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#pragma once
#include "diffvg.h"
#include "edge_query.h"
#include "shape.h"
#include "vector.h"
DEVICE
inline
bool within_distance(const Circle &circle, const Vector2f &pt, float r) {
auto dist_to_center = distance(circle.center, pt);
if (fabs(dist_to_center - circle.radius) < r) {
return true;
}
return false;
}
DEVICE
inline
bool within_distance(const Path &path, const BVHNode *bvh_nodes, const Vector2f &pt, float r) {
auto num_segments = path.num_base_points;
constexpr auto max_bvh_size = 128;
int bvh_stack[max_bvh_size];
auto stack_size = 0;
bvh_stack[stack_size++] = 2 * num_segments - 2;
while (stack_size > 0) {
const BVHNode &node = bvh_nodes[bvh_stack[--stack_size]];
if (node.child1 < 0) {
// leaf
auto base_point_id = node.child0;
auto point_id = - node.child1 - 1;
assert(base_point_id < num_segments);
assert(point_id < path.num_points);
if (path.num_control_points[base_point_id] == 0) {
// Straight line
auto i0 = point_id;
auto i1 = (point_id + 1) % path.num_points;
auto p0 = Vector2f{path.points[2 * i0], path.points[2 * i0 + 1]};
auto p1 = Vector2f{path.points[2 * i1], path.points[2 * i1 + 1]};
// project pt to line
auto t = dot(pt - p0, p1 - p0) / dot(p1 - p0, p1 - p0);
auto r0 = r;
auto r1 = r;
// override radius if path has thickness
if (path.thickness != nullptr) {
r0 = path.thickness[i0];
r1 = path.thickness[i1];
}
if (t < 0) {
if (distance_squared(p0, pt) < r0 * r0) {
return true;
}
} else if (t > 1) {
if (distance_squared(p1, pt) < r1 * r1) {
return true;
}
} else {
auto r = r0 + t * (r1 - r0);
if (distance_squared(p0 + t * (p1 - p0), pt) < r * r) {
return true;
}
}
} else if (path.num_control_points[base_point_id] == 1) {
// Quadratic Bezier curve
auto i0 = point_id;
auto i1 = point_id + 1;
auto i2 = (point_id + 2) % path.num_points;
auto p0 = Vector2f{path.points[2 * i0], path.points[2 * i0 + 1]};
auto p1 = Vector2f{path.points[2 * i1], path.points[2 * i1 + 1]};
auto p2 = Vector2f{path.points[2 * i2], path.points[2 * i2 + 1]};
if (path.use_distance_approx) {
auto cp = quadratic_closest_pt_approx(p0, p1, p2, pt);
return distance_squared(cp, pt) < r * r;
}
auto eval = [&](float t) -> Vector2f {
auto tt = 1 - t;
return (tt*tt)*p0 + (2*tt*t)*p1 + (t*t)*p2;
};
auto r0 = r;
auto r1 = r;
auto r2 = r;
// override radius if path has thickness
if (path.thickness != nullptr) {
r0 = path.thickness[i0];
r1 = path.thickness[i1];
r2 = path.thickness[i2];
}
if (distance_squared(eval(0), pt) < r0 * r0) {
return true;
}
if (distance_squared(eval(1), pt) < r2 * r2) {
return true;
}
// The curve is (1-t)^2p0 + 2(1-t)tp1 + t^2p2
// = (p0-2p1+p2)t^2+(-2p0+2p1)t+p0 = q
// Want to solve (q - pt) dot q' = 0
// q' = (p0-2p1+p2)t + (-p0+p1)
// Expanding (p0-2p1+p2)^2 t^3 +
// 3(p0-2p1+p2)(-p0+p1) t^2 +
// (2(-p0+p1)^2+(p0-2p1+p2)(p0-pt))t +
// (-p0+p1)(p0-pt) = 0
auto A = sum((p0-2*p1+p2)*(p0-2*p1+p2));
auto B = sum(3*(p0-2*p1+p2)*(-p0+p1));
auto C = sum(2*(-p0+p1)*(-p0+p1)+(p0-2*p1+p2)*(p0-pt));
auto D = sum((-p0+p1)*(p0-pt));
float t[3];
int num_sol = solve_cubic(A, B, C, D, t);
for (int j = 0; j < num_sol; j++) {
