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Update index.html
Browse files- index.html +362 -18
index.html
CHANGED
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@@ -1,19 +1,363 @@
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<html>
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| 1 |
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Zombie Survival</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #333;
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font-family: Arial, sans-serif;
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cursor: crosshair;
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}
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#score {
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position: fixed;
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top: 20px;
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left: 20px;
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color: #fff;
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font-size: 24px;
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z-index: 100;
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}
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#health {
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position: fixed;
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top: 20px;
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right: 20px;
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color: #f00;
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font-size: 24px;
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z-index: 100;
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}
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#startScreen {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.8);
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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z-index: 1000;
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}
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#startButton {
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padding: 15px 40px;
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font-size: 24px;
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background: #4CAF50;
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color: white;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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transition: transform 0.2s;
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}
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#startButton:hover {
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transform: scale(1.1);
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}
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#gameTitle {
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color: #fff;
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font-size: 48px;
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margin-bottom: 30px;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
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}
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#gameOver {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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color: #f00;
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font-size: 48px;
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display: none;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
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z-index: 100;
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}
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.bullet {
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position: absolute;
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width: 8px;
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height: 8px;
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background: #ffd700;
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border-radius: 50%;
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z-index: 50;
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box-shadow: 0 0 10px #ffd700;
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}
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#player {
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position: absolute;
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width: 40px;
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| 94 |
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height: 40px;
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| 95 |
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background: #0f0;
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| 96 |
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border-radius: 50%;
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| 97 |
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transform-origin: center;
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| 98 |
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z-index: 90;
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| 99 |
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box-shadow: 0 0 20px rgba(0, 255, 0, 0.5);
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| 100 |
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}
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| 102 |
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#playerGun {
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position: absolute;
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width: 20px;
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height: 8px;
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background: #666;
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top: 50%;
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right: -15px;
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transform: translateY(-50%);
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}
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.zombie {
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position: absolute;
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width: 40px;
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height: 40px;
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background: #8B0000;
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border-radius: 50%;
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z-index: 80;
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}
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.explosion {
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position: absolute;
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| 123 |
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width: 40px;
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| 124 |
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height: 40px;
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border-radius: 50%;
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animation: explode 0.5s ease-out forwards;
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z-index: 85;
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| 128 |
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}
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| 129 |
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@keyframes explode {
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0% {
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| 132 |
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transform: scale(1);
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| 133 |
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background: #ff4500;
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| 134 |
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opacity: 1;
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}
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100% {
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transform: scale(2);
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| 138 |
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background: #ff0000;
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| 139 |
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opacity: 0;
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}
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}
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| 142 |
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| 143 |
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.muzzleFlash {
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position: absolute;
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| 145 |
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width: 20px;
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| 146 |
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height: 20px;
