The Longest Journey is a cross between a traditional point-and-click adventure game and a computer-animated novel. Story, character and environment are much more important than you'd expect, and it's here that most of the innovation is to be found - the puzzles are quite old-fashioned and occasionally a bit silly, and the technology doesn't push any envelopes.<br /><br />Ragnar Tornquist's script, though, is hugely ambitious, and mostly successful; it has a superb premise - essentially a pair of worlds, one futuristic, the other a place of post-Tolkeinish fantasy, and with a heroine (April Ryan) who finds herself shifting, at first unwillingly, between the two. There are some problems - a few too many genre clichés, and the script is needlessly verbose in places where less would have been more. Most of the vocal performances are excellent, however, especially from the lead characters, and visually the design, especially of the environments through which April moves, is superbly evocative. This gives TLJ a narrative range and emotional resonance that's very rarely found in games - if you have the patience to operate at its meditative pace. Even if there'll never be a mass market for this kind of thing, I hope it is another step along the way to the development of the computer game as a genuine art form.