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DefineClass.ClassDefSubItem = {
	__parents = { "PropertyObject" },
}

function ClassDefSubItem:ToStringWithColor(value, t)
	local text = t and value or ValueToLuaCode(value)
	t = t or type(value)
	local color
	if t == "string" or IsT(value) then
		color = RGB(60, 140, 40)
	elseif t == "boolean" or t == "nil" then
		color = RGB(75, 105, 198)
	elseif t == "number" then
		color = RGB(150, 50, 20)
	elseif t == "function" then
		text = string.gsub(text, "^function ", "<color 75 105 198>function</color><color 92 92 92>")
		text = string.gsub(text, "end$", "<color 75 105 198>end</color>")
	end
	if not color then
		return text
	end
	local r, g, b = GetRGB(color)
	return string.format("<color %s %s %s><tags off>%s<tags on></color>", r, g, b, text)
end


----- PropertyDef

local function GetCategoryItems(self)
	local categories = PresetGroupCombo("PropertyCategory", "Default")()
	local parent
	ForEachPreset("ClassDef", function(preset)
		parent = parent or table.find(preset, self) and preset
	end)
	if parent then
		local tmp = table.invert(categories)
		for _, prop in ipairs(parent) do
			if IsKindOf(prop, "PropertyDef") then
				tmp[prop.category or ""] = true
			end
		end
		categories = table.keys(tmp)
	end
	table.sort(categories, function(a, b)
		if a and b then
			return a < b
		else
			return b
		end
	end)
	return categories
end

local reusable_expressions = {
	dont_save = "Don't save",
	read_only = "Read only",
	no_edit = "Hidden",
	no_validate = "No validation",
}

local function reusable_expressions_combo(self)
	local ret = {
		{ text = "true", value = true },
		{ text = "false", value = false },
		{ text = "expression", value = "expression"},
	}
	local preset = GetParentTableOfKind(self, "ClassDef")
	for _, property_def in ipairs(preset) do
		if IsKindOf(property_def, "PropertyDef") then
			for id, name in pairs(reusable_expressions) do
				if property_def[id] == "expression" then
					table.insert(ret, {
						text = "Reuse " .. name .. " from " .. property_def.id,
						value = property_def.id .. "." .. id
					})
				end
			end
		end
	end
	return ret
end

function ValidateIdentifier(self, value)
	return (type(value) ~= "string" or not value:match("^[%a_][%w_]*$")) and "Please enter a valid identifier"
end

DefineClass.PropertyDef = {
	__parents = { "ClassDefSubItem" },
	properties = {
		{ category = "Property", id = "category", name = "Category", editor = "combo", items = GetCategoryItems, default = false, },
		{ category = "Property", id = "id", name = "Id", editor = "text", default = "", validate = ValidateIdentifier },
		{ category = "Property", id = "name", name = "Name", editor = "text", translate = function(self) return self.translate_in_ged end, default = false },
		{ category = "Property", id = "help", name = "Help", editor = "text", translate = function(self) return self.translate_in_ged end, lines = 1, max_lines = 3, default = false },
		
		{ category = "Property", id = "dont_save", name = "Don't save", editor = "choice", default = false, items = reusable_expressions_combo },
		{ category = "Property", id = "dont_save_expression", name = "Don't save", editor = "expression", default = return_true, params = "self, prop_meta",
			no_edit = function(self) return type(self.dont_save) == "boolean" end,
			read_only = function(self) return self.dont_save ~= "expression" end,
			dont_save = function(self) return self.dont_save ~= "expression" end, },
		{ category = "Property", id = "read_only", name = "Read only", editor = "choice", default = false, items = reusable_expressions_combo },
		{ category = "Property", id = "read_only_expression", name = "Read only", editor = "expression", default = return_true, params = "self, prop_meta",
			no_edit = function(self) return type(self.read_only) == "boolean" end,
			read_only = function(self) return self.read_only ~= "expression" end,
			dont_save = function(self) return self.read_only ~= "expression" end, },
		{ category = "Property", id = "no_edit", name = "Hidden", editor = "choice", default = false, items = reusable_expressions_combo },
		{ category = "Property", id = "no_edit_expression", name = "Hidden", editor = "expression", default = return_true, params = "self, prop_meta",
			no_edit = function(self) return type(self.no_edit) == "boolean" end,
			read_only = function(self) return self.no_edit ~= "expression" end,
			dont_save = function(self) return self.no_edit ~= "expression" end, },
		{ category = "Property", id = "no_validate", name = "No validation", editor = "choice", default = false, items = reusable_expressions_combo },
		{ category = "Property", id = "no_validate_expression", name = "No validation", editor = "expression", default = return_true,  params = "self, prop_meta",
			no_edit = function(self) return type(self.no_validate) == "boolean" end,
			read_only = function(self) return self.no_validate ~= "expression" end,
			dont_save = function(self) return self.no_validate ~= "expression" end, },
		
		{ category = "Property", id = "buttons", name = "Buttons", editor = "nested_list", base_class = "PropertyDefPropButton", default = false, inclusive = true, 
		  help = "Button function is searched by name in the object, the root parent (Preset?), and then globally.\n\nParameters are (self, root, prop_id, ged) for the object method, (root, obj, prop_id, ged) otherwise." },
		{ category = "Property", id = "template", name = "Template", editor = "bool", default = false, help = "Marks template properties for classes which inherit 'ClassTemplate'"},
		{ category = "Property", id = "validate", name = "Validate", editor = "expression", params = "self, value", help = "A function called by Ged when changing the value. Returns error, updated_value."},
		{ category = "Property", id = "extra_code", name = "Extra Code", editor = "text", lines = 1, max_lines = 5, default = false, help = "Additional code to insert in the property metadata" },
	},
	editor = false,
	validate = false,
	context = false,
	gender = false,
	os_path = false,
	translate_in_ged = false,
}

function PropertyDef:GetEditorView()
	local category = ""
	if self.category then
		category = string.format("<color 45 138 138>[%s]</color> ", self.category)
	end
	return string.format("%s<color 75 105 198>%s</color> %s <color 158 158 158>=</color> <color 150 90 40>%s",
		category, self.editor, self.id, self:ToStringWithColor(self.default))
end

local function getTranslatableValue(text, translate)
	if not text or text == "" then return end
	if text then
		assert(IsT(text) == translate)
	end
	return text
end

local reuse_error_fn = function() return "Unable to locate expression to reuse." end
local reuse_prop_ids = { dont_save_expression = "dont_save", read_only_expression = "read_only", no_edit_expression = "no_edit", no_validate_expression = "no_validate" }

function PropertyDef:GetProperty(prop)
	local main_prop_id = reuse_prop_ids[prop]
	if main_prop_id then
		local value = self:GetProperty(main_prop_id)
		if type(value) == "string" and value ~= "expression" then
			local reuse_prop_id, reuse = value:match("([%w_]+)%.([%w_]+)")
			if reuse then
				local preset = GetParentTableOfKind(self, "ClassDef")
				local property_def = table.find_value(preset, "id", reuse_prop_id)
				return property_def and property_def[reuse .. "_expression"] or reuse_error_fn
			end
		end
	end
	return ClassDefSubItem.GetProperty(self, prop)
end

function PropertyDef:GenerateExpressionSettingCode(code, id)
	local value = self[id]
	if type(value) ~= "boolean" then
		local expr = self:GetProperty(id .. "_expression")
		if expr ~= reuse_error_fn then
			code:appendf("%s = function(self) %s end, ", id, GetFuncBody(expr))
		end
	elseif value then
		code:appendf("%s = true, ", id)
	end
end

