Update index.html
Browse files- index.html +346 -182
index.html
CHANGED
@@ -3,235 +3,399 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/pdf.js/2.11.338/pdf.min.js"></script>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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}
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body {
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min-height: 100vh;
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}
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.container {
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border-radius:
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box-shadow: 0
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}
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}
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cursor: pointer;
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}
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background:
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}
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color: #1a73e8;
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margin-bottom: 10px;
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}
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gap: 10px;
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margin-bottom: 20px;
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justify-content: center;
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}
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transition: all 0.3s ease;
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}
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}
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}
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max-height: 400px;
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overflow-y: auto;
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line-height: 1.6;
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}
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margin: 10px 0;
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color: #666;
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}
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@media (max-width:
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.container {
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padding: 15px;
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}
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.controls {
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flex-direction: column;
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}
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width:
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}
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}
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</style>
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</head>
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<body>
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<div class="container">
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<
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<
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<
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<input type="file" id="file-input" accept=".pdf" style="display: none;">
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</div>
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<div class="controls">
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<button id="play-btn" disabled>
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<i>βΆοΈ</i> Play
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</button>
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<button id="pause-btn" disabled>
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<i>βΈοΈ</i> Pause
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</button>
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<button id="stop-btn" disabled>
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<i>βΉοΈ</i> Stop
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</button>
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</div>
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<div class="status" id="status"></div>
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<div id="pdf-content"></div>
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</div>
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<script>
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}
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content.textContent = pdfText;
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status.textContent = 'PDF loaded successfully!';
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playBtn.disabled = false;
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stopBtn.disabled = false;
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} catch(error) {
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status.textContent = 'Error loading PDF: ' + error.message;
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}
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</script>
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</body>
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</html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Chess Game</title>
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<style>
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:root {
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--light-square: #f0d9b5;
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--dark-square: #b58863;
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--highlight: rgba(255, 255, 0, 0.4);
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--possible-move: rgba(0, 255, 0, 0.3);
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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background: #2c3e50;
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font-family: Arial, sans-serif;
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}
