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export type VideoStatus =
| 'pending'
| 'abort' // this is an order (the video might still being processed by a task)
| 'delete' // this is an order (the video might still being processed by a task)
| 'pause' // this is an order (the video might still being processed by a task)
| 'completed'
| 'unknown'
export type VideoTransition =
| 'dissolve'
| 'bookflip'
| 'bounce'
| 'bowtiehorizontal'
| 'bowtievertical'
| 'bowtiewithparameter'
| 'butterflywavescrawler'
| 'circlecrop'
| 'colourdistance'
| 'crazyparametricfun'
| 'crosszoom'
| 'directional'
| 'directionalscaled'
| 'doomscreentransition'
| 'dreamy'
| 'dreamyzoom'
| 'edgetransition'
| 'filmburn'
| 'filmburnglitchdisplace'
| 'glitchmemories'
| 'gridflip'
| 'horizontalclose'
| 'horizontalopen'
| 'invertedpagecurl'
| 'leftright'
| 'linearblur'
| 'mosaic'
| 'overexposure'
| 'polkadotscurtain'
| 'radial'
| 'rectangle'
| 'rectanglecrop'
| 'rolls'
| 'rotatescalevanish'
| 'simplezoom'
| 'simplezoomout'
| 'slides'
| 'staticfade'
| 'stereoviewer'
| 'swirl'
| 'tvstatic'
| 'topbottom'
| 'verticalclose'
| 'verticalopen'
| 'waterdrop'
| 'waterdropzoomincircles'
| 'zoomleftwipe'
| 'zoomrigthwipe'
| 'angular'
| 'burn'
| 'cannabisleaf'
| 'circle'
| 'circleopen'
| 'colorphase'
| 'coordfromin'
| 'crosshatch'
| 'crosswarp'
| 'cube'
| 'directionaleasing'
| 'directionalwarp'
| 'directionalwipe'
| 'displacement'
| 'doorway'
| 'fade'
| 'fadecolor'
| 'fadegrayscale'
| 'flyeye'
| 'heart'
| 'hexagonalize'
| 'kaleidoscope'
| 'luma'
| 'luminance_melt'
| 'morph'
| 'mosaic_transition'
| 'multiply_blend'
| 'perlin'
| 'pinwheel'
| 'pixelize'
| 'polar_function'
| 'powerkaleido'
| 'randomnoisex'
| 'randomsquares'
| 'ripple'
| 'rotatetransition'
| 'rotate_scale_fade'
| 'scalein'
| 'squareswire'
| 'squeeze'
| 'static_wipe'
| 'swap'
| 'tangentmotionblur'
| 'undulatingburnout'
| 'wind'
| 'windowblinds'
| 'windowslice'
| 'wipedown'
| 'wipeleft'
| 'wiperight'
| 'wipeup'
| 'x_axistranslation'
export type VideoShotMeta = {
shotPrompt: string
// inputVideo?: string
// background, weather, lights, time of the day, etc
environmentPrompt: string
// camera parameters, angle, type of shot etc
photographyPrompt: string
// dynamic elements of the scene, movement etc
actionPrompt: string
// describe the background audio (crowd, birds, wind, sea etc..)
backgroundAudioPrompt: string
// describe the foreground audio (cars revving, footsteps, objects breaking, explosion etc)
foregroundAudioPrompt: string
// describe the main actor visible in the shot (optional)
actorPrompt: string
// describe the main actor voice (man, woman, old, young, amused, annoyed.. etc)
actorVoicePrompt: string
// describe the main actor dialogue line
actorDialoguePrompt: string
seed: number
noise: boolean // add movie noise
noiseAmount: number // noise strength (default is 2, and 10 is very visible)
durationMs: number // in milliseconds
steps: number
fps: number // 8, 12, 24, 30, 60
resolution: string // {width}x{height} (256, 512, 576, 720, 1080)
introTransition: VideoTransition
introDurationMs: number // in milliseconds
}
export type VideoShotData = {
// must be unique
id: string
sequenceId: string
ownerId: string
fileName: string
// used to check compatibility
version: number
// for internal use
hasGeneratedPreview: boolean
hasGeneratedVideo: boolean
hasUpscaledVideo: boolean
hasGeneratedBackgroundAudio: boolean
hasGeneratedForegroundAudio: boolean
hasGeneratedActor: boolean
hasInterpolatedVideo: boolean
hasAddedAudio: boolean
hasPostProcessedVideo: boolean
nbCompletedSteps: number
nbTotalSteps: number
progressPercent: number
createdAt: string
completedAt: string
completed: boolean
error: string
}
export type VideoShot = VideoShotMeta & VideoShotData
export type VideoSequenceMeta = {
// describe the whole movie
videoPrompt: string
// describe the background audio (crowd, birds, wind, sea etc..)