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| 147 |
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background: #ffd700;
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| 148 |
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border-radius: 50%;
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| 149 |
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opacity: 0;
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animation: flash 0.1s ease-out;
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}
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@keyframes flash {
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0% { opacity: 1; transform: scale(1); }
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| 155 |
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100% { opacity: 0; transform: scale(2); }
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}
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| 157 |
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</style>
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| 158 |
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</head>
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| 159 |
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<body>
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| 160 |
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<div id="startScreen">
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| 161 |
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<h1 id="gameTitle">ZOMBIE SURVIVAL</h1>
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| 162 |
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<button id="startButton">START GAME</button>
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| 163 |
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</div>
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| 164 |
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<div id="score">Score: 0</div>
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| 166 |
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<div id="health">Health: 100</div>
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| 167 |
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<div id="gameOver">GAME OVER</div>
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| 168 |
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<div id="player">
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| 169 |
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<div id="playerGun"></div>
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| 170 |
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</div>
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| 171 |
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| 172 |
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<script>
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| 173 |
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const startScreen = document.getElementById('startScreen');
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| 174 |
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const startButton = document.getElementById('startButton');
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| 175 |
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const player = document.getElementById('player');
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| 176 |
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const scoreElement = document.getElementById('score');
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| 177 |
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const healthElement = document.getElementById('health');
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| 178 |
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const gameOverElement = document.getElementById('gameOver');
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| 179 |
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| 180 |
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let score = 0;
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| 181 |
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let health = 100;
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| 182 |
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let zombies = [];
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| 183 |
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let bullets = [];
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| 184 |
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let gameRunning = false;
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| 185 |
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let mouseX = 0;
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| 186 |
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let mouseY = 0;
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| 187 |
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let playerX = window.innerWidth / 2;
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| 188 |
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let playerY = window.innerHeight / 2;
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| 189 |
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let zombieSpawnInterval;
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| 190 |
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| 191 |
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function startGame() {
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| 192 |
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startScreen.style.display = 'none';
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| 193 |
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gameRunning = true;
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| 194 |
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score = 0;
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| 195 |
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health = 100;
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| 196 |
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scoreElement.textContent = `Score: ${score}`;
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| 197 |
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healthElement.textContent = `Health: ${health}`;
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| 198 |
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gameOverElement.style.display = 'none';
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| 199 |
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| 200 |
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zombies.forEach(zombie => zombie.element.remove());
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| 201 |
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zombies = [];
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| 202 |
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bullets.forEach(bullet => bullet.element.remove());
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| 203 |
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bullets = [];
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| 204 |
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| 205 |
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playerX = window.innerWidth / 2;
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| 206 |
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playerY = window.innerHeight / 2;
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| 207 |
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updatePlayer();
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| 208 |
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| 209 |
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zombieSpawnInterval = setInterval(createZombie, 1000);
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| 210 |
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requestAnimationFrame(gameLoop);
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| 211 |
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}
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| 212 |
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| 213 |
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function updatePlayer() {
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| 214 |
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player.style.left = `${playerX - 20}px`;
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| 215 |
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player.style.top = `${playerY - 20}px`;
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| 216 |
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| 217 |
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const angle = Math.atan2(mouseY - playerY, mouseX - playerX);
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| 218 |
