HunyuanWorld-viewer / index.html
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<!DOCTYPE html>
<html>
<head>
<title>Hunyuan World Navigator</title>
<style>
body {
margin: 0;
font-family: Arial, sans-serif;
background: #1a1a1a;
color: white;
text-align: center;
}
#header {
padding: 20px;
background: #282828;
border-bottom: 1px solid #444;
}
#header h1 {
margin: 0 0 10px 0;
font-size: 2em;
}
#header p {
margin: 0 0 20px 0;
color: #ccc;
}
#header a {
color: #61dafb;
text-decoration: none;
}
#header a:hover {
text-decoration: underline;
}
#examples-container {
display: flex;
flex-wrap: wrap;
justify-content: center;
padding: 20px;
gap: 20px;
background: #222;
}
.example-card {
background: #333;
border-radius: 8px;
overflow: hidden;
width: 200px;
cursor: pointer;
transition: transform 0.2s ease-in-out, box-shadow 0.2s ease-in-out;
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.example-card:hover {
transform: scale(1.05);
box-shadow: 0 8px 16px rgba(0,0,0,0.3);
}
.example-card img {
width: 100%;
height: 120px;
object-fit: cover;
display: block;
}
.example-card p {
margin: 0;
padding: 15px;
font-weight: bold;
}
#viewer-container {
position: relative;
width: 100%;
height: 65vh; /* Adjusted height for the viewer */
}
canvas {
display: block;
width: 100%;
height: 100%;
}
#upload-container {
margin-top: 15px;
}
#file-input {
display: none;
}
.upload-btn {
background: #4CAF50;
color: white;
padding: 10px 15px;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 16px;
}
.upload-btn:hover {
background: #45a049;
}
#loading {
display: none;
margin-top: 10px;
color: #aaa;
font-size: 18px;
}
#controls {
position: absolute;
top: 10px;
left: 10px;
z-index: 10;
}
.control-btn {
padding: 8px 12px;
margin-right: 5px;
border: none;
border-radius: 4px;
cursor: pointer;
background: rgba(85, 85, 85, 0.8);
color: white;
}
.control-btn:hover {
background: rgba(102, 102, 102, 0.9);
}
#instructions {
position: absolute;
bottom: 10px;
left: 10px;
color: white;
background: rgba(0,0,0,0.5);
padding: 10px;
border-radius: 5px;
font-size: 14px;
z-index: 10;
}
</style>
</head>
<body>
<div id="header">
<h1>Hunyuan World Navigator</h1>
<p>
<a href="https://huggingface.co/tencent/HunyuanWorld-1" target="_blank" rel="noopener noreferrer">HunyuanWorld-1 on Hugging Face</a> |
<a href="https://github.com/camenduru/HunyuanWorld-1.0-jupyter" target="_blank" rel="noopener noreferrer">Generate your own on Google Colab</a>
</p>
<p>Click an example below or upload your own files to begin.</p>
<div id="upload-container">
<label for="file-input" class="upload-btn">Select Custom PLY/DRC Files</label>
<input id="file-input" type="file" accept=".ply,.drc" multiple>
</div>
</div>
<div id="examples-container">
<!-- Examples will be dynamically inserted here -->
</div>
<div id="loading">Loading...</div>
<div id="viewer-container">
<div id="controls">
<button id="rotate-toggle" class="control-btn">Pause Rotation</button>
<button id="reset-view" class="control-btn">Reset View</button>
</div>
<div id="instructions">
Controls: WASD to move, Mouse drag to look around
</div>
<!-- Canvas will be appended here by Three.js -->
</div>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/PLYLoader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/DRACOLoader.js"></script>
<script>
// --- DATA FOR EXAMPLES ---
const baseURL = 'https://huggingface.co/datasets/multimodalart/HunyuanWorld-panoramas/resolve/main/';
const examplesData = [
{ name: 'Cyberpunk', previewImage: 'cyberpunk/cyberpunk.webp', files: ['cyberpunk/mesh_layer0.ply', 'cyberpunk/mesh_layer1.ply'] },
{ name: 'European Town', previewImage: 'european/european.webp', files: ['european/mesh_layer0.ply', 'european/mesh_layer1.ply'] },
{ name: 'Italian Village', previewImage: 'italian/italian.webp', files: ['italian/mesh_layer0.ply', 'italian/mesh_layer1.ply', 'italian/mesh_layer2.ply', 'italian/mesh_layer3.ply'] },