function PropertyDef:GenerateCode(code, translate, extra_code_fn)
	if self.id == "" then return end
	code:append("\t\t{ ")
	if self.category and self.category ~= "" then
		code:appendf("category = \"%s\", ", self.category)
	end
	code:append("id = \"", self.id, "\", ")
	local name, help = getTranslatableValue(self.name, translate), getTranslatableValue(self.help, translate)
	if name then
		code:append("name = ", ValueToLuaCode(name), ", ")
	end
	if help then
		code:append("help = ", ValueToLuaCode(help), ", ")
	end
	code:append("\n\t\t\t")
	code:appendf("editor = \"%s\", default = %s, ", self.editor, self:GenerateDefaultValueCode())
	
	self:GenerateExpressionSettingCode(code, "dont_save")
	self:GenerateExpressionSettingCode(code, "read_only")
	self:GenerateExpressionSettingCode(code, "no_edit")
	self:GenerateExpressionSettingCode(code, "no_validate")
	if self.validate then
		code:appendf("validate = function(self, value) %s end, ", GetFuncBody(self.validate))
	end
	
	if self.buttons and #self.buttons > 0 then
		code:append("buttons = {")
		for _, data in ipairs(self.buttons) do
			if data.Name ~= "" then
				if data.IsHidden ~= empty_func then
					code:appendf([[ {name = "%s", func = "%s", is_hidden = function(self) %s end }, ]], data.Name, data.FuncName, GetFuncBody(data.IsHidden))
				else
					code:appendf([[ {name = "%s", func = "%s"}, ]], data.Name, data.FuncName)
				end
			end
		end
		code:append("}, ")
	end
	if self.template then code:append("template = true, ") end
	if self.extra_code and self.extra_code ~= "" or extra_code_fn then
		local ext_code = self.extra_code and self.extra_code:gsub(",$", "")
		if extra_code_fn then
			ext_code = ext_code and (ext_code .. ", " .. extra_code_fn(self)) or extra_code_fn(self)
			ext_code = ext_code:gsub(",$", "")
		end
		if ext_code and ext_code ~= "" then
			code:append("\n\t\t\t", ext_code)
			code:append(", ")
		end
	end
	self:GenerateAdditionalPropCode(code, translate)
	code:append("},\n")
end

function PropertyDef:GenerateDefaultValueCode()
	return ValueToLuaCode(self.default, ' ', nil, {} --[[ enable property injection ]])
end

function PropertyDef:ValidateProperty(prop_meta)
	if not self.no_validate then
		return PropertyObject.ValidateProperty(self, prop_meta)
	end
end

function PropertyDef:GenerateAdditionalPropCode(code, translate)
end

function PropertyDef:AppendFunctionCode(code, prop_name)
	if not self[prop_name] then return end
	local name, params, body = GetFuncSource(self[prop_name])
	code:appendf("%s = function (%s)\n", prop_name, params)
	if type(body) == "string" then
		body = string.split(body, "\n")
	end
	code:append("\t", body and table.concat(body, "\n\t") or "", "\n")
	code:append("end, \n")
end

function PropertyDef:GetError()
	if not self.no_validate and self.extra_code and (self.extra_code:find("[^%w_]items%s*=") or self.extra_code:find("^items%s*=")) then
		return "Please don't define 'items' as extra code. Use the dedicated Items property instead.\nThis is to make items appear in the default value property."
	end
end

function PropertyDef:CleanupForSave()
end

function PropertyDef:EmulatePropEval(metadata_id, default, prop_meta, validate_fn)
	local prop_meta = self
	local classdef_preset = GetParentTableOfKind(self, "ClassDef")
	if not classdef_preset then return default end
	local obj_class = g_Classes[classdef_preset.id]
	local instance = obj_class and not obj_class:IsKindOf("CObject") and obj_class:new() or {}
	if validate_fn then
		return eval_items(prop_meta[metadata_id], instance, prop_meta)
	end
	return prop_eval(prop_meta[metadata_id], instance, prop_meta, default)
end

local function EmulatePropEval(metadata_id, default)
	return function(self, prop_meta, validate_fn)
		return self:EmulatePropEval(metadata_id, default, prop_meta, validate_fn)
	end
end

DefineClass.PropertyDefPropButton = {
	__parents = { "PropertyObject" },
	properties = {
		{ id = "Name", editor = "text", default = ""},
		{ id = "FuncName", editor = "text", default = ""},
		{ id = "IsHidden", editor = "expression", default = empty_func},
	},
	EditorView = Untranslated("[<Name>] = <FuncName>"),
}

DefineClass.PropertyDefButtons = {
	__parents = { "PropertyDef" },
	properties = {
		{ id = "default", name = "Default value", editor = false, default = false, },
	},	
	editor = "buttons",
	EditorName = "Buttons property",
	EditorSubmenu = "Extras",
}

DefineClass.PropertyDefBool = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Bool", id = "default", name = "Default value", editor = "bool", default = false, },
	},
	editor = "bool",
	EditorName = "Bool property",
	EditorSubmenu = "Basic property",
}

DefineClass.PropertyDefTable = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Table", id = "default", name = "Default value", editor = "prop_table", default = false, },
		{ category = "Table", id = "lines",   name = "Lines",         editor = "number", default = 1, },
	},
	editor = "prop_table",
	EditorName = "Table property",
	EditorSubmenu = "Objects",
}

function PropertyDefTable:GenerateAdditionalPropCode(code, translate)
	if self.lines > 1 then
		code:append("indent = \"\", lines = 1, max_lines = ", self.lines, ", ")
	end
end

DefineClass.PropertyDefPoint = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Point", id = "default", name = "Default value", editor = "point", default = false, },
	},
	editor = "point",
	EditorName = "Point property",
	EditorSubmenu = "Basic property",
}

DefineClass.PropertyDefPoint2D = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Point2D", id = "default", name = "Default value", editor = "point2d", default = false, },
	},
	editor = "point2d",
	EditorName = "Point2D property",
	EditorSubmenu = "Basic property",
}

DefineClass.PropertyDefRect = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Rect", id = "default", name = "Default value", editor = "rect", default = false, },
	},
	editor = "rect",
	EditorName = "Rect property",
	EditorSubmenu = "Basic property",
}

DefineClass.PropertyDefMargins = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Margins", id = "default", name = "Default value", editor = "margins", default = false, },
	},
	editor = "margins",
	EditorName = "Margins property",
	EditorSubmenu = "Extras",
}

DefineClass.PropertyDefPadding = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Padding", id = "default", name = "Default value", editor = "padding", default = false, },
	},
	editor = "padding",
	EditorName = "Padding property",
	EditorSubmenu = "Extras",
}

DefineClass.PropertyDefBox = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Box", id = "default", name = "Default value", editor = "box", default = false, },
	},
	editor = "box",
	EditorName = "Box property",
	EditorSubmenu = "Basic property",
}

