// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. #include "torch_common.inl" #include "torch_types.h" #include //------------------------------------------------------------------------ // Op prototypes. std::tuple rasterize_fwd_gl(RasterizeGLStateWrapper& stateWrapper, torch::Tensor pos, torch::Tensor tri, std::tuple resolution, torch::Tensor ranges, int peeling_idx); //------------------------------------------------------------------------ PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) { // State classes. pybind11::class_(m, "RasterizeGLStateWrapper").def(pybind11::init()) .def("set_context", &RasterizeGLStateWrapper::setContext) .def("release_context", &RasterizeGLStateWrapper::releaseContext); // Ops. m.def("rasterize_fwd_gl", &rasterize_fwd_gl, "rasterize forward op (opengl)"); } //------------------------------------------------------------------------