{ name: 'Mountain', previewImage: 'mountain/mountain.webp', files: ['mountain/mesh_layer0.ply', 'mountain/mesh_layer1.ply'] },
{ name: 'WXP', previewImage: 'wxp/wxp.webp', files: ['wxp/mesh_layer0.ply', 'wxp/mesh_layer1.ply', 'wxp/mesh_layer2.ply'] },
{ name: 'ZLD', previewImage: 'zld/zld.webp', files: ['zld/mesh_layer0.ply', 'zld/mesh_layer1.ply'] }
];
// Prepend the base URL to all example file paths
const examples = examplesData.map(ex => ({
name: ex.name,
previewImage: baseURL + ex.previewImage,
files: ex.files.map(file => baseURL + file)
}));
// --- UI SETUP ---
const examplesContainer = document.getElementById('examples-container');
examples.forEach(example => {
const card = document.createElement('div');
card.className = 'example-card';
card.innerHTML = `
<img src="${example.previewImage}" alt="${example.name}">
<p>${example.name}</p>
`;
card.addEventListener('click', () => loadExample(example));
examplesContainer.appendChild(card);
});
// --- THREE.JS INITIALIZATION ---
const viewerContainer = document.getElementById('viewer-container');
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x222222);
const camera = new THREE.PerspectiveCamera(75, viewerContainer.clientWidth / viewerContainer.clientHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(viewerContainer.clientWidth, viewerContainer.clientHeight);
viewerContainer.appendChild(renderer.domElement);
// --- LOADERS ---
const plyLoader = new THREE.PLYLoader();
const dracoLoader = new THREE.DRACOLoader();
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/[email protected]/examples/js/libs/draco/');
// --- MOVEMENT & CONTROL VARIABLES ---
const moveSpeed = 0.01;
const maxDistance = 0.3;
const keys = { w: false, a: false, s: false, d: false };
let isMouseDown = false;
let previousMousePosition = { x: 0, y: 0 };
let isRotating = false; // Start paused
let animationId = null;
// --- SCENE HELPER FUNCTIONS ---
function clearScene() {
scene.children.slice().forEach(child => {
if (child instanceof THREE.Mesh) {
if (child.geometry) child.geometry.dispose();
if (child.material) child.material.dispose();
scene.remove(child);
}
});
}
function onLoadingComplete() {
document.getElementById('loading').style.display = 'none';
positionCamera();
isRotating = true;
document.getElementById('rotate-toggle').textContent = 'Pause Rotation';
if (!animationId) {
animate();
}
}
function positionCamera() {
scene.rotation.y = 0;
camera.position.set(0, 0, 0);
camera.quaternion.set(0, 0, 0, 1); // Reset camera rotation
camera.lookAt(0, 0, -10);
}
// --- LOADING LOGIC ---
// Load pre-defined examples from server
function loadExample(example) {
document.getElementById('loading').style.display = 'block';
clearScene();
const promises = example.files.map(url =>
fetch(url).then(res => {
if (!res.ok) throw new Error(`Failed to fetch ${url}`);
return res.arrayBuffer();
})
);
Promise.all(promises)
.then(buffers => {
buffers.forEach(buffer => {
const geometry = plyLoader.parse(buffer);
const material = new THREE.MeshBasicMaterial({
side: THREE.DoubleSide,
vertexColors: true,
});
const mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(-Math.PI / 2);
mesh.rotateZ(-Math.PI / 2);
scene.add(mesh);
});
onLoadingComplete();
})
.catch(error => {
console.error('Error loading example:', error);
alert('Failed to load example files. Check console for details.');
document.getElementById('loading').style.display = 'none';
});
}
// Load custom files from user's computer
document.getElementById('file-input').addEventListener('change', function(e) {
const files = e.target.files;
if (files.length === 0) return;
document.getElementById('loading').style.display = 'block';
clearScene();
let loadedCount = 0;
const totalFiles = files.length;
Array.from(files).forEach(file => {
const reader = new FileReader();
reader.onload = function(event) {