DefineClass.PropertyDefNumber = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Number", id = "default", name = "Default value", editor = "number", default = false, scale = function(obj) return obj.scale end, min = function(obj) return obj.min end, max = function(obj) return obj.max end, },
		{ category = "Number", id = "scale", name = "Scale", editor = "choice", default = 1, items = function() return table.keys2(const.Scale, true, 1, 10, 100, 1000, 1000000) end, },
		{ category = "Number", id = "step", name = "Step", editor = "number", default = 1, scale = function(obj) return obj.scale end, },
		{ category = "Number", id = "float", name = "Float", editor = "bool", default = false, },
		{ category = "Number", id = "slider", name = "Slider", editor = "bool", default = false, },
		{ category = "Number", id = "min", name = "Min", editor = "number", default = min_int64, scale = function(obj) return obj.scale end, no_edit = PropChecker("custom_lims", true)},
		{ category = "Number", id = "max", name = "Max", editor = "number", default = max_int64, scale = function(obj) return obj.scale end, no_edit = PropChecker("custom_lims", true) },
		{ category = "Number", id = "custom_min", name = "Min", editor = "expression", default = false, no_edit = PropChecker("custom_lims", false) },
		{ category = "Number", id = "custom_max", name = "Max", editor = "expression", default = false, no_edit = PropChecker("custom_lims", false) },
		{ category = "Number", id = "custom_lims", name = "Custom Lims", editor = "bool", default = false, help = "Use custom limits"},
		{ category = "Number", id = "modifiable", name = "Modifiable", editor = "bool", default = false, help = "Marks modifiable properties for classes which inherit 'Modifiable' class"},
	},
	editor = "number",
	EditorName = "Number property",
	EditorSubmenu = "Basic property",
}

function PropertyDefNumber:GenerateAdditionalPropCode(code, translate)
	local scale = self.scale
	if scale ~= 1 then
		code:appendf(type(scale) == "number" and "scale = %d, " or "scale = \"%s\", ", scale)
	end
	if self.step ~= 1 then code:appendf("step = %d, ", self.step) end
	if self.slider then code:append("slider = true, ") end
	if self.custom_lims then
		if self.custom_min ~= PropertyDefNumber.custom_min then
			local name, params, body = GetFuncSource(self.custom_min)
			body = type(body) == "table" and table.concat(body, "\n") or body
			code:appendf("min = function(self) %s end, ", body)
		end
		if self.custom_max ~= PropertyDefNumber.custom_max then
			local name, params, body = GetFuncSource(self.custom_max)
			body = type(body) == "table" and table.concat(body, "\n") or body
			code:appendf("max = function(self) %s end, ", body)
		end
	else
		if self.min ~= PropertyDefNumber.min then code:appendf("min = %d, ", self.min) end
		if self.max ~= PropertyDefNumber.max then code:appendf("max = %d, ", self.max) end
	end
	if self.modifiable then code:append("modifiable = true, ") end
end

function PropertyDefNumber:OnEditorSetProperty(prop_id, old_value, ged)
	if prop_id == "slider" and self.slider then
		if self.min == PropertyDefNumber.min then self.min = 0 end
		if self.max == PropertyDefNumber.max then self.max = 100 * (const.Scale[self.scale] or self.scale) end
	end
end

DefineClass.PropertyDefRange = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Range", id = "default", name = "Default value", editor = "range", scale = function(obj) return obj.scale end, min = function(obj) return obj.min end, max = function(obj) return obj.max end, default = false, },
		{ category = "Range", id = "scale", name = "Scale", editor = "choice", default = 1, items = function() return table.keys2(const.Scale, true, 1, 10, 100, 1000, 1000000) end, },
		{ category = "Range", id = "step", name = "Step", editor = "number", default = 1, scale = function(obj) return obj.scale end, },
		{ category = "Range", id = "slider", name = "Slider", editor = "bool", default = false, },
		{ category = "Range", id = "min", name = "Min", editor = "number", default = min_int64 },
		{ category = "Range", id = "max", name = "Max", editor = "number", default = max_int64 },
	},
	editor = "range",
	EditorName = "Range property",
	EditorSubmenu = "Basic property",
}

function PropertyDefRange:GenerateAdditionalPropCode(code, translate)
	if self.scale ~= 1 then
		code:appendf(type(self.scale) == "number" and "scale = %d, " or "scale = \"%s\", ", self.scale)
	end
	if self.step ~= 1 then code:appendf("step = %d, ", self.step) end
	if self.slider then code:append("slider = true, ") end
	if self.min ~= PropertyDefRange.min then code:appendf("min = %d, ", self.min) end
	if self.max ~= PropertyDefRange.max then code:appendf("max = %d, ", self.max) end
end

function PropertyDefRange:OnEditorSetProperty(prop_id, old_value, ged)
	if prop_id == "slider" and self.slider then
		if self.min == PropertyDefRange.min then self.min = 0 end
		if self.max == PropertyDefRange.max then self.max = 100 * (const.Scale[self.scale] or self.scale) end
	end
end

local function translate_only(obj) return not obj.translate end
TextGenderOptions = {
	{value = false, text = "None"},
	{value = "ask", text = "Request translation gender for each language (for nouns)"},
	{value = "variants", text = "Generate separate translation texts for each gender"},
}

DefineClass.PropertyDefText = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Text", id = "default", name = "Default value", editor = "text", default = false, translate = function (obj) return obj.translate end, },
		{ category = "Text", id = "translate", name = "Translate", editor = "bool", default = true, },
		{ category = "Text", id = "wordwrap", name = "Wordwrap", editor = "bool", default = false, },
		{ category = "Text", id = "gender", name = "Gramatical gender", editor = "choice", default = false, items = TextGenderOptions,
			no_edit = translate_only, dont_save = translate_only },
		{ category = "Text", id = "lines", name = "Lines", editor = "number", default = false, },
		{ category = "Text", id = "max_lines", name = "Max lines", editor = "number", default = false, },
		{ category = "Text", id = "trim_spaces", name = "Trim Spaces", editor = "bool", default = true, },
		{ category = "Text", id = "context", name = "Context", editor = "text", default = "", 
			no_edit = translate_only, dont_save = translate_only }
	},
	editor = "text",
	EditorName = "Text property",
	EditorSubmenu = "Basic property",
}

function PropertyDefText:OnEditorSetProperty(prop_id, old_value, ged)
	if prop_id == "translate" then
		self:UpdateLocalizedProperty("default", self.translate)
	end
end

function PropertyDefText:GenerateAdditionalPropCode(code, translate)
	if self.translate then code:append("translate = true, ") end
	if self.wordwrap then code:append("wordwrap = true, ") end
	if self.lines then code:appendf("lines = %d, ", self.lines) end
	if self.max_lines then code:appendf("max_lines = %d, ", self.max_lines) end	
	if self.trim_spaces==false then	code:append("trim_spaces = false, ") end
	local context = self.translate and self.context or ""
	if context ~= "" then
		assert(not self.gender, "Custom context code is not compatible with gender specification") -- you should include |gender-ask or |gender-variants in the function result
		code:append("context = ", context, ", ")
	elseif self.gender then
		code:append('context = "|gender-', self.gender, '", ')
	end
end

DefineClass.PropertyDefChoice = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Choice", id = "default", name = "Default value", editor = "choice", default = false, items = EmulatePropEval("items", {""}) },
		{ category = "Choice", id = "items", name = "Items", editor = "expression", default = false, },
		{ category = "Choice", id = "show_recent_items", name = "Show recent items", editor = "number", default = 0, },
	},
	translate = false,
	editor = "choice",
	EditorName = "Choice property",
	EditorSubmenu = "Basic property",
}

function PropertyDefChoice:GenerateAdditionalPropCode(code, translate)
	if self.items then
		code:append("items = ")
		ValueToLuaCode(self.items, nil, code)
		code:append(", ")
	end
	if self.show_recent_items and self.show_recent_items ~= 0 then
		code:appendf("show_recent_items = %d,", self.show_recent_items)
	end
end

function PropertyDefChoice:GetConvertToPresetIdClass()
	local preset_class
	if self.items then
		local src = GetFuncSourceString(self.items)
		local _, _, capture = string.find(src, 'PresetsCombo%("([%w_+-]*)"%)')
		preset_class = capture
	end
	return preset_class
end