if (t[j] >= 0 && t[j] <= 1) {
auto tt = 1 - t[j];
auto r = (tt*tt)*r0 + (2*tt*t[j])*r1 + (t[j]*t[j])*r2;
auto p = eval(t[j]);
if (distance_squared(p, pt) < r*r) {
return true;
}
}
}
} else if (path.num_control_points[base_point_id] == 2) {
// Cubic Bezier curve
auto i0 = point_id;
auto i1 = point_id + 1;
auto i2 = point_id + 2;
auto i3 = (point_id + 3) % path.num_points;
auto p0 = Vector2f{path.points[2 * i0], path.points[2 * i0 + 1]};
auto p1 = Vector2f{path.points[2 * i1], path.points[2 * i1 + 1]};
auto p2 = Vector2f{path.points[2 * i2], path.points[2 * i2 + 1]};
auto p3 = Vector2f{path.points[2 * i3], path.points[2 * i3 + 1]};
auto eval = [&](float t) -> Vector2f {
auto tt = 1 - t;
return (tt*tt*tt)*p0 + (3*tt*tt*t)*p1 + (3*tt*t*t)*p2 + (t*t*t)*p3;
};
auto r0 = r;
auto r1 = r;
auto r2 = r;
auto r3 = r;
// override radius if path has thickness
if (path.thickness != nullptr) {
r0 = path.thickness[i0];
r1 = path.thickness[i1];
r2 = path.thickness[i2];
r3 = path.thickness[i3];
}
if (distance_squared(eval(0), pt) < r0*r0) {
return true;
}
if (distance_squared(eval(1), pt) < r3*r3) {
return true;
}
// The curve is (1 - t)^3 p0 + 3 * (1 - t)^2 t p1 + 3 * (1 - t) t^2 p2 + t^3 p3
// = (-p0+3p1-3p2+p3) t^3 + (3p0-6p1+3p2) t^2 + (-3p0+3p1) t + p0
// Want to solve (q - pt) dot q' = 0
// q' = 3*(-p0+3p1-3p2+p3)t^2 + 2*(3p0-6p1+3p2)t + (-3p0+3p1)
// Expanding
// 3*(-p0+3p1-3p2+p3)^2 t^5
// 5*(-p0+3p1-3p2+p3)(3p0-6p1+3p2) t^4
// 4*(-p0+3p1-3p2+p3)(-3p0+3p1) + 2*(3p0-6p1+3p2)^2 t^3
// 3*(3p0-6p1+3p2)(-3p0+3p1) + 3*(-p0+3p1-3p2+p3)(p0-pt) t^2
// (-3p0+3p1)^2+2(p0-pt)(3p0-6p1+3p2) t
// (p0-pt)(-3p0+3p1)
double A = 3*sum((-p0+3*p1-3*p2+p3)*(-p0+3*p1-3*p2+p3));
double B = 5*sum((-p0+3*p1-3*p2+p3)*(3*p0-6*p1+3*p2));
double C = 4*sum((-p0+3*p1-3*p2+p3)*(-3*p0+3*p1)) + 2*sum((3*p0-6*p1+3*p2)*(3*p0-6*p1+3*p2));
double D = 3*(sum((3*p0-6*p1+3*p2)*(-3*p0+3*p1)) + sum((-p0+3*p1-3*p2+p3)*(p0-pt)));
double E = sum((-3*p0+3*p1)*(-3*p0+3*p1)) + 2*sum((p0-pt)*(3*p0-6*p1+3*p2));
double F = sum((p0-pt)*(-3*p0+3*p1));
// normalize the polynomial
B /= A;
C /= A;
D /= A;
E /= A;
F /= A;
// Isolator Polynomials:
// https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.133.2233&rep=rep1&type=pdf
// x/5 + B/25
// /-----------------------------------------------------
// 5x^4 + 4B x^3 + 3C x^2 + 2D x + E / x^5 + B x^4 + C x^3 + D x^2 + E x + F
// x^5 + 4B/5 x^4 + 3C/5 x^3 + 2D/5 x^2 + E/5 x
// ----------------------------------------------------
// B/5 x^4 + 2C/5 x^3 + 3D/5 x^2 + 4E/5 x + F
// B/5 x^4 + 4B^2/25 x^3 + 3BC/25 x^2 + 2BD/25 x + BE/25
// ----------------------------------------------------
// (2C/5 - 4B^2/25)x^3 + (3D/5-3BC/25)x^2 + (4E/5-2BD/25) + (F-BE/25)
auto p1A = ((2 / 5.f) * C - (4 / 25.f) * B * B);
auto p1B = ((3 / 5.f) * D - (3 / 25.f) * B * C);
auto p1C = ((4 / 5.f) * E - (2 / 25.f) * B * D);
auto p1D = F - B * E / 25.f;
// auto q1A = 1 / 5.f;
// auto q1B = B / 25.f;
// x/5 + B/25 = 0
// x = -B/5
auto q_root = -B/5.f;
double p_roots[3];
int num_sol = solve_cubic(p1A, p1B, p1C, p1D, p_roots);
float intervals[4];
if (q_root >= 0 && q_root <= 1) {