backgroundAudioPrompt: string
// describe the foreground audio (cars revving, footsteps, objects breaking, explosion etc)
foregroundAudioPrompt: string
// describe the main actor visible in the shot (optional)
actorPrompt: string
// describe the main actor voice (man, woman, old, young, amused, annoyed.. etc)
actorVoicePrompt: string
// describe the main actor dialogue line
actorDialoguePrompt: string
seed: number
noise: boolean // add movie noise
noiseAmount: number // noise strength (default is 2, and 10 is very visible)
steps: number // between 10 and 50
fps: number // 8, 12, 24, 30, 60
resolution: string // 256, 512, 576, 720, 1080
outroTransition: VideoTransition
outroDurationMs: number
}
export type VideoSequenceData = {
// must be unique
id: string
ownerId: string
fileName: string
// used to check compatibility
version: number
status: VideoStatus
hasGeneratedSpecs: boolean
hasAssembledVideo: boolean
nbCompletedShots: number
progressPercent: number
createdAt: string
completedAt: string
completed: boolean
error: string
}
export type VideoSequence = VideoSequenceMeta & VideoSequenceData
export type VideoStatusRequest = {
status: VideoStatus
}
export type GenericAPIResponse = {
success?: boolean
error?: string
}
export type VideoAPIRequest = Partial<{
prompt: string
sequence: Partial<VideoSequenceMeta>
shots: Array<Partial<VideoShotMeta>>
}>
export type Video = VideoSequence & {
shots: VideoShot[]
}
export type ProjectionMode = 'cartesian' | 'spherical'
export type CacheMode = "use" | "renew" | "ignore"
export type RenderRequest = {
prompt: string
// unused for now
negativePrompt: string
// whether to use video segmentation
// disabled (default)
// firstframe: we only analyze the first frame
// allframes: we analyze all the frames
segmentation: 'disabled' | 'firstframe' | 'allframes'
// segmentation will only be executed if we have a non-empty list of actionnables
// actionnables are names of things like "chest", "key", "tree", "chair" etc
actionnables: string[]
// note: this is the number of frames for Zeroscope,
// which is currently configured to only output 3 seconds, so:
// nbFrames=8 -> 1 sec
// nbFrames=16 -> 2 sec
// nbFrames=24 -> 3 sec
nbFrames: number // min: 8, max: 24
nbSteps: number // min: 1, max: 50
seed: number
width: number
height: number
// upscaling factor
// 0: no upscaling
// 1: no upscaling
// 2: 2x larger
// 3: 3x larger
// 4x: 4x larger, up to 4096x4096 (warning: a PNG of this size can be 50 Mb!)
upscalingFactor: number
projection: ProjectionMode
cache: CacheMode
wait: boolean // wait until the job is completed
analyze: boolean // analyze the image to generate a caption (optional)
}
export type ImageAnalysisRequest = {
image: string // in base64
prompt: string
}
export type ImageAnalysisResponse = {
result: string
error?: string
}
export type SoundAnalysisRequest = {
sound: string // in base64
prompt: string
}
export type SoundAnalysisResponse = {
result: string
error?: string
}
export type ImageSegmentationRequest = {
image: string // in base64
keywords: string[]
}
export type ImageSegment = {
id: number
box: number[]
color: number[]
label: string
score: number
}
export type RenderedSceneStatus = 'pending' | 'completed' | 'error'
export type RenderedScene = {
renderId: string
status: RenderedSceneStatus
assetUrl: string
alt: string
error: string
maskUrl: string
segments: ImageSegment[]
}
export type RenderCache = {
id: string
hash: string
scene: RenderedScene
}
// note: for video generation we are always going to have slow jobs,
// because we need multiple seconds, minutes, hours.. of video + audio
// but for rendering we aim at shorter delays, less than 45 seconds
// so the goal of rendering "jobs" is mostly to give the illusion that
// things go faster, by already providing some things like the background image,
// before we send
export type RenderingJob = {
scene: RenderRequest
result: RenderedScene
status: 'pending' | 'completed' | 'error'
}
// vendor-specific types
export type HotshotImageInferenceSize =
| '320x768'
| '384x672'
| '416x608'
| '512x512'
| '608x416'
| '672x384'
| '768x320'
| '1024x1024' // custom ratio - this isn't supported / supposed to work properly
| '1024x512' // custom panoramic ratio - this isn't supported / supposed to work properly
| '1024x576' // movie ratio (16:9) this isn't supported / supposed to work properly
| '576x1024' // tiktok ratio (9:16) this isn't supported / supposed to work properly
|