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DefineClass.EditorObject = {
__parents = { "CObject" },
EditorEnter = empty_func,
EditorExit = empty_func,
}
function EditorObject:PostLoad()
if IsEditorActive() then
self:EditorEnter()
end
end
RecursiveCallMethods.EditorEnter = "procall"
RecursiveCallMethods.EditorExit = "procall_parents_last"
DefineClass.EditorCallbackObject = {
__parents = { "CObject" },
flags = { cfEditorCallback = true },
-- all callbacks receive no parameters, except EditorCallbackClone, which receives the original object
EditorCallbackPlace = empty_func,
EditorCallbackPlaceCursor = empty_func,
EditorCallbackDelete = empty_func,
EditorCallbackRotate = empty_func,
EditorCallbackMove = empty_func,
EditorCallbackScale = empty_func,
EditorCallbackClone = empty_func, -- function(orig) end,
EditorCallbackGenerate = empty_func, -- function(generator, object_source, placed_objects, prefab_list) end,
}
AutoResolveMethods.EditorCallbackPlace = true
AutoResolveMethods.EditorCallbackPlaceCursor = true
AutoResolveMethods.EditorCallbackDelete = true
AutoResolveMethods.EditorCallbackRotate = true
AutoResolveMethods.EditorCallbackMove = true
AutoResolveMethods.EditorCallbackScale = true
AutoResolveMethods.EditorCallbackClone = true
AutoResolveMethods.EditorCallbackGenerate = true
function OnMsg.ChangeMapDone()
--CObjects that are EditorVisibleObject will get saved as efVisible == true and pop up on first map load
if GetMap() == "" then return end
if not IsEditorActive() then
MapForEach("map", "EditorVisibleObject", const.efVisible, function(o)
o:ClearEnumFlags(const.efVisible)
end)
end
end
DefineClass.EditorVisibleObject = {
__parents = { "EditorObject" },
flags = { efVisible = false },
properties = {
{ id = "OnCollisionWithCamera" },
},
}
function EditorVisibleObject:EditorEnter()
self:SetEnumFlags(const.efVisible)
end
function EditorVisibleObject:EditorExit()
self:ClearEnumFlags(const.efVisible)
end
----
DefineClass.EditorColorObject = {
__parents = { "EditorObject" },
editor_color = false,
orig_color = false,
}
function EditorColorObject:EditorGetColor()
return self.editor_color
end
function EditorColorObject:EditorEnter()
local editor_color = self:EditorGetColor()
if editor_color then
self.orig_color = self:GetColorModifier()
self:SetColorModifier(editor_color)
end
end
function EditorColorObject:EditorExit()
if self.orig_color then
self:SetColorModifier(self.orig_color)
self.orig_color = false
end
end
function EditorColorObject:GetColorModifier()
if self.orig_color then
return self.orig_color
end
return EditorObject.GetColorModifier(self)
end
----
DefineClass.EditorEntityObject = {
__parents = { "EditorCallbackObject", "EditorColorObject" },
entity = "",
editor_entity = "",
orig_scale = false,
editor_scale = false,
}
function EditorEntityObject:EditorCanPlace()
return true
end
function EditorEntityObject:SetEditorEntity(set)
if (self.editor_entity or "") ~= "" then
self:ChangeEntity(set and self.editor_entity or g_Classes[self.class]:GetEntity())
end
if self.editor_scale then
if set then
self.orig_scale = self:GetScale()
self:SetScale(self.editor_scale)
elseif self.orig_scale then
self:SetScale(self.orig_scale)
self.orig_scale = false
end
end
end
function EditorEntityObject:GetScale()
if self.orig_scale then
return self.orig_scale
end
return EditorObject.GetScale(self)
end
function EditorEntityObject:EditorEnter()
self:SetEditorEntity(true)
end
function EditorEntityObject:EditorExit()
self:SetEditorEntity(false)
end
function OnMsg.EditorCallback(id, objects, ...)
if id == "EditorCallbackPlace" or id == "EditorCallbackPlaceCursor" then
for i = 1, #objects do
local obj = objects[i]
if obj:IsKindOf("EditorEntityObject") then
obj:SetEditorEntity(true)
end
end
end
end
----
DefineClass.EditorTextObject = {
__parents = { "EditorObject", "ComponentAttach" },
editor_text_spot = "Label",
editor_text_color = RGBA(255,255,255,255),
editor_text_offset = point(0,0,3*guim),
editor_text_style = false,
editor_text_depth_test = true,
editor_text_ctarget = "SetColor",
editor_text_obj = false,
editor_text_member = "class",
editor_text_class = "Text",
}
function EditorTextObject:EditorEnter()
self:EditorTextUpdate(true)
end
function EditorTextObject:EditorExit()
DoneObject(self.editor_text_obj)
self.editor_text_obj = nil
end
AutoResolveMethods.EditorGetText = ".."
function EditorTextObject:EditorGetText()
return self[self.editor_text_member]
end
function EditorTextObject:EditorGetTextColor()
return self.editor_text_color
end
function EditorTextObject:EditorGetTextStyle()
return self.editor_text_style
end
function EditorTextObject:Clone(class, ...)
