Spaces:
Runtime error
Runtime error
Add godot.
Browse files
godot.gd
ADDED
|
@@ -0,0 +1,51 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends EditorScript
|
| 3 |
+
|
| 4 |
+
var data:Dictionary = { "bathroom1": [8.52112676056338, 8.52112676056338, 6.408450704225352, 8.52112676056338, 6.408450704225352, 6.408450704225352, 8.52112676056338, 6.408450704225352], "bedroom1": [9.507042253521128, 5.422535211267606, 6.408450704225352, 5.422535211267606, 6.408450704225352, 3.3098591549295775, 9.507042253521128, 3.3098591549295775], "living_room": [14.71830985915493, 10.563380281690142, 10.563380281690142, 10.563380281690142, 10.563380281690142, 7.464788732394367, 14.71830985915493, 7.464788732394367], "kitchen": [9.507042253521128, 12.605633802816902, 4.366197183098592, 12.605633802816902, 4.366197183098592, 10.563380281690142, 9.507042253521128, 10.563380281690142], "bedroom2": [13.661971830985916, 7.464788732394367, 10.563380281690142, 7.464788732394367, 10.563380281690142, 6.408450704225352, 9.507042253521128, 6.408450704225352, 9.507042253521128, 4.366197183098592, 13.661971830985916, 4.366197183098592], "bedroom3": [12.605633802816902, 14.71830985915493, 9.507042253521128, 14.71830985915493, 9.507042253521128, 11.619718309859156, 10.563380281690142, 11.619718309859156, 10.563380281690142, 10.563380281690142, 12.605633802816902, 10.563380281690142], "bathroom2": [9.507042253521128, 10.563380281690142, 6.408450704225352, 10.563380281690142, 6.408450704225352, 8.52112676056338, 9.507042253521128, 8.52112676056338], "bedroom4": [5.422535211267606, 9.507042253521128, 3.3098591549295775, 9.507042253521128, 3.3098591549295775, 5.422535211267606, 5.422535211267606, 5.422535211267606], "corridor": [9.507042253521128, 11.619718309859156, 9.507042253521128, 8.52112676056338, 8.52112676056338, 8.52112676056338, 8.52112676056338, 6.408450704225352, 6.408450704225352, 6.408450704225352, 6.408450704225352, 9.507042253521128, 5.422535211267606, 9.507042253521128, 5.422535211267606, 5.422535211267606, 9.507042253521128, 5.422535211267606, 9.507042253521128, 6.408450704225352, 10.563380281690142, 6.408450704225352, 10.563380281690142, 11.619718309859156]}
|
| 5 |
+
|
| 6 |
+
func create_room(name: String, coords: Array, parent: Node, root: Node) -> void:
|
| 7 |
+
# Create vertices for the room
|
| 8 |
+
var verts = PackedVector2Array()
|
| 9 |
+
for i in range(0, coords.size(), 2):
|
| 10 |
+
verts.append(Vector2(coords[i], coords[i+1]))
|
| 11 |
+
|
| 12 |
+
# Create a new CSGPolygon3D with given name
|
| 13 |
+
var polygon = CSGPolygon3D.new()
|
| 14 |
+
polygon.polygon = verts
|
| 15 |
+
polygon.name = name
|
| 16 |
+
polygon.mode = CSGPolygon3D.MODE_DEPTH
|
| 17 |
+
polygon.depth = 3.0 # Set the depth of the room
|
| 18 |
+
|
| 19 |
+
# Create a smaller CSGPolygon3D for the inside cutout
|
| 20 |
+
var inner_polygon = CSGPolygon3D.new()
|
| 21 |
+
inner_polygon.name = name + "_inner"
|
| 22 |
+
inner_polygon.operation = CSGCombiner3D.OPERATION_SUBTRACTION
|
| 23 |
+
inner_polygon.polygon = verts
|
| 24 |
+
inner_polygon.mode = CSGPolygon3D.MODE_DEPTH
|
| 25 |
+
inner_polygon.depth = 2.9 # Set the depth of the cutout
|
| 26 |
+
inner_polygon.scale = Vector3(0.9, 0.9, 1.0) # Scale down to create a cutout
|
| 27 |
+
|
| 28 |
+
parent.add_child(polygon, true)
|
| 29 |
+
polygon.owner = root
|
| 30 |
+
polygon.add_child(inner_polygon, true)
|
| 31 |
+
inner_polygon.owner = root
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
func _run():
|
| 35 |
+
var root = get_scene()
|
| 36 |
+
var csg_combiner: CSGCombiner3D = CSGCombiner3D.new()
|
| 37 |
+
csg_combiner.name = "CSGCombiner3D"
|
| 38 |
+
root.add_child(csg_combiner, true)
|
| 39 |
+
csg_combiner.owner = root
|
| 40 |
+
|
| 41 |
+
# Create rooms from the data
|
| 42 |
+
for room_name in data.keys():
|
| 43 |
+
create_room(room_name, data[room_name], csg_combiner, root)
|
| 44 |
+
|
| 45 |
+
csg_combiner.owner = root
|
| 46 |
+
|
| 47 |
+
# Create rooms from the data
|
| 48 |
+
for room_name in data.keys():
|
| 49 |
+
create_room(room_name, data[room_name], csg_combiner, root)
|
| 50 |
+
|
| 51 |
+
csg_combiner.rotate_x(deg_to_rad(-90))
|