DefineClass.PropertyDefCombo = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Combo", id = "default", name = "Default value", editor = "combo", default = false, items = EmulatePropEval("items", {""}) },
		{ category = "Combo", id = "items", name = "Items", editor = "expression", default = false, },
		{ category = "Combo", id = "translate", name = "Translate", editor = "bool", default = false, },
		{ category = "Combo", id = "show_recent_items", name = "Show recent items", editor = "number", default = 0, },
	},
	editor = "combo",
	EditorName = "Combo property",
	EditorSubmenu = "Basic property",
}

PropertyDefCombo.GenerateAdditionalPropCode = PropertyDefChoice.GenerateAdditionalPropCode

DefineClass.PropertyDefPickerBase = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Picker", id = "default", name = "Default value", editor = "combo", default = false, items = EmulatePropEval("items", {""}) },
		{ category = "Picker", id = "items", name = "Items", editor = "expression", default = false, },
		{ category = "Picker", id = "max_rows", name = "Max rows", editor = "number", default = false, help = "Maximum number of rows displayed." },
		{ category = "Picker", id = "multiple", name = "Multiple selection", editor = "bool", default = false, },
		{ category = "Picker", id = "small_font", name = "Small font", editor = "bool", default = false, },
		{ category = "Picker", id = "filter_by_prop", name = "Filter by prop", editor = "text", default = false, help = "Links this property to a text property with the specified id that serves as a filter." },
	},
}

function PropertyDefPickerBase:GenerateAdditionalPropCode(code, translate)
	PropertyDefChoice.GenerateAdditionalPropCode(self, code, translate)
	if self.max_rows       then code:appendf("max_rows = %d, ", self.max_rows) end
	if self.multiple       then code:append ("multiple = true, ") end
	if self.small_font     then code:append ("small_font = true, ") end
	if self.filter_by_prop then code:appendf("filter_by_prop = \"%s\", ", self.filter_by_prop) end
end

DefineClass.PropertyDefTextPicker = {
	__parents = { "PropertyDefPickerBase" },
	properties = {
		{ category = "Picker", id = "horizontal", name = "Horizontal", editor = "bool", default = false, help = "Display items horizontally." },
	},
	editor = "text_picker",
	EditorName = "Text picker property",
	EditorSubmenu = "Extras",
}

function PropertyDefTextPicker:GenerateAdditionalPropCode(code, translate)
	PropertyDefPickerBase.GenerateAdditionalPropCode(self, code, translate)
	if self.horizontal then code:append("horizontal = true, ") end
end

DefineClass.PropertyDefTexturePicker = {
	__parents = { "PropertyDefPickerBase" },
	properties = {
		{ category = "Picker", id = "thumb_width", name = "Width", editor = "number", default = false, },
		{ category = "Picker", id = "thumb_height", name = "Height", editor = "number", default = false, },
		{ category = "Picker", id = "thumb_zoom", name = "Zoom", editor = "number", min = 100, max = 200, slider = true, default = false, help = "Scale the texture up, displaying only the middle part with Width x Height dimensions.", },
		{ category = "Picker", id = "alt_prop", name = "Alt prop", editor = "text", default = false, help = "Id of another property that gets set by Alt-click on this property.", },
		{ category = "Picker", id = "base_color_map", name = "Base color map", editor = "bool", default = false, help = "Use to display a base color map texture in the correct colors.", },
	},
	editor = "texture_picker",
	EditorName = "Texture picker property",
	EditorSubmenu = "Extras",
}

function PropertyDefTexturePicker:GenerateAdditionalPropCode(code, translate)
	PropertyDefPickerBase.GenerateAdditionalPropCode(self, code, translate)
	if self.thumb_width    then code:appendf("thumb_width = %d, ", self.thumb_width) end
	if self.thumb_height   then code:appendf("thumb_height = %d, ", self.thumb_height) end
	if self.thumb_zoom     then code:appendf("thumb_zoom = %d, ", self.thumb_zoom) end
	if self.alt_prop       then code:appendf("alt_prop = \"%s\", ", self.alt_prop) end
	if self.base_color_map then code:append ("base_color_map = true, ") end
end

DefineClass.PropertyDefSet = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Set", id = "default", name = "Default value", editor = "set", default = false, items = EmulatePropEval("items", {""}), three_state = function(obj) return obj.three_state end, max_items_in_set = function(obj) return obj.max_items_in_set end, },
		{ category = "Set", id = "items", name = "Items", editor = "expression", default = false, },
		{ category = "Set", id = "arbitrary_value", name = "Allow arbitrary value", editor = "bool", default = false, },
		{ category = "Set", id = "three_state", name = "Three-state", editor = "bool", default = false, help = "Each set item can have one of the three value 'nil', 'true', or 'false'." },
		{ category = "Set", id = "max_items_in_set", name = "Max items", editor = "number", default = 0, help = "Max number of items in the set (0 = no limit)." },
	},
	translate = false,
	editor = "set",
	EditorName = "Set property",
	EditorSubmenu = "Basic property",
}

function PropertyDefSet:GenerateAdditionalPropCode(code, translate)
	if self.three_state then code:append("three_state = true, ") end
	if self.arbitrary_value then code:append("arbitrary_value = true, ") end
	if self.max_items_in_set ~= 0 then code:appendf("max_items_in_set = %d, ", self.max_items_in_set) end
	if self.items then 
		code:append("items = ")
		ValueToLuaCode(self.items, nil, code)
		code:append(", ")
	end
end

DefineClass.PropertyDefGameStatefSet = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Set", id = "default", name = "Default value", editor = "set", default = false, items = function() return GetGameStateFilter() end, three_state = true, },
	},
	translate = false,
	editor = "set",
	EditorName = "GameState Set property",
	EditorSubmenu = "Basic property",
}

function PropertyDefGameStatefSet:GenerateAdditionalPropCode(code, translate)
	code:append("three_state = true, items = function (self) return GetGameStateFilter() end, ")
	code:append('buttons = { {name = "Check Game States", func = "PropertyDefGameStatefSetCheck"}, },')
end

function PropertyDefGameStatefSetCheck(_, obj, prop_id, ged)
	ged:ShowMessage("Test Result", GetMismatchGameStates(obj[prop_id]))
end

DefineClass.PropertyDefColor = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Color", id = "default", name = "Default value", editor = "color", default = RGB(0, 0, 0), },
	},
	editor = "color",
	EditorName = "Color property",
	EditorSubmenu = "Basic property",
}

DefineClass.PropertyDefImage = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Image", id = "default",        name = "Default value", editor = "image", default = false, },
		{ category = "Image", id = "img_size",       name = "Image box", editor = "number", default = 200, },
		{ category = "Image", id = "img_box",        name = "Image border", editor = "number", default = 1, },
		{ category = "Image", id = "base_color_map", name = "Base color", editor = "bool", default = false, },
	},
	editor = "image",
	EditorName = "Image preview property",
	EditorSubmenu = "Extras",
}

function PropertyDefImage:GenerateAdditionalPropCode(code, translate)
	code:appendf("img_size = %d, img_box = %d, base_color_map = %s, ", self.img_size, self.img_box, tostring(self.base_color_map)) 
end

DefineClass.PropertyDefGrid = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Grid", id = "default", name = "Default value", editor = "grid", default = false, },
		{ category = "Grid", id = "frame",   name = "Frame", editor = "number", default = 0, },
		{ category = "Grid", id = "color",   name = "Color", editor = "bool", default = false },
		{ category = "Grid", id = "min",     name = "Min Size", editor = "number", default = 0, },
		{ category = "Grid", id = "max",     name = "Max Size", editor = "number", default = 0 },
	},
	editor = "grid",
	EditorName = "Grid property",
	EditorSubmenu = "Extras",
}

function PropertyDefGrid:GenerateAdditionalPropCode(code, translate)
	if self.frame > 0 then code:appendf("frame = %d, ", self.frame) end
	if self.min > 0 then code:appendf("min = %d, ", self.min) end
	if self.max > 0 then code:appendf("max = %d, ", self.max) end
	if self.color then code:append("color = true, ") end
end