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.game-container {
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display: flex;
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gap: 2rem;
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padding: 1rem;
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background: #34495e;
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border-radius: 10px;
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box-shadow: 0 0 20px rgba(0,0,0,0.5);
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}
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.board {
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width: 560px;
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height: 560px;
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display: grid;
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grid-template-columns: repeat(8, 1fr);
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border: 3px solid #111;
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}
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.square {
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width: 70px;
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height: 70px;
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: 45px;
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cursor: pointer;
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position: relative;
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}
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.light {
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background-color: var(--light-square);
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}
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.dark {
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background-color: var(--dark-square);
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}
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.highlight {
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background-color: var(--highlight);
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}
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.possible-move::after {
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content: '';
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position: absolute;
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width: 25px;
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height: 25px;
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background: var(--possible-move);
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border-radius: 50%;
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}
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.game-info {
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color: white;
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padding: 1rem;
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width: 200px;
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}
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.status {
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margin-bottom: 1rem;
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padding: 1rem;
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background: #2c3e50;
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border-radius: 5px;
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}
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.captured {
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margin-top: 1rem;
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display: flex;
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flex-wrap: wrap;
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gap: 0.5rem;
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}
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.piece {
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user-select: none;
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}
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@media (max-width: 800px) {
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.game-container {
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flex-direction: column;
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}
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.board {
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width: 400px;
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height: 400px;
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}
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.square {
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width: 50px;
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height: 50px;
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font-size: 35px;
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}
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}
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</style>
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</head>
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<body>
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<div class="game-container">
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<div class="board" id="board"></div>
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<div class="game-info">
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<div class="status" id="status">White's turn</div>
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<div>Captured pieces:</div>
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<div class="captured" id="captured"></div>
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</div>
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</div>
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<script>
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class ChessGame {
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constructor() {
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this.board = document.getElementById('board');
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this.status = document.getElementById('status');