try {
let geometry;
if (file.name.endsWith('.ply')) {
geometry = plyLoader.parse(event.target.result);
} else if (file.name.endsWith('.drc')) {
dracoLoader.setDecoderConfig({ type: 'js' }); // Ensure decoder is set
dracoLoader.parse(event.target.result, (decodedGeometry) => {
geometry = decodedGeometry;
// Draco decoding is async, handle mesh creation inside callback
if (!geometry.attributes.normal) geometry.computeVertexNormals();
const material = new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, vertexColors: true });
const mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(-Math.PI / 2);
mesh.rotateZ(-Math.PI / 2);
scene.add(mesh);
loadedCount++;
if (loadedCount === totalFiles) onLoadingComplete();
});
return; // Exit onload as Draco is async
}
if (geometry) {
const material = new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, vertexColors: true });
const mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(-Math.PI / 2);
mesh.rotateZ(-Math.PI / 2);
scene.add(mesh);
}
} catch (error) {
console.error('Error loading file:', file.name, error);
}
loadedCount++;
if (loadedCount === totalFiles) onLoadingComplete();
};
reader.readAsArrayBuffer(file);
});
});
// --- CONTROLS & EVENT LISTENERS ---
document.getElementById('rotate-toggle').addEventListener('click', function() {
isRotating = !isRotating;
this.textContent = isRotating ? 'Pause Rotation' : 'Start Rotation';
});
document.getElementById('reset-view').addEventListener('click', function() {
positionCamera();
if (!animationId) animate();
});
document.addEventListener('keydown', (event) => {
if (event.key.toLowerCase() in keys) keys[event.key.toLowerCase()] = true;
if (!animationId && Object.values(keys).some(k => k)) animate();
});
document.addEventListener('keyup', (event) => {
if (event.key.toLowerCase() in keys) keys[event.key.toLowerCase()] = false;
});
renderer.domElement.addEventListener('mousedown', (event) => {
isMouseDown = true;
previousMousePosition = { x: event.clientX, y: event.clientY };
event.preventDefault();
});
document.addEventListener('mouseup', () => { isMouseDown = false; });
document.addEventListener('mousemove', (event) => {
if (isMouseDown) {
const deltaMove = {
x: event.clientX - previousMousePosition.x,
y: event.clientY - previousMousePosition.y
};
const up = new THREE.Vector3(0, 1, 0);
const right = new THREE.Vector3(1, 0, 0);
camera.rotateOnWorldAxis(up, -deltaMove.x * 0.002);
camera.rotateOnAxis(right, -deltaMove.y * 0.002);
previousMousePosition = { x: event.clientX, y: event.clientY };
}
});
renderer.domElement.addEventListener('contextmenu', (event) => event.preventDefault());
window.addEventListener('resize', function() {
camera.aspect = viewerContainer.clientWidth / viewerContainer.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(viewerContainer.clientWidth, viewerContainer.clientHeight);
});
// --- ANIMATION LOOP ---
function animate() {
animationId = requestAnimationFrame(animate);
let hasMoved = false;
if (keys.w || keys.a || keys.s || keys.d) {
const forward = new THREE.Vector3(0, 0, -1).applyQuaternion(camera.quaternion);
const right = new THREE.Vector3(1, 0, 0).applyQuaternion(camera.quaternion);
forward.y = 0; right.y = 0;
forward.normalize(); right.normalize();
const movement = new THREE.Vector3();
if (keys.w) movement.add(forward);
if (keys.s) movement.sub(forward);
if (keys.a) movement.sub(right);
if (keys.d) movement.add(right);
if (movement.length() > 0) {
movement.normalize().multiplyScalar(moveSpeed);
camera.position.add(movement);
hasMoved = true;
}
}
// Limit movement
if (camera.position.length() > maxDistance) {
camera.position.setLength(maxDistance);
}
if (isRotating && scene.children.some(c => c instanceof THREE.Mesh)) {
scene.rotation.y += 0.0005;
}
renderer.render(scene, camera);
}
animate(); // Start the animation loop
</script>
</body>
</html>