DefineClass.PropertyDefMaterial = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Color", id = "default", name = "Default value", editor = "rgbrm", default = RGBRM(200, 200, 200, 0, 0) },
	},
	editor = "rgbrm",
	EditorName = "Material property",
	EditorSubmenu = "Extras",
}

DefineClass.PropertyDefBrowse = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Browse", id = "default", name = "Default value", editor = "browse", default = false, },
		{ category = "Browse", id = "folder", name = "Folder", editor = "text", default = "UI", },
		{ category = "Browse", id = "filter", name = "Filter", editor = "text", default = "Image files|*.tga", },
		{ category = "Browse", id = "extension", name = "Force extension", editor = "text", default = false,
			buttons = { { name = "No extension", func = function(self) self.extension = "" ObjModified(self) end, } },
		},
		{ category = "Browse", id = "image_preview_size", name = "Image preview size", editor = "number", default = 0, },
	},
	editor = "browse",
	EditorName = "Browse property",
	EditorSubmenu = "Basic property",
}

function PropertyDefBrowse:GenerateAdditionalPropCode(code, translate)
	local folder, filter = self.folder or "", self.filter or ""
	if folder ~= "" then
		-- detect if we have a table or a single string for self.folder
		if folder:match("^%s*[{\"]") then
			code:appendf("folder = %s, ", self.folder)
		else
			code:appendf("folder = \"%s\", ", self.folder)
		end
	end
	if self.filter    ~= "" then code:appendf("filter = \"%s\", ", self.filter) end
	if self.extension ~= PropertyDefBrowse.extension then code:appendf("force_extension = \"%s\", ", self.extension) end
	if self.image_preview_size > 0 then code:appendf("image_preview_size = %i, ", self.image_preview_size) end
end


DefineClass.PropertyDefUIImage = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Browse", id = "default", name = "Default value", editor = "ui_image", default = false, },
		{ category = "Browse", id = "filter", name = "Filter", editor = "text", default = "All files|*.*", },
		{ category = "Browse", id = "extension", name = "Force extension", editor = "text", default = false,
			buttons = { { name = "No extension", func = function(self) self.extension = "" ObjModified(self) end, } },
		},
		{ category = "Browse", id = "image_preview_size", name = "Image preview size", editor = "number", default = 0, },
	},
	editor = "ui_image",
	EditorName = "UI image property",
	EditorSubmenu = "Basic property",
}

function PropertyDefUIImage:GenerateAdditionalPropCode(code, translate)
	if self.filter    ~= PropertyDefUIImage.filter    then code:appendf("filter = \"%s\", ", self.filter) end
	if self.extension ~= PropertyDefUIImage.extension then code:appendf("force_extension = \"%s\", ", self.extension) end
	if self.image_preview_size > 0 then code:appendf("image_preview_size = %i, ", self.image_preview_size) end
end

DefineClass.PropertyDefFunc = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Func", id = "params", name = "Params", editor = "text", default = "self", },
		{ category = "Func", id = "default", name = "Default value", editor = "func", default = empty_func, lines = 1, max_lines = 20, params = function (self) return self.params end, },
	},
	editor = "func",
	EditorName = "Func property",
	EditorSubmenu = "Code",
}

function PropertyDefFunc:ToStringWithColor(value)
	if value == empty_func then
		return PropertyDef.ToStringWithColor(self, string.format("function (%s) end", self.params), "function")
	end
	return PropertyDef.ToStringWithColor(self, value)
end


function PropertyDefFunc:GenerateDefaultValueCode()
	if not self.default then return "false" end
	return GetFuncSourceString(self.default, "", self.params or "self")
end

function PropertyDefFunc:GenerateAdditionalPropCode(code, translate)
	if self.params and self.params ~= "self" then
		code:appendf("params = \"%s\", ", self.params)
	end
end

DefineClass.PropertyDefExpression = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Expression", id = "params", name = "Params", editor = "text", default = "self", },
		{ category = "Expression", id = "default", name = "Default value", editor = "expression", default = false, params = function(self) return self.params end, },
	},
	editor = "expression",
	EditorName = "Expression property",
	EditorSubmenu = "Code",
}

function PropertyDefExpression:GenerateDefaultValueCode()
	if not self.default then return "false" end
	return GetFuncSourceString(self.default, "", self.params or "self")
end

function PropertyDefExpression:GenerateAdditionalPropCode(code, translate)
	if self.params and self.params ~= "self" then
		code:appendf("params = \"%s\", ", self.params)
	end
end

DefineClass.PropertyDefShortcut = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Expression", id = "shortcut_type", name = "Shortcut type", editor = "choice", default = "keyboard&mouse", items = {
			"keyboard&mouse",
			"keyboard",
			"gamepad"
		}, },
		{ category = "Expression", id = "default", name = "Default value", editor = "text", default = "", no_edit = true, },
	},
	editor = "shortcut",
	EditorName = "Shortcut property",
	EditorSubmenu = "Extras",
}

function PropertyDefShortcut:GenerateAdditionalPropCode(code, translate)
	code:appendf("shortcut_type = \"%s\", ", self.shortcut_type) 
end

----- Presets - preset_id & preset_id_list

function IsPresetWithConstantGroup(classdef)
	if not classdef then return end
	local prop = classdef:GetPropertyMetadata("Group")
	return not prop or prop_eval(prop.no_edit, classdef, prop, true) or prop_eval(prop.read_only, classdef, prop, true)	
end

DefineClass.PropertyDefPresetIdBase = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "PresetId", id = "preset_class", name = "Preset class", editor = "choice", default = "",
			items = ClassDescendantsCombo("Preset", false, function(name, class)
				return not IsKindOfClasses(class, "ClassDef", "ClassDefSubItem")
			end),
		},
		{ category = "PresetId", id = "preset_group", name = "Preset group", editor = "choice", default = "",
			help = "Restricts the choice to the specified group of the preset class.",
			items = function(obj)
				local class = g_Classes[obj.preset_class]
				local preset_class = class.PresetClass or obj.preset_class
				return class and PresetGroupsCombo(preset_class) or empty_table
			end,
			no_edit = function(obj) -- disable group restriction for classes with uneditable "Group" property
				local class = g_Classes[obj.preset_class]
				return not class or IsPresetWithConstantGroup(class)
			end, },
		{ category = "PresetId", id = "preset_filter", name = "PresetFilter", editor = "func", params = "preset, obj, prop_meta", lines = 1, max_lines = 20, default = false },
		{ category = "PresetId", id = "extra_item", name = "Extra item", editor = "text", default = false },
		{ category = "PresetId", id = "default", name = "Default value", editor = "choice",
			items = function(obj)
				local class = g_Classes[obj.preset_class]
				if class and (class.GlobalMap or IsPresetWithConstantGroup(class) or obj.preset_group ~= "") then
					return PresetsCombo(obj.preset_class, obj.preset_group ~= "" and obj.preset_group, {"", obj.extra_item or nil})
				end
				return { false }
			end, default = false },
	},
	editor = "preset_id",
	EditorName = "PresetId property",
	EditorSubmenu = "Basic property",
}

function PropertyDefPresetIdBase:GenerateAdditionalPropCode(code, translate)
	if self.preset_class ~= "" then code:appendf("preset_class = \"%s\", ", self.preset_class) end
	if self.preset_group ~= "" then code:appendf("preset_group = \"%s\", ", self.preset_group) end
	if self.extra_item         then code:appendf("extra_item = \"%s\", ",   self.extra_item)   end
	self:AppendFunctionCode(code, "preset_filter")
end

function PropertyDefPresetIdBase:OnEditorSetProperty(prop_id, old_value, ...)
	if prop_id == "preset_class" then
		self.preset_group = nil
		self.default = nil
	elseif prop_id == "preset_group" then
		self.default = nil
	end
	ObjModified(self)
end

function PropertyDefPresetIdBase:GetError()
	local class = g_Classes[self.preset_class]
	if class and not (class.GlobalMap or IsPresetWithConstantGroup(class) or self.preset_group ~= "") then
		return string.format("%s doesn't have GlobalMap - all presets can't be listed. Please specify a Preset group.\n\nIf you want all presets to be selectable, either add GlobalMap, or create two properties - one for selecting a preset group and another for selecting a preset from that group.", self.preset_class)
	end
end

