop_anim and character.Frame == character.anim_duration - 1 then
character.Frame = 0
end
character:SetAnimHighLevel("resume")
local control = GetDialog("AnimMetadataEditorTimeline"):ResolveId("idMoment-NewMoment")
if control then
control:delete()
end
end
function GedOpAnimMetadataEditorStop(socket, character)
character.Frame = character:GetAnimPhase(1)
character.anim_speed = 0
character:SetAnimHighLevel()
GetDialog("AnimMetadataEditorTimeline"):CreateNewMomentControl()
end
function GedOpAnimationMomentsEditorToggleLoop(socket, character)
character.loop_anim = not character.loop_anim
if character.loop_anim and character.Frame == character.anim_duration - 1 then
character.anim_speed = 1000
character:Setanim(character.anim or character:Getanim())
end
end
function GedOpAnimationMomentsEditorToggleSpeed(socket, speed)
local character = GetAnimationMomentsEditorObject()
character:SetPreviewSpeed(speed)
GedObjectModified(character)
end
function GedOpOpenAppearanceEditor(socket, character)
OpenAppearanceEditor(character.Appearance)
end
function GedOpSaveAnimMetadata()
WipeDeleted()
AnimMetadata:SaveAll("save all", "user request")
end
if FirstLoad then
AnimationMomentsEditor = false
AnimationMomentsEditorMode = false
AnimMetadataEditorTimelineDragging = false -- indicates dragging over the timeline bar
AnimMetadataEditorTimelineSelectedControl = false -- selected/dragged moment control
end
function GetAnimationMomentsEditorObject()
return AnimationMomentsEditor and AnimationMomentsEditor.bound_objects["root"]
end
function AnimationMomentsEditorBindObjects(character)
if not AnimationMomentsEditor then return end
local anim = character:GetProperty("anim")
local entity = character:GetInheritedEntity(anim)
AnimationMomentsEditor:BindObj("Animations", Presets.AnimMetadata)
if AnimationMomentsEditorMode == "selection" then
AnimationMomentsEditor:rfnBindFilterObj("Animations|tree", "AnimationsFilter",
GedFilter:new{ FilterObject = function(self, obj) return obj.group == entity end })
end
local group = Presets.AnimMetadata[entity] or empty_table
local preset = group[anim]
if not preset then return end
AnimationMomentsEditor:BindObj("AnimationMetadata", preset)
GedObjectModified(character)
GedObjectModified(Presets.AnimMetadata)
GedObjectModified(preset)
if preset.Moments then
GedObjectModified(preset.Moments)
for _, moment in ipairs(preset.Moments) do
GedObjectModified(moment)
end
end
end
function AppearanceHasAnimation(appearance, animation)
return appearance and appearance.Body and table.find(GetStates(appearance.Body), animation)
end
function AppearanceLocateByAnimation(animation, default)
local appearance = default or LocalStorage.AME_LastAppearance
if not AppearanceHasAnimation(AppearancePresets[appearance], animation) then
local found
ForEachPreset("AppearancePreset", function(preset)
if AppearanceHasAnimation(preset, animation) then
appearance = preset.id
found = true
return "break"
end
end)
if not found then
return
end
end
return appearance
end
function OpenAnimationMomentsEditor(target, animation)
local mode = IsValid(target) and "selection" or "appearance"
if mode == "appearance" and animation then
target = AppearanceLocateByAnimation(animation, target)
if not target then return end
end
PopulateParentTableCache(Presets.AnimMetadata)
CreateRealTimeThread(function()
AnimationMomentsEditorMode = mode
local obj
if mode == "appearance" then
local pos, dir = camera.GetEye(), camera.GetDirection()
local pos = terrain.IntersectRay(pos, pos + dir) or pos:SetTerrainZ()
obj = AppearanceObjectAME:new{init_pos = pos}
obj:ApplyAppearance(target)
obj:SetPos(pos)
obj:SetGameFlags(const.gofRealTimeAnim)
else
obj = SelectionObjectAME:new()
obj:SetSelectedObj(target)
end
if not AnimationMomentsEditor then
AnimationMomentsEditor = OpenGedApp("AnimMetadataEditor", obj, { PresetClass = "AnimMetadata", WarningsUpdateRoot = "Animations" }) or false
OpenDialog("AnimMetadataEditorTimeline", GetDevUIViewport())
else
local old = GetAnimationMomentsEditorObject()
AnimationMomentsEditor:BindObj("root", obj)
DoneObject(old)
end
obj:OnEditorOpen(AnimationMomentsEditor)
if mode == "appearance" or animation then
obj:Setanim(animation or "idle")
end
obj:UpdateAnimMetadataSelection()
InitializeWarningsForGedEditor(AnimationMomentsEditor, "initial")
end)
return true
end
function CloseAnimationMomentsEditor(wait)
if AnimationMomentsEditor then
AnimationMomentsEditor:Send("rfnApp", "Exit")
end
if wait then
while AnimationMomentsEditor do
Sleep(10)
end
end
end
function OnMsg.GedClosing(ged_id)
if AnimationMomentsEditor and AnimationMomentsEditor.ged_id == ged_id then
CloseDialog("AnimMetadataEditorTimeline")
local character = GetAnimationMomentsEditorObject()
if IsValid(character) then
DoneObject(character)
end
AnimationMomentsEditorMode = false
AnimationMomentsEditor = false
end
end
function OnMsg.GedOnEditorSelect(obj, selected, ged_editor)
if selected and ged_editor == AnimationMomentsEditor then
if IsKindOf(obj, "AnimMetadata") then
SuspendObjModified("GedOnEditorSelect")
local character = GetAnimationMomentsEditorObject()
character:OnAnimMetadataSelect(obj)
GedObjectModified(character)
ResumeObjModified("GedOnEditorSelect")
end
end
end
local function EditorSelectionChanged()
if AnimationMomentsEditor and AnimationMomentsEditorMode == "selection" then
local sel_obj = editor.GetSel()[1]
local character = GetAnimationMomentsEditorObject()
if not IsValid(sel_obj) or not character then
CloseAnimationMomentsEditor()
else
character:SetSelectedObj(sel_obj)
character:UpdateSelectedObj()
end
end
end
function OnMsg.EditorSelectionChanged(objects)
if AnimationMomentsEditor and AnimationMomentsEditorMode == "selection" then
DelayedCall(0, EditorSelectionChanged)
end
end
function OnMsg.ChangingMap(map, mapdata, handler_fns)
table.insert(handler_fns, CloseAnimationMomentsEditor)
end |