local clone = EditorObject.Clone(self, class or self.class, ...)
if IsKindOf(clone, "EditorTextObject") then
clone:EditorTextUpdate(true)
end
return clone
end
function EditorTextObject:EditorTextUpdate(create)
if not IsValid(self) then
return
end
local obj = self.editor_text_obj
if not IsValid(obj) and not create then return end
local is_hidden = GetDeveloperOption("Hidden", "EditorHiddenTextOptions", self.class)
local text = not is_hidden and self:EditorGetText()
if not text then
DoneObject(obj)
return
end
if not IsValid(obj) then
obj = PlaceObject(self.editor_text_class, {text_style = self:EditorGetTextStyle()})
obj:SetDepthTest(self.editor_text_depth_test)
local spot = self.editor_text_spot
if spot and self:HasSpot(spot) then
self:Attach(obj, self:GetSpotBeginIndex(spot))
else
self:Attach(obj)
end
local offset = self.editor_text_offset
if offset then
obj:SetAttachOffset(offset)
end
self.editor_text_obj = obj
end
obj:SetText(text)
local color = self:EditorGetTextColor()
if color then
obj[self.editor_text_ctarget](obj, color)
end
end
function EditorTextObject:OnEditorSetProperty(prop_id)
if prop_id == self.editor_text_member then
self:EditorTextUpdate(true)
end
return EditorObject.OnEditorSetProperty(self, prop_id)
end
DefineClass.NoteMarker = {
__parents = { "Object", "EditorVisibleObject", "EditorTextObject" },
properties = {
{ id = "MantisID", editor = "number", default = 0, important = true , buttons = {{name = "OpenMantis", func = "OpenMantisFromMarker"}}},
{ id = "Text", editor = "text", lines = 5, default = "", important = true },
{ id = "TextColor", editor = "color", default = RGB(255,255,255), important = true },
{ id = "TextStyle", editor = "text", default = "InfoText", important = true },
-- disabled properties
{ id = "Angle", editor = false},
{ id = "Axis", editor = false},
{ id = "Opacity", editor = false},
{ id = "StateCategory", editor = false},
{ id = "StateText", editor = false},
{ id = "Groups", editor = false},
{ id = "Mirrored", editor = false},
{ id = "ColorModifier", editor = false},
{ id = "Occludes", editor = false},
{ id = "Walkable", editor = false},
{ id = "ApplyToGrids", editor = false},
{ id = "Collision", editor = false},
{ id = "OnCollisionWithCamera", editor = false},
{ id = "CollectionIndex", editor = false},
{ id = "CollectionName", editor = false},
},
editor_text_offset = point(0,0,4*guim),
editor_text_member = "Text",
}
for i = 1, const.MaxColorizationMaterials do
table.iappend( NoteMarker.properties, {
{ id = string.format("Color%d", i), editor = false },
{ id = string.format("Roughness%d", i), editor = false },
{ id = string.format("Metallic%d", i), editor = false },
})
end
function NoteMarker:EditorGetTextColor()
return self.TextColor
end
function NoteMarker:EditorGetTextStyle()
return self.TextStyle
end
function OpenMantisFromMarker(parentEditor, object, prop_id, ...)
local mantisID = object:GetProperty(prop_id)
if mantisID and mantisID ~= "" and mantisID ~= 0 then
local url = "http://mantis.haemimontgames.com/view.php?id="..mantisID
OpenUrl(url, "force external browser")
end
end
if not Platform.editor then
function OnMsg.ClassesPreprocess(classdefs)
for name, class in pairs(classdefs) do
class.EditorCallbackPlace = nil
class.EditorCallbackPlaceCursor = nil
class.EditorCallbackDelete = nil
class.EditorCallbackRotate = nil
class.EditorCallbackMove = nil
class.EditorCallbackScale = nil
class.EditorCallbackClone = nil
class.EditorCallbackGenerate = nil
class.EditorEnter = nil
class.EditorExit = nil
class.EditorGetText = nil
class.EditorGetTextColor = nil
class.EditorGetTextStyle = nil
class.EditorGetTextFont = nil
class.editor_text_obj = nil
class.editor_text_spot = nil
class.editor_text_color = nil
class.editor_text_offset = nil
class.editor_text_style = nil
end
end
function OnMsg.Autorun()
MsgClear("EditorCallback")
MsgClear("GameEnterEditor")
MsgClear("GameExitEditor")
end
end
----
local update_thread
function UpdateEditorTexts()
if not IsEditorActive() or IsValidThread(update_thread) then
return
end
update_thread = CreateRealTimeThread(function()
MapForEach("map", "EditorTextObject", function(obj)
obj:EditorTextUpdate(true)
end)
end)
end
function OnMsg.DeveloperOptionsChanged(storage, name, id, value)
if storage == "EditorHiddenTextOptions" then
UpdateEditorTexts()