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this.captured = document.getElementById('captured');
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this.selectedPiece = null;
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this.currentPlayer = 'white';
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this.possibleMoves = [];
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this.gameBoard = this.initializeBoard();
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this.createBoard();
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this.capturedPieces = [];
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}
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initializeBoard() {
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return [
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['', '', '', '', '', '', '', ''],
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['', '', '', '', '', '', '', ''],
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['', '', '', '', '', '', '', ''],
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['', '', '', '', '', '', '', ''],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β']
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];
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}
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createBoard() {
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this.board.innerHTML = '';
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for (let row = 0; row < 8; row++) {
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for (let col = 0; col < 8; col++) {
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const square = document.createElement('div');
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square.classList.add('square');
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square.classList.add((row + col) % 2 === 0 ? 'light' : 'dark');
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const piece = this.gameBoard[row][col];
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if (piece) {
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square.innerHTML = `<span class="piece">${piece}</span>`;
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}
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square.dataset.row = row;
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square.dataset.col = col;
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square.addEventListener('click', (e) => this.handleSquareClick(e));
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this.board.appendChild(square);
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}
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}
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}
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isPieceWhite(piece) {
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return 'ββββββ'.includes(piece);
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}
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handleSquareClick(e) {
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const square = e.target.closest('.square');
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const row = parseInt(square.dataset.row);
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const col = parseInt(square.dataset.col);
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const piece = this.gameBoard[row][col];
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if (this.currentPlayer === 'black') return; // Prevent moves during AI turn
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if (this.selectedPiece) {
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if (this.possibleMoves.some(move => move.row === row && move.col === col)) {
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this.movePiece(row, col);
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this.clearHighlights();
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this.selectedPiece = null;
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this.possibleMoves = [];
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// AI move
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setTimeout(() => this.makeAIMove(), 500);
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} else {
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this.clearHighlights();
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this.selectedPiece = null;
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this.possibleMoves = [];
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}
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} else if (piece && this.isPieceWhite(piece) === (this.currentPlayer === 'white')) {
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this.selectedPiece = { row, col, piece };
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this.highlightSquare(row, col);
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this.possibleMoves = this.calculatePossibleMoves(row, col, piece);
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this.showPossibleMoves();
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}
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}
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clearHighlights() {
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document.querySelectorAll('.square').forEach(square => {
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square.classList.remove('highlight', 'possible-move');
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});
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}
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highlightSquare(row, col) {
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const square = this.getSquare(row, col);
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square.classList.add('highlight');
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}
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224 |
+
|
225 |
+
showPossibleMoves() {
|
226 |
+
this.possibleMoves.forEach(move => {
|
227 |
+
const square = this.getSquare(move.row, move.col);
