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Configuration error
Configuration error
layout (location = 0) in vec3 a_Position; | |
layout (location = 1) in vec3 a_Color; | |
out vec3 CamNormal; | |
out vec3 CamPos; | |
out vec3 Color; | |
uniform mat4 ModelMat; | |
uniform mat4 PerspMat; | |
void main() | |
{ | |
gl_Position = PerspMat * ModelMat * vec4(a_Position, 1.0); | |
Color = a_Color; | |
} | |