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/*
* Copyright 2008-2009 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
// A simple timer class
#ifdef __CUDACC__
// use CUDA's high-resolution timers when possible
#include <cuda_runtime_api.h>
#include <thrust/system/cuda/error.h>
#include <thrust/system_error.h>
#include <string>
void cuda_safe_call(cudaError_t error, const std::string& message = "")
{
if(error)
throw thrust::system_error(error, thrust::cuda_category(), message);
}
struct timer
{
cudaEvent_t start;
cudaEvent_t end;
timer(void)
{
cuda_safe_call(cudaEventCreate(&start));
cuda_safe_call(cudaEventCreate(&end));
restart();
}
~timer(void)
{
cuda_safe_call(cudaEventDestroy(start));
cuda_safe_call(cudaEventDestroy(end));
}
void restart(void)
{
cuda_safe_call(cudaEventRecord(start, 0));
}
double elapsed(void)
{
cuda_safe_call(cudaEventRecord(end, 0));
cuda_safe_call(cudaEventSynchronize(end));
float ms_elapsed;
cuda_safe_call(cudaEventElapsedTime(&ms_elapsed, start, end));
return ms_elapsed / 1e3;
}
double epsilon(void)
{
return 0.5e-6;
}
};
#else
// fallback to clock()
#include <ctime>
struct timer
{
clock_t start;
clock_t end;
timer(void)
{
restart();
}
~timer(void)
{
}
void restart(void)
{
start = clock();
}
double elapsed(void)
{
end = clock();
return static_cast<double>(end - start) / static_cast<double>(CLOCKS_PER_SEC);
}
double epsilon(void)
{
return 1.0 / static_cast<double>(CLOCKS_PER_SEC);
}
};
#endif
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