|
228 |
+
square.classList.add('possible-move');
|
229 |
+
});
|
230 |
+
}
|
231 |
+
|
232 |
+
getSquare(row, col) {
|
233 |
+
return this.board.children[row * 8 + col];
|
234 |
+
}
|
235 |
+
|
236 |
+
calculatePossibleMoves(row, col, piece) {
|
237 |
+
const moves = [];
|
238 |
+
|
239 |
+
// Pawn moves
|
240 |
+
if (piece === 'β') {
|
241 |
+
// Forward move
|
242 |
+
if (row > 0 && !this.gameBoard[row-1][col]) {
|
243 |
+
moves.push({row: row-1, col: col});
|
244 |
+
// Initial two-square move
|
245 |
+
if (row === 6 && !this.gameBoard[row-2][col]) {
|
246 |
+
moves.push({row: row-2, col: col});
|
247 |
+
}
|
248 |
+
}
|
249 |
+
// Diagonal captures
|
250 |
+
if (row > 0 && col > 0 && this.gameBoard[row-1][col-1] && !this.isPieceWhite(this.gameBoard[row-1][col-1])) {
|
251 |
+
moves.push({row: row-1, col: col-1});
|
252 |
+
}
|
253 |
+
if (row > 0 && col < 7 && this.gameBoard[row-1][col+1] && !this.isPieceWhite(this.gameBoard[row-1][col+1])) {
|
254 |
+
moves.push({row: row-1, col: col+1});
|
255 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
256 |
}
|
257 |
+
|
258 |
+
// Basic moves for other pieces (simplified)
|
259 |
+
if ('ββ'.includes(piece)) { // Rook
|
260 |
+
moves.push(...this.getRookMoves(row, col));
|
261 |
+
}
|
262 |
+
if ('ββ'.includes(piece)) { // Bishop
|
263 |
+
moves.push(...this.getBishopMoves(row, col));
|
264 |
+
}
|
265 |
+
if ('ββ'.includes(piece)) { // Queen
|
266 |
+
moves.push(...this.getRookMoves(row, col));
|
267 |
+
moves.push(...this.getBishopMoves(row, col));
|
268 |
+
}
|
269 |
+
if ('ββ'.includes(piece)) { // Knight
|
270 |
+
const knightMoves = [
|
271 |
+
{row: row-2, col: col-1}, {row: row-2, col: col+1},
|
272 |
+
{row: row-1, col: col-2}, {row: row-1, col: col+2},
|
273 |
+
{row: row+1, col: col-2}, {row: row+1, col: col+2},
|
274 |
+
{row: row+2, col: col-1}, {row: row+2, col: col+1}
|
275 |
+
];
|
276 |
+
moves.push(...knightMoves.filter(move =>
|
277 |
+
move.row >= 0 && move.row < 8 && move.col >= 0 && move.col < 8 &&
|
278 |
+
(!this.gameBoard[move.row][move.col] ||
|
279 |
+
this.isPieceWhite(this.gameBoard[move.row][move.col]) !== this.isPieceWhite(piece))
|
280 |
+
));
|
281 |
+
}
|
282 |
+
if ('ββ'.includes(piece)) { // King
|
283 |
+
for (let i = -1; i <= 1; i++) {
|
284 |
+
for (let j = -1; j <= 1; j++) {
|
285 |
+
if (i === 0 && j === 0) continue;
|
286 |
+
const newRow = row + i;
|
287 |
+
const newCol = col + j;
|
288 |
+
if (newRow >= 0 && newRow < 8 && newCol >= 0 && newCol < 8 &&
|
289 |
+
(!this.gameBoard[newRow][newCol] ||
|
290 |
+
this.isPieceWhite(this.gameBoard[newRow][newCol]) !== this.isPieceWhite(piece))) {
|
291 |
+
moves.push({row: newRow, col: newCol});
|
292 |
+
}
|
293 |
+
}
|
294 |
+
}
|
295 |
+
}
|
296 |
+
|
297 |
+
return moves;
|
298 |
+
}
|
299 |
+
|
300 |
+
getRookMoves(row, col) {
|
301 |
+
const moves = [];
|
302 |
+
const directions = [[0,1], [0,-1], [1,0], [-1,0]];
|
303 |
+
for (let [dx, dy] of directions) {
|
304 |
+
let x = row + dx;
|
305 |
+
let y = col + dy;
|
306 |
+
while (x >= 0 && x < 8 && y >= 0 && y < 8) {
|
307 |
+
if (!this.gameBoard[x][y]) {
|
308 |
+
moves.push({row: x, col: y});
|
309 |
+
} else {
|
310 |
+
if (this.isPieceWhite(this.gameBoard[x][y]) !== this.isPieceWhite(this.gameBoard[row][col])) {
|
311 |
+
moves.push({row: x, col: y});
|
312 |
+
}
|
313 |
+
break;
|
314 |
+
}
|
315 |
+
x += dx;
|
316 |
+
y += dy;
|
317 |
+
}
|
318 |
+
}
|
319 |
+
return moves;
|
320 |
+
}
|
321 |
+
|
322 |
+
getBishopMoves(row, col) {
|
323 |
+
const moves = [];
|
324 |
+
const directions = [[1,1], [1,-1], [-1,1], [-1,-1]];
|
325 |
+
for (let [dx, dy] of directions) {
|
326 |
+
let x = row + dx;
|
327 |
+
let y = col + dy;
|
328 |
+
while (x >= 0 && x < 8 && y >= 0 && y < 8) {
|
329 |
+
if (!this.gameBoard[x][y]) {
|
330 |
+
moves.push({row: x, col: y});
|
331 |
+
} else {
|
332 |
+
if (this.isPieceWhite(this.gameBoard[x][y]) !== this.isPieceWhite(this.gameBoard[row][col])) {
|
333 |
+
moves.push({row: x, col: y});
|
334 |
+
}
|
335 |
+
break;
|
336 |
+
}
|
337 |
+
x += dx;
|
338 |
+
y += dy;
|
339 |
+
}
|
340 |
+
}
|
341 |
+
return moves;
|
342 |
+
}
|
343 |
+
|
344 |
+
movePiece(toRow, toCol) {
|
345 |
+
const fromRow = this.selectedPiece.row;
|
346 |
+
const fromCol = this.selectedPiece.col;
|
347 |
+
|
348 |
+
// Capture logic
|
349 |
+
if (this.gameBoard[toRow][toCol]) {
|
350 |
+
this.capturedPieces.push(this.gameBoard[toRow][toCol]);
|
351 |
+
this.updateCapturedPieces();
|
352 |
+
}
|
353 |
+
|
354 |
+
this.gameBoard[toRow][toCol] = this.gameBoard[fromRow][fromCol];
|
355 |
+
this.gameBoard[fromRow][fromCol] = '';
|
356 |
+
this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white';
|
357 |
+
this.status.textContent = `${this.currentPlayer.charAt(0).toUpperCase() + this.currentPlayer.slice(1)}'s turn`;
|
358 |
+
this.createBoard();
|
359 |
+
}
|
360 |
+
|
361 |
+
updateCapturedPieces() {
|
362 |
+
this.captured.innerHTML = this.capturedPieces.map(piece =>
|
363 |
+
`<span class="piece">${piece}</span>`
|
364 |
+
).join('');
|
365 |
+
}
|
366 |
+
|
367 |
+
makeAIMove() {
|
368 |
+
// Simple AI: randomly select a valid move
|
369 |
+
let possibleAIMoves = [];
|
370 |
+
for (let row = 0; row < 8; row++) {
|
371 |
+
for (let col = 0; col < 8; col++) {
|
372 |
+
const piece = this.gameBoard[row][col];
|
373 |
+
if (piece && !this.isPieceWhite(piece)) {
|
374 |
+
const moves = this.calculatePossibleMoves(row, col, piece);
|
375 |
+
moves.forEach(move => {
|
376 |
+
possibleAIMoves.push({
|
377 |
+
from: {row, col},
|
378 |
+
to: move
|
379 |
+
});
|
380 |
+
});
|
381 |
+
}
|
382 |
+
}
|
383 |
+
}
|
384 |
+
|
385 |
+
if (possibleAIMoves.length > 0) {
|
386 |
+
const move = possibleAIMoves[Math.floor(Math.random() * possibleAIMoves.length)];
|
387 |
+
this.selectedPiece = {
|
388 |
+
row: move.from.row,
|
389 |
+
col: move.from.col,
|
390 |
+
piece: this.gameBoard[move.from.row][move.from.col]
|
391 |
+
};
|
392 |
+
this.movePiece(move.to.row, move.to.col);
|
393 |
+
}
|
394 |
+
}
|
395 |
+
}
|
396 |
+
|
397 |
+
// Start the game
|
398 |
+
const game = new ChessGame();
|
399 |
</script>
|
400 |
</body>
|
401 |
</html>
|