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player.style.transform = `rotate(${angle}rad)`;
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| 219 |
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}
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| 220 |
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| 221 |
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function createZombie() {
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| 222 |
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if (!gameRunning) return;
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| 223 |
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| 224 |
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const zombie = document.createElement('div');
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| 225 |
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zombie.className = 'zombie';
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| 226 |
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| 227 |
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const side = Math.floor(Math.random() * 4);
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| 228 |
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let x, y;
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| 229 |
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| 230 |
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switch(side) {
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| 231 |
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case 0: x = Math.random() * window.innerWidth; y = -40; break;
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| 232 |
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case 1: x = window.innerWidth + 40; y = Math.random() * window.innerHeight; break;
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| 233 |
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case 2: x = Math.random() * window.innerWidth; y = window.innerHeight + 40; break;
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| 234 |
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case 3: x = -40; y = Math.random() * window.innerHeight; break;
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| 235 |
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}
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| 236 |
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| 237 |
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document.body.appendChild(zombie);
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| 238 |
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zombies.push({
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| 239 |
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element: zombie,
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| 240 |
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x: x,
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| 241 |
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y: y,
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| 242 |
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speed: 2 + Math.random()
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| 243 |
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});
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| 244 |
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}
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| 245 |
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| 246 |
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function createMuzzleFlash() {
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| 247 |
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const flash = document.createElement('div');
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| 248 |
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flash.className = 'muzzleFlash';
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| 249 |
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const angle = Math.atan2(mouseY - playerY, mouseX - playerX);
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| 250 |
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const distance = 30;
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| 251 |
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const flashX = playerX + Math.cos(angle) * distance;
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| 252 |
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const flashY = playerY + Math.sin(angle) * distance;
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| 253 |
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| 254 |
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flash.style.left = `${flashX - 10}px`;
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| 255 |
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flash.style.top = `${flashY - 10}px`;
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| 256 |
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document.body.appendChild(flash);
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| 257 |
+
|
| 258 |
+
setTimeout(() => flash.remove(), 100);
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
function shoot(e) {
|
| 262 |
+
if (!gameRunning || e.button !== 0) return;
|
| 263 |
+
|
| 264 |
+
const bullet = document.createElement('div');
|
| 265 |
+
bullet.className = 'bullet';
|
| 266 |
+
|
| 267 |
+
const angle = Math.atan2(mouseY - playerY, mouseX - playerX);
|
| 268 |
+
const velocity = {
|
| 269 |
+
x: Math.cos(angle) * 15,
|
| 270 |
+
y: Math.sin(angle) * 15
|
| 271 |
+
};
|
| 272 |
+
|
| 273 |
+
createMuzzleFlash();
|
| 274 |
+
|
| 275 |
+
document.body.appendChild(bullet);
|
| 276 |
+
bullets.push({
|
| 277 |
+
element: bullet,
|
| 278 |
+
x: playerX,
|
| 279 |
+
y: playerY,
|
| 280 |
+
velocity: velocity
|
| 281 |
+
});
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
function createExplosion(x, y) {
|
| 285 |
+
const explosion = document.createElement('div');
|
| 286 |
+
explosion.className = 'explosion';
|
| 287 |
+
explosion.style.left = `${x - 20}px`;
|
| 288 |
+
explosion.style.top = `${y - 20}px`;
|
| 289 |
+
document.body.appendChild(explosion);
|
| 290 |
+
|
| 291 |
+
setTimeout(() => explosion.remove(), 500);
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
function gameLoop() {
|
| 295 |
+
if (!gameRunning) return;
|
| 296 |
+
|
| 297 |
+
bullets.forEach((bullet, bulletIndex) => {
|
| 298 |
+
bullet.x += bullet.velocity.x;
|
| 299 |
+
bullet.y += bullet.velocity.y;
|
| 300 |
+
bullet.element.style.left = `${bullet.x - 4}px`;
|
| 301 |
+
bullet.element.style.top = `${bullet.y - 4}px`;
|
| 302 |
+
|
| 303 |
+
if (bullet.x < 0 || bullet.x > window.innerWidth ||
|
| 304 |
+
bullet.y < 0 || bullet.y > window.innerHeight) {
|
| 305 |
+
bullet.element.remove();
|
| 306 |
+
bullets.splice(bulletIndex, 1);
|
| 307 |
+
}
|
| 308 |
+
});
|
| 309 |
+
|
| 310 |
+
zombies.forEach((zombie, zombieIndex) => {
|
| 311 |
+
const angle = Math.atan2(playerY - zombie.y, playerX - zombie.x);
|
| 312 |
+
zombie.x += Math.cos(angle) * zombie.speed;
|
| 313 |
+
zombie.y += Math.sin(angle) * zombie.speed;
|
| 314 |
+
zombie.element.style.left = `${zombie.x - 20}px`;
|
| 315 |
+
zombie.element.style.top = `${zombie.y - 20}px`;
|
| 316 |
+
|
| 317 |
+
const distToPlayer = Math.hypot(playerX - zombie.x, playerY - zombie.y);
|
| 318 |
+
if (distToPlayer < 40) {
|
| 319 |
+
health -= 1;
|
| 320 |
+
healthElement.textContent = `Health: ${health}`;
|
| 321 |
+
if (health <= 0) gameOver();
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
bullets.forEach((bullet, bulletIndex) => {
|
| 325 |
+
const distToBullet = Math.hypot(bullet.x - zombie.x, bullet.y - zombie.y);
|
| 326 |
+
if (distToBullet < 30) {
|
| 327 |
+
createExplosion(zombie.x, zombie.y);
|
| 328 |
+
zombie.element.remove();
|
| 329 |
+
bullet.element.remove();
|
| 330 |
+
zombies.splice(zombieIndex, 1);
|
| 331 |
+
bullets.splice(bulletIndex, 1);
|
| 332 |
+
score += 10;
|
| 333 |
+
scoreElement.textContent = `Score: ${score}`;
|
| 334 |
+
}
|
| 335 |
+
});
|
| 336 |
+
});
|
| 337 |
+
|
| 338 |
+
requestAnimationFrame(gameLoop);
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
function gameOver() {
|
| 342 |
+
gameRunning = false;
|
| 343 |
+
gameOverElement.style.display = 'block';
|
| 344 |
+
clearInterval(zombieSpawnInterval);
|
| 345 |
+
setTimeout(() => {
|
| 346 |
+
startScreen.style.display = 'flex';
|
| 347 |
+
}, 2000);
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
document.addEventListener('mousemove', (e) => {
|
| 351 |
+
mouseX = e.clientX;
|
| 352 |
+
mouseY = e.clientY;
|
| 353 |
+
if (gameRunning) updatePlayer();
|
| 354 |
+
});
|
| 355 |
+
|
| 356 |
+
document.addEventListener('mousedown', shoot);
|
| 357 |
+
startButton.addEventListener('click', startGame);
|
| 358 |
+
|
| 359 |
+
// Initial setup
|
| 360 |
+
updatePlayer();
|
| 361 |
+
</script>
|
| 362 |
+
</body>
|
| 363 |
+
</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
|