end
end
----
DefineClass.ForcedTemplate =
{
__parents = { "EditorObject" },
template_class = "Template",
}
function GetTemplateBase(class_name)
local class = g_Classes[class_name]
return class and class.template_class or ""
end
MapVar("ForcedTemplateObjs", {})
function ForcedTemplate:EditorEnter()
if self:GetGameFlags(const.gofPermanent) == 0 and self:GetEnumFlags(const.efVisible) ~= 0 then
ForcedTemplateObjs[self] = true
self:ClearEnumFlags(const.efVisible)
end
end
function ForcedTemplate:EditorExit()
if ForcedTemplateObjs[self] then
self:SetEnumFlags(const.efVisible)
end
end
---- EditorSelectedObject --------------------------------------
MapVar("l_editor_selection", empty_table)
DefineClass.EditorSelectedObject = {
__parents = { "CObject" },
}
function EditorSelectedObject:EditorSelect(selected)
end
function EditorSelectedObject:EditorIsSelected(check_helpers)
if l_editor_selection[self] then
return true
end
if check_helpers then
local helpers = PropertyHelpers and PropertyHelpers[self] or empty_table
for prop_id, helper in pairs(helpers) do
if editor.IsSelected(helper) then
return true
end
end
end
return false
end
function UpdateEditorSelectedObjects(selection)
local new_selection = setmetatable({}, weak_keys_meta)
local old_selection = l_editor_selection
l_editor_selection = new_selection
for i=1,#(selection or "") do
local obj = selection[i]
if IsKindOf(obj, "EditorSelectedObject") then
new_selection[obj] = true
if not old_selection[obj] then
obj:EditorSelect(true)
end
end
end
for obj in pairs(old_selection or empty_table) do
if not new_selection[obj] then
obj:EditorSelect(false)
end
end
end
function OnMsg.EditorSelectionChanged(selection)
UpdateEditorSelectedObjects(selection)
end
function OnMsg.GameEnterEditor()
UpdateEditorSelectedObjects(editor.GetSel())
end
function OnMsg.GameExitEditor()
UpdateEditorSelectedObjects()
end
---- EditorSubVariantObject --------------------------------------
DefineClass.EditorSubVariantObject = {
__parents = { "PropertyObject" },
properties = {
{ name = "Subvariant", id = "subvariant", editor = "number", default = -1,
buttons = {
{ name = "Next", func = "CycleEntityBtn" },
},
},
},
}
function EditorSubVariantObject:CycleEntityBtn()
self:CycleEntity()
end
function EditorSubVariantObject:Setsubvariant(val)
self.subvariant = val
end
function EditorSubVariantObject:PreviousEntity()
self:CycleEntity(-1)
end
function EditorSubVariantObject:NextEntity()
self:CycleEntity(-1)
end
local maxEnt = 20
function EditorSubVariantObject:CycleEntity(delta)
delta = delta or 1
local curE = self:GetEntity()
local nxt = self.subvariant == -1 and (tonumber(string.match(curE, "%d+$")) or 1) or self.subvariant
nxt = nxt + delta
local nxtE = string.gsub(curE, "%d+$", (nxt < 10 and "0" or "") .. tostring(nxt))
if not IsValidEntity(nxtE) then
if delta > 0 then
--going up, reset to first
nxt = 1
nxtE = string.gsub(curE, "%d+$", (nxt < 10 and "0" or "") .. tostring(nxt))
else
--going down, reset to last, whichever that is..
nxt = maxEnt + 1
while not IsValidEntity(nxtE) and nxt > 0 do
nxt = nxt - 1
nxtE = string.gsub(curE, "%d+$", (nxt < 10 and "0" or "") .. tostring(nxt))
end
end
if not IsValidEntity(nxtE) then
nxtE = curE
nxt = -1
end
end
if self.subvariant ~= nxt then
self.subvariant = nxt
self:ChangeEntity(nxtE)
ObjModified(self)
return true
end
return false
end
function EditorSubVariantObject:ResetSubvariant()
self.subvariant = -1
end
function EditorSubVariantObject.OnShortcut(delta)
local sel = editor.GetSel()
if sel and #sel > 0 then
XEditorUndo:BeginOp{ objects = sel }
for i = 1, #sel do
if IsKindOf(sel[i], "EditorSubVariantObject") then
sel[i]:CycleEntity(delta)
end
end
XEditorUndo:EndOp(sel)
end
end
function CycleObjSubvariant(obj, dir)
if IsKindOf(obj, "EditorSubVariantObject") then
obj:CycleEntity(dir)
else
local class = obj.class
local num = tonumber(class:sub(-2, -1))
if num then
local list = {}
for i = 0, 99 do
local class_name = class:sub(1, -3) .. (i <= 9 and "0" or "") .. tostring(i)
if g_Classes[class_name] and IsValidEntity(g_Classes[class_name]:GetEntity()) then
list[#list + 1] = class_name
end
end
local idx = table.find(list, class) + dir
if idx == 0 then idx = #list elseif idx > #list then idx = 1 end
obj = editor.ReplaceObject(obj, list[idx])
end
end
return obj
end |