DefineClass.PropertyDefPresetId = {
	__parents = { "PropertyDefPresetIdBase" },
}

DefineClass.PropertyDefPresetIdList = {
	__parents = { "PropertyDefPresetIdBase", "WeightedListProps" },
	properties = {
		{ category = "PresetId", id = "default", name = "Default value", editor = "preset_id_list",
			preset_class = function(obj) return obj.preset_class end,
			preset_group = function(obj) return obj.preset_group end,
			extra_item = function(obj) return obj.extra_item end,
			default = {}, },
	},
	editor = "preset_id_list",
	EditorName = "PresetId list property",
	EditorSubmenu = "Lists",
}

function PropertyDefPresetIdList:GenerateAdditionalPropCode(code, translate)
	PropertyDefPresetIdBase.GenerateAdditionalPropCode(self, code, translate)
	code:append("item_default = \"\"")
	self:GenerateWeightPropCode(code)
	code:append(", ")
end


----- Nested object & nested list

local function BaseClassCombo(obj, prop_meta, validate_fn)
	if validate_fn == "validate_fn" then
		-- function for preset validation, checks whether the property value is from "items"
		return "validate_fn", function(value, obj, prop_meta)
			local class = g_Classes[value]
			return value == "" or IsKindOf(class, "PropertyObject") and not IsKindOf(class, "CObject")
		end
	end
	return ClassDescendantsList("PropertyObject", function(name, def)
		return not def.__ancestors.CObject and name ~= "CObject"
	end, "")
end

DefineClass.PropertyDefObject = {
	__parents = { "PropertyDef" },
	default = false,
	editor = "object",
	properties = {
		{ category = "Property", id = "base_class", name = "Base class", editor = "choice", items = function() return ClassDescendantsListInclusive("Object") end, default = "Object" },
		{ category = "Property", id = "format_func", name = "Format", editor = "func", default = GetObjectPropEditorFormatFuncDefault, lines = 1, max_lines = 10, params = "gameobj"},
	},	
	EditorName = "Object property",
	EditorSubmenu = "Objects",
}

function PropertyDefObject:GenerateAdditionalPropCode(code, translate)
	code:appendf("base_class = \"%s\", ", self.base_class)
	self:AppendFunctionCode(code, "format_func")
end

DefineClass.PropertyDefNestedObj = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Nested Object", id = "base_class", name = "Base class", editor = "choice", items = BaseClassCombo, default = "PropertyObject" },
		{ category = "Nested Object", id = "inclusive", name = "Allow base class", editor = "bool", default = false, },
		{ category = "Nested Object", id = "no_descendants", name = "No descendants", editor = "bool", default = false, },
		{ category = "Nested Object", id = "all_descendants", name = "Allow all descendants", editor = "bool", default = false, no_edit = function (self) return self.no_descendants end, },
		{ category = "Nested Object", id = "class_filter", name = "ClassFilter", editor = "func", default = false, lines = 1, max_lines = 20, params = "name, class, obj"},
		{ category = "Nested Object", id = "format", name = "Format in Ged", editor = "text", default = "<EditorView>", },
		{ category = "Nested Object", id = "auto_expand", name = "Auto Expand", editor = "bool", default = false, },
		{ category = "Nested Object", id = "default", name = "Default value", editor = "bool", default = false, no_edit = true, },
	},
	editor = "nested_obj",
	EditorName = "Nested object property",
	EditorSubmenu = "Objects",
}

function PropertyDefNestedObj:GenerateAdditionalPropCode(code, translate)
	code:appendf("base_class = \"%s\", ", self.base_class)
	if self.inclusive then code:append("inclusive = true, ") end
	if self.no_descendants then code:append("no_descendants = true, ")
	elseif self.all_descendants then code:append("all_descendants = true, ") end
	if self.auto_expand then code:appendf("auto_expand = true, ") end
	if self.format ~= PropertyDefNestedObj.format then code:appendf("format = \"%s\"", self.format) end
	self:AppendFunctionCode(code, "class_filter")
end

function PropertyDefNestedObj:GetError()
	if self.base_class == "PropertyObject" then
		return "Please specify base class for the nested object(s)."
	end
end

DefineClass.PropertyDefNestedList = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Nested List", id = "base_class", name = "Base class", editor = "choice", items = BaseClassCombo, default = "PropertyObject" },
		{ category = "Nested List", id = "inclusive", name = "Allow base class", editor = "bool", default = false, },
		{ category = "Nested List", id = "no_descendants", name = "No descendants", editor = "bool", default = false, },
		{ category = "Nested List", id = "all_descendants", name = "Allow all descendants", editor = "bool", default = false, no_edit = function (self) return self.no_descendants end, },
		{ category = "Nested List", id = "class_filter", name = "ClassFilter", editor = "func", default = false, lines = 1, max_lines = 20, params = "name, class, obj"},
		{ category = "Nested List", id = "format", name = "Format in Ged", editor = "text", default = "<EditorView>", },
		{ category = "Nested List", id = "auto_expand", name = "Auto Expand", editor = "bool", default = false, },
		{ category = "Nested List", id = "default", name = "Default value", editor = "bool", default = false, no_edit = true, },
	},
	editor = "nested_list",
	EditorName = "Nested list property",
	EditorSubmenu = "Lists",
}

PropertyDefNestedList.GenerateAdditionalPropCode = PropertyDefNestedObj.GenerateAdditionalPropCode
PropertyDefNestedList.GetError = PropertyDefNestedObj.GetError