intervals[0] = q_root;
}
for (int j = 0; j < num_sol; j++) {
intervals[j + 1] = p_roots[j];
}
auto num_intervals = 1 + num_sol;
// sort intervals
for (int j = 1; j < num_intervals; j++) {
for (int k = j; k > 0 && intervals[k - 1] > intervals[k]; k--) {
auto tmp = intervals[k];
intervals[k] = intervals[k - 1];
intervals[k - 1] = tmp;
}
}
auto eval_polynomial = [&] (double t) {
return t*t*t*t*t+
B*t*t*t*t+
C*t*t*t+
D*t*t+
E*t+
F;
};
auto eval_polynomial_deriv = [&] (double t) {
return 5*t*t*t*t+
4*B*t*t*t+
3*C*t*t+
2*D*t+
E;
};
auto lower_bound = 0.f;
for (int j = 0; j < num_intervals + 1; j++) {
if (j < num_intervals && intervals[j] < 0.f) {
continue;
}
auto upper_bound = j < num_intervals ?
min(intervals[j], 1.f) : 1.f;
auto lb = lower_bound;
auto ub = upper_bound;
auto lb_eval = eval_polynomial(lb);
auto ub_eval = eval_polynomial(ub);
if (lb_eval * ub_eval > 0) {
// Doesn't have root
continue;
}
if (lb_eval > ub_eval) {
swap_(lb, ub);
}
auto t = 0.5f * (lb + ub);
for (int it = 0; it < 20; it++) {
if (!(t >= lb && t <= ub)) {
t = 0.5f * (lb + ub);
}
auto value = eval_polynomial(t);
if (fabs(value) < 1e-5f || it == 19) {
break;
}
// The derivative may not be entirely accurate,
// but the bisection is going to handle this
if (value > 0.f) {
ub = t;
} else {
lb = t;
}
auto derivative = eval_polynomial_deriv(t);
t -= value / derivative;
}
auto tt = 1 - t;
auto r = (tt*tt*tt)*r0 + (3*tt*tt*t)*r1 + (3*tt*t*t)*r2 + (t*t*t)*r3;
if (distance_squared(eval(t), pt) < r * r) {
return true;
}
if (upper_bound >= 1.f) {
break;
}
lower_bound = upper_bound;
}
} else {
assert(false);
}
} else {
assert(node.child0 >= 0 && node.child1 >= 0);
const AABB &b0 = bvh_nodes[node.child0].box;
if (within_distance(b0, pt, bvh_nodes[node.child0].max_radius)) {
bvh_stack[stack_size++] = node.child0;
}
const AABB &b1 = bvh_nodes[node.child1].box;
if (within_distance(b1, pt, bvh_nodes[node.child1].max_radius)) {
bvh_stack[stack_size++] = node.child1;
}
assert(stack_size <= max_bvh_size);
}
}
return false;
}
DEVICE
inline
int within_distance(const Rect &rect, const Vector2f &pt, float r) {
auto test = [&](const Vector2f &p0, const Vector2f &p1) {
// project pt to line
auto t = dot(pt - p0, p1 - p0) / dot(p1 - p0, p1 - p0);
if (t < 0) {
if (distance_squared(p0, pt) < r * r) {
return true;
}
} else if (t > 1) {
if (distance_squared(p1, pt) < r * r) {
return true;
}
} else {
if (distance_squared(p0 + t * (p1 - p0), pt) < r * r) {
return true;
}
}
return false;
};
auto left_top = rect.p_min;
auto right_top = Vector2f{rect.p_max.x, rect.p_min.y};
auto left_bottom = Vector2f{rect.p_min.x, rect.p_max.y};
auto right_bottom = rect.p_max;
// left
if (test(left_top, left_bottom)) {
return true;
}
// top
if (test(left_top, right_top)) {
return true;
}
// right
if (test(right_top, right_bottom)) {
return true;
}
// bottom
if (test(left_bottom, right_bottom)) {
return true;
}
return false;
}
DEVICE
inline
bool within_distance(const Shape &shape, const BVHNode *bvh_nodes, const Vector2f &pt, float r) {
switch (shape.type) {
case ShapeType::Circle:
return within_distance(*(const Circle *)shape.ptr, pt, r);
