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import { words, allowed } from './words.server'; | |
export class Game { | |
/** | |
* Create a game object from the player's cookie, or initialise a new game | |
* @param {string | undefined} serialized | |
*/ | |
constructor(serialized = undefined) { | |
if (serialized) { | |
const [index, guesses, answers] = serialized.split('-'); | |
this.index = +index; | |
this.guesses = guesses ? guesses.split(' ') : []; | |
this.answers = answers ? answers.split(' ') : []; | |
} else { | |
this.index = Math.floor(Math.random() * words.length); | |
this.guesses = ['', '', '', '', '', '']; | |
this.answers = /** @type {string[]} */ ([]); | |
} | |
this.answer = words[this.index]; | |
} | |
/** | |
* Update game state based on a guess of a five-letter word. Returns | |
* true if the guess was valid, false otherwise | |
* @param {string[]} letters | |
*/ | |
enter(letters) { | |
const word = letters.join(''); | |
const valid = allowed.has(word); | |
if (!valid) return false; | |
this.guesses[this.answers.length] = word; | |
const available = Array.from(this.answer); | |
const answer = Array(5).fill('_'); | |
// first, find exact matches | |
for (let i = 0; i < 5; i += 1) { | |
if (letters[i] === available[i]) { | |
answer[i] = 'x'; | |
available[i] = ' '; | |
} | |
} | |
// then find close matches (this has to happen | |
// in a second step, otherwise an early close | |
// match can prevent a later exact match) | |
for (let i = 0; i < 5; i += 1) { | |
if (answer[i] === '_') { | |
const index = available.indexOf(letters[i]); | |
if (index !== -1) { | |
answer[i] = 'c'; | |
available[index] = ' '; | |
} | |
} | |
} | |
this.answers.push(answer.join('')); | |
return true; | |
} | |
/** | |
* Serialize game state so it can be set as a cookie | |
*/ | |
toString() { | |
return `${this.index}-${this.guesses.join(' ')}-${this.answers.join(' ')}`; | |
} | |
} | |