DefineClass.PropertyDefPropertyArray = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Dynamic Props", id = "from", name = "Generate id from", editor = "choice", default = false,
			items = { "Table keys", "Table values", "Table field values", "Preset ids" },
		},
		{ category = "Dynamic Props", id = "field", name = "Table field", editor = "text", translate = false, default = "",
			no_edit = function(self) return self.from ~= "Table field values" end,
		},
		{ category = "Dynamic Props", id = "items", name = "Items", editor = "expression", default = false, 
			no_edit = function(self) return self.from == "Preset ids" end,
		},
		{ category = "Dynamic Props", id = "preset", name = "Preset class", editor = "choice", default = "",
			items = ClassDescendantsCombo("Preset"),
			no_edit = function(self) return self.from ~= "Preset ids" end,
		},
		{ category = "Dynamic Props", id = "prop_meta_update", name = "Update prop_meta", editor = "func", params = "self, prop_meta", default = false, 
			help = "Update the prop_meta of each generated property from prop_meta.id, prop_meta.index (consecutive number), and prop_meta.prest/value.",
		},
		{ category = "Dynamic Props", id = "prop", name = "Property template", editor = "nested_obj", base_class = "PropertyDef", auto_expand = true, default = false,
			suppress_props = { id = true, name = true, category = true, dont_save = true, no_edit = true, template = true, },
		},
	},
	editor = "property_array",
	EditorName = "Property array",
	EditorSubmenu = "Objects",
	default = false,
}

function PropertyDefPropertyArray:GenerateAdditionalPropCode(code, translate)
	local from_preset = self.from == "Preset ids" and self.preset ~= "" and self.preset
	if self.prop and (from_preset or not from_preset and self.items ~= false) then
		if from_preset then
			code:appendf("from = '%s', ", self.preset)
		else
			code:append("items = ")
			ValueToLuaCode(self.items, nil, code)
			code:appendf(", from = '%s', ", self.from)
			if self.from == "Table field values" then
				code:appendf("field = '%s', ", self.field)
			end
			if self.prop_meta_update then
				code:appendf("prop_meta_update = ")
				ValueToLuaCode(self.prop_meta_update, nil, code)
				code:appendf(", ")
			end
		end
		code:append("\nprop_meta =\n")
		self.prop.id = " "
		self.prop:GenerateCode(code, translate)
	end
end

DefineClass.PropertyDefScript = {
	__parents = { "PropertyDef" },
	properties = {
		{ category = "Script", id = "condition", name = "Is condition list", editor = "bool", default = false, },
		{ category = "Script", id = "params_exp", name = "Params is an expression", editor = "bool", default = false, },
		{ category = "Script", id = "params", name = "Params", editor = "text", default = "self", },
		{ category = "Script", id = "script_domain", name = "Script domain", editor = "choice", default = false, items = function() return ScriptDomainsCombo() end },
	},
	default = false,
	editor = "script",
	EditorName = "Script",
	EditorSubmenu = "Code",
}

function PropertyDefScript:GenerateAdditionalPropCode(code, translate)
	if self.condition then
		code:append('class = "ScriptConditionList", ')
	end
	if self.params_exp then
		code:appendf('params = function(self) return %s end, ', self.params)
	else
		code:appendf('params = "%s", ', self.params)
	end
	if self.script_domain then
		code:appendf('script_domain = "%s", ', self.script_domain)
	end
end


----- Primitive lists

DefineClass.WeightedListProps = {
	__parents = { "PropertyObject" },
	properties = {
		{ category = "Weights", id = "weights", name = "Weights", editor = "bool", default = false, 
			no_edit = function(obj) return obj:DisableWeights() end, help = "Associates weights to the list items"},
		{ category = "Weights", id = "weight_default", name = "Default Weight", editor = "number", default = 100, 
			no_edit = function(obj) return not obj.weights end, help = "Default weight for each list item" },
		{ category = "Weights", id = "value_key", name = "Value Key", editor = "text", default = "value", 
			no_edit = function(obj) return not obj.weights end, help = "Name of the 'value' key in each list item. Can be a number too." },
		{ category = "Weights", id = "weight_key", name = "Weight Key", editor = "text", default = "weight", 
			no_edit = function(obj) return not obj.weights end, help = "Name of the 'weight' key in each list item. Can be a number too." },
	},
	DisableWeights = empty_func,
}

function WeightedListProps:GetItemKeys()
	local value_key = self.value_key
	if value_key == "" then
		value_key = "value"
	end
	value_key = tonumber(value_key) or value_key
	
	local weight_key = self.weight_key
	if weight_key == "" then
		weight_key = "weight"
	end
	weight_key = tonumber(weight_key) or weight_key
	
	return value_key, weight_key
end

function WeightedListProps:GenerateWeightPropCode(code)
	if not self.weights then
		return
	end
	code:append(", weights = true")
	local value_key, weight_key = self:GetItemKeys()
	if value_key ~= "value" then
		code:append(", value_key = ")
		ValueToLuaCode(value_key, nil, code)
	end
	if weight_key ~= "weight" then
		code:append(", weight_key = ")
		ValueToLuaCode(weight_key, nil, code)
	end
	if self.weight_default ~= 100 then
		code:append(", weight_default = ")
		ValueToLuaCode(self.weight_default, nil, code)
	end
end
	
DefineClass.PropertyDefPrimitiveList = {
	__parents = { "PropertyDef", "WeightedListProps" },
	properties = {
		{ category = "List", id = "item_default", name = "Item Default", editor = "text", default = false, },
		{ category = "List", id = "items", name = "Items", editor = "expression", default = false, },
		{ category = "List", id = "max_items", name = "Max number of items", editor = "number", default = -1, },
	},
	editor = "",
	EditorName = "",
}

function PropertyDefPrimitiveList:DisableWeights()
	return self.editor ~= "number_list" and self.editor ~= "string_list"
end

function PropertyDefPrimitiveList:GenerateAdditionalPropCode(code, translate)
	code:append("item_default = ")
	ValueToLuaCode(self.item_default, nil, code)
	code:append(", items = ")
	ValueToLuaCode(self.items, nil, code)
	if self.arbitrary_value then
		code:append(", arbitrary_value = true")
	end
	if self.max_items >= 0 then
		code:append(", max_items = ")
		ValueToLuaCode(self.max_items, nil, code)
	end
	self:GenerateWeightPropCode(code)
	code:append(", ")
end

DefineClass.PropertyDefNumberList = {
	__parents = { "PropertyDefPrimitiveList" },
	
	properties = {
		{ category = "List", id = "default", name = "Default value", editor = "number_list",
				default = {}, item_default = function(self) return self.item_default end, items = EmulatePropEval("items", {0}) },
		{ category = "List", id = "item_default", name = "Item Default", editor = "number", default = 0, },
	},
	
	editor = "number_list",
	EditorName = "Number list property",
	EditorSubmenu = "Lists",
}

DefineClass.PropertyDefStringList = {
	__parents = { "PropertyDefPrimitiveList" },
	
	properties = {
		{ category = "List", id = "default", name = "Default value", editor = "string_list",
				default = {}, items = EmulatePropEval("items", {""}),
				item_default = function(self) return self.item_default end, 
				arbitrary_value = function(self) return self.arbitrary_value end, },
		{ category = "List", id = "item_default", name = "Item default", editor = "combo",
				default = "", items = EmulatePropEval("items", {""}) },
		{ category = "List", id = "arbitrary_value", name = "Allow arbitrary value", editor = "bool", default = false, },
	},
	
	editor = "string_list",
	EditorName = "String list property",
	EditorSubmenu = "Lists",
}

DefineClass.PropertyDefTList = {
	__parents = { "PropertyDefPrimitiveList" },
	
	properties = {
		{ category = "List", id = "default", name = "Default value", editor = "T_list",
					default = {}, item_default = function(self) return self.item_default end, items = EmulatePropEval("items", {""}) },
		{ category = "List", id = "item_default", name = "Item default", editor = "text", default = "", translate = true},
		{ category = "Text", id = "context", name = "Context", editor = "text", default = "", }
	},
	
	editor = "T_list",
	EditorName = "Translated list property",
	EditorSubmenu = "Lists",
}

function PropertyDefTList:GenerateAdditionalPropCode(code, translate)
	PropertyDefPrimitiveList.GenerateAdditionalPropCode(self, code, translate)
	if self.context and self.context ~= "" then
		code:append("context = " .. self.context .. ", ")
	end
end

DefineClass.PropertyDefHelp = {
	__parents = { "PropertyDef" },
	default = false,
	editor = "help",
	EditorName = "Help text",
	EditorSubmenu = "Extras",
}