case ShapeType::Ellipse:
// https://www.geometrictools.com/Documentation/DistancePointEllipseEllipsoid.pdf
assert(false);
return false;
case ShapeType::Path:
return within_distance(*(const Path *)shape.ptr, bvh_nodes, pt, r);
case ShapeType::Rect:
return within_distance(*(const Rect *)shape.ptr, pt, r);
}
assert(false);
return false;
}
DEVICE
inline
bool within_distance(const SceneData &scene,
int shape_group_id,
const Vector2f &pt) {
const ShapeGroup &shape_group = scene.shape_groups[shape_group_id];
// pt is in canvas space, transform it to shape's local space
auto local_pt = xform_pt(shape_group.canvas_to_shape, pt);
constexpr auto max_bvh_stack_size = 64;
int bvh_stack[max_bvh_stack_size];
auto stack_size = 0;
bvh_stack[stack_size++] = 2 * shape_group.num_shapes - 2;
const auto &bvh_nodes = scene.shape_groups_bvh_nodes[shape_group_id];
while (stack_size > 0) {
const BVHNode &node = bvh_nodes[bvh_stack[--stack_size]];
if (node.child1 < 0) {
// leaf
auto shape_id = node.child0;
const auto &shape = scene.shapes[shape_id];
if (within_distance(shape, scene.path_bvhs[shape_id],
local_pt, shape.stroke_width)) {
return true;
}
} else {
assert(node.child0 >= 0 && node.child1 >= 0);
const AABB &b0 = bvh_nodes[node.child0].box;
if (inside(b0, local_pt, bvh_nodes[node.child0].max_radius)) {
bvh_stack[stack_size++] = node.child0;
}
const AABB &b1 = bvh_nodes[node.child1].box;
if (inside(b1, local_pt, bvh_nodes[node.child1].max_radius)) {
bvh_stack[stack_size++] = node.child1;
}
assert(stack_size <= max_bvh_stack_size);
}
}
return false;
}
DEVICE
inline
bool within_distance(const SceneData &scene,
int shape_group_id,
const Vector2f &pt,
EdgeQuery *edge_query) {
if (edge_query == nullptr || shape_group_id != edge_query->shape_group_id) {
// Specialized version
return within_distance(scene, shape_group_id, pt);
}
const ShapeGroup &shape_group = scene.shape_groups[shape_group_id];
// pt is in canvas space, transform it to shape's local space
auto local_pt = xform_pt(shape_group.canvas_to_shape, pt);
constexpr auto max_bvh_stack_size = 64;
int bvh_stack[max_bvh_stack_size];
auto stack_size = 0;
bvh_stack[stack_size++] = 2 * shape_group.num_shapes - 2;
const auto &bvh_nodes = scene.shape_groups_bvh_nodes[shape_group_id];
auto ret = false;
while (stack_size > 0) {
const BVHNode &node = bvh_nodes[bvh_stack[--stack_size]];
if (node.child1 < 0) {
// leaf
auto shape_id = node.child0;
const auto &shape = scene.shapes[shape_id];
if (within_distance(shape, scene.path_bvhs[shape_id],
local_pt, shape.stroke_width)) {
ret = true;
if (shape_id == edge_query->shape_id) {
edge_query->hit = true;
}
}
} else {
assert(node.child0 >= 0 && node.child1 >= 0);
const AABB &b0 = bvh_nodes[node.child0].box;
if (inside(b0, local_pt, bvh_nodes[node.child0].max_radius)) {
bvh_stack[stack_size++] = node.child0;
}
const AABB &b1 = bvh_nodes[node.child1].box;
if (inside(b1, local_pt, bvh_nodes[node.child1].max_radius)) {
bvh_stack[stack_size++] = node.child1;
}
assert(stack_size <= max_bvh_stack_size);
}
}
return ret;
}
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