----- ClassConstDef

local const_items = {
	{ text = "Bool", value = "bool" },
	{ text = "Number", value = "number" },
	{ text = "Text", value = "text" },
	{ text = "Translated Text", value = "translate" },
	{ text = "Point", value = "point" },
	{ text = "Box", value = "rect" },
	{ text = "Color", value = "color" },
	{ text = "Range", value = "range" },
	{ text = "Image", value = "browse" },
	{ text = "Table", value = "prop_table" },
	{ text = "String List", value = "string_list" },
	{ text = "Number List", value = "number_list" },
}

DefineClass.ClassConstDef = {
	__parents = { "ClassDefSubItem" },
	properties = {
		{ category = "Const", id = "name", name = "Name", editor = "text", default = "", validate = ValidateIdentifier },
		{ category = "Const", id = "type", name = "Type", editor = "choice", default = "bool", items = const_items, },
		{ category = "Const", id = "value", name = "Value", editor = function(self) return self.type == "translate" and "text" or self.type end,
			translate = function(self) return self.type == "translate" end, default = false,
			lines = function(self) return self.type == "prop_table" and 3 or self.type == "text" and 1 end,
			max_lines = function(self) return self.type == "text" and 256 end, },
		{ category = "Const", id = "untranslated", name = "Untranslated", editor = "bool",
			no_edit = function(self) return self.type ~= "translate" and self.type ~= "text" end, default = false, }
	},
	EditorName = "Class member",
	EditorSubmenu = "Code",
}

function ClassConstDef:OnEditorSetProperty(prop_id, old_value, ged)
	if prop_id == "type" then
		local value = self.type
		if value == "text" and old_value == "translate" then
			self:UpdateLocalizedProperty("value", false)
		elseif value == "translate" and old_value == "text" then
			self:UpdateLocalizedProperty("value", true)
		else
			self.value = nil
		end
	end
end

function ClassConstDef:GetValue()
	if not self.value and (self.type == "text" or self.type == "translate") then
		return ""
	end
	return self.value
end

function ClassConstDef:GetEditorView()
	local result = "<color 45 138 138>Class.</color>"
	if self.type == "translate" then
		result = result .. string.format(self.untranslated and '%s = Untranslated(%s)' or '%s = T(%s)', self.name, self:ToStringWithColor(TDevModeGetEnglishText(self:GetValue())))
	else
		result = result .. string.format("%s = %s", self.name, self:ToStringWithColor(self:GetValue()))
	end
	return result
end

function ClassConstDef:GenerateCode(code)
	if not self.name:match("^[%w_]+$") then return end
	if self.untranslated then
		code:append("\t", self.name, " = Untranslated(" )
		if self.type == "text" then
			ValueToLuaCode(self:GetValue(), nil, code)
		elseif self.type == "translate" then
			ValueToLuaCode(TDevModeGetEnglishText(self:GetValue()), nil, code)
		end
		code:append("),\n")
		return
	end
	code:append("\t", self.name, " = ") 
	ValueToLuaCode(self:GetValue(), nil, code)
	code:append(",\n")
end


----- ClassMethodDef

local default_methods = {
	"",
	"GetEditorView()",
	"GetError()",
	"GetWarning()",
	"OnEditorSetProperty(prop_id, old_value, ged)",
	"OnEditorNew(parent, ged, is_paste)",
	"OnEditorDelete(parent, ged)",
	"OnEditorSelect(selected, ged)",
}

function ClassMethodDefKnownMethodsCombo(method_def)
	local defaults = { delete = true }
	for _, method in ipairs(default_methods) do
		local name = method:match("(.+)%(")
		if name then defaults[name] = true end
	end

	local methods = {}
	local class_def = GetParentTableOfKind(method_def, "ClassDef")
	for _, parent in ipairs(class_def.DefParentClassList) do
		local class = g_Classes[parent]
		while class and class.class ~= "PropertyObject" and class.class ~= "Preset" do
			for k, v in pairs(class) do
				if type(v) == "function" then
					local name, params, body = GetFuncSource(v)
					local sep_idx = name and name:find(":", 1, true)
					if sep_idx then
						name = name:sub(sep_idx + 1)
						if not defaults[name] then
							methods[#methods + 1] = string.format("%s(%s)", name, params:trim_spaces())
						end
					end
				end
			end
			class = getmetatable(class)
		end
	end
	table.sort(methods)
	return #methods == 0 and default_methods or table.iappend(table.iappend(table.copy(default_methods), {"---"}), methods)
end

DefineClass.ClassMethodDef = {
	__parents = { "ClassDefSubItem" },
	properties = {
		{ category = "Method", id = "name", name = "Name", editor = "combo", default = "",
			items = ClassMethodDefKnownMethodsCombo,
			validate = function (self, value)
				local sep_idx = type(value) == "string" and value:find("(", 1, true)
				local name = sep_idx and value:sub(1, sep_idx - 1) or value
				if type(value) ~= "string" or not name:match("^[%w_]*$") then
					return "Value must be a valid identifier or a function prototype."
				end
			end, },
		{ category = "Method", id = "params", name = "Params", editor = "text", default = "", },
		{ category = "Method", id = "comment", name = "Comment", editor = "text", default = "", lines = 1, max_lines = 5, },
		{ category = "Method", id = "code", name = "Code", editor = "func", default = false, lines = 1, max_lines = 100,
			params = function (self) return self.params == "" and "self" or "self, " .. self.params end, },
	},
	EditorName = "Method",
	EditorSubmenu = "Code",
}

function ClassMethodDef:GetEditorView()
	local ret = string.format("<color 75 105 198>function</color> <color 45 138 138>Class:</color>%s(%s)", self.name, self.params)
	if self.comment ~= "" then
		ret = string.format("%s <color 0 128 0> -- %s", ret, self.comment)
	end
	return ret
end

function ClassMethodDef:GenerateCode(code, class_name)
	if not self.name:match("^[%w_]+$") then return end
	code:appendf("function %s:%s(%s)\n", class_name, self.name, self.params)
	local name, params, body = GetFuncSource(self.code)
	if type(body) == "string" then
		body = string.split(body, "\n")
	end
	code:append("\t", body and table.concat(body, "\n\t") or "", "\n")
	code:append("end\n\n")
end

function ClassMethodDef:ContainsCode(snippet)
	local name, params, body = GetFuncSource(self.code)
	if type(body) == "table" then
		body = table.concat(body, "\n")
	end
	return body and body:find(snippet, 1, true)
end

function ClassMethodDef:OnEditorSetProperty(prop_id, old_value, ged)
	local method = self.name
	if prop_id == "name" and method:find("(", 1, true) then
		self.name = method:match("(.+)%(")
		self.params = method:sub(#self.name + 2, -2)
	end
end


----- ClassGlobalCodeDef

DefineClass.ClassGlobalCodeDef = {
	__parents = { "ClassDefSubItem" },
	properties = {
		{ id = "comment", name = "Comment", editor = "text", default = "", },
		{ id = "code", name = "Code", editor = "func", default = false, lines = 1, max_lines = 100, params = "", },
	},
	EditorName = "Code",
	EditorSubmenu = "Code",
}

function ClassGlobalCodeDef:GetEditorView()
	if self.comment == "" then
		return "code"
	end
	return string.format("code <color 0 128 0>-- %s</color>", self.comment)
end

function ClassGlobalCodeDef:GenerateCode(code, class_name)
	local name, params, body = GetFuncSource(self.code)
	if not body then return end
	code:append("----- ", class_name, " ", self.comment, "\n\n")
	if type(body) == "table" then
		for _, line in ipairs(body) do
			code:append(line, "\n")
		end
	else
		code:append(body)
	end
	code:append("\n")
end