freealise commited on
Commit
2d7cbc4
·
verified ·
1 Parent(s): bb2c36c

Update app.py

Browse files
Files changed (1) hide show
  1. app.py +3 -3
app.py CHANGED
@@ -637,7 +637,7 @@ async(c, o, p, d, n, m)=>{
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  mesh.dispose(false, true);
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  }
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  var dome = [];
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- /*for (var j=0; j<o_.length; j++) {
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  o_[j] = parseInt(o_[j]);
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  dome[j] = new BABYLON.PhotoDome("dome"+j, p[o_[j]].image.url,
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  {
@@ -663,7 +663,7 @@ async(c, o, p, d, n, m)=>{
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  BABYLON.Engine.LastCreatedScene.meshes[BABYLON.Engine.LastCreatedScene.meshes.length-1].position.x = coords[o_[j]].lng;
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  BABYLON.Engine.LastCreatedScene.meshes[BABYLON.Engine.LastCreatedScene.meshes.length-1].rotation.y = coords[o_[j]].heading / 180 * Math.PI;
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  BABYLON.Engine.LastCreatedScene.meshes[BABYLON.Engine.LastCreatedScene.meshes.length-1].rotation.z = -coords[o_[j]].pitch / 180 * Math.PI;
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- }*/
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  alert(document.getElementById("output_video").innerHTML);
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  alert(document.getElementById("depth_video").innerHTML);
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@@ -679,7 +679,7 @@ async(c, o, p, d, n, m)=>{
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  }, BABYLON.Engine.LastCreatedScene
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  );
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  var q = BABYLON.Engine.LastCreatedScene.meshes[BABYLON.Engine.LastCreatedScene.meshes.length-2]._children;
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- for (i = 0; i < q.length; i++) {
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  let mesh = q[i];
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  mesh.dispose(false, true);
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  }
 
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  mesh.dispose(false, true);
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  }
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  var dome = [];
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+ for (var j=0; j<o_.length; j++) {
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  o_[j] = parseInt(o_[j]);
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  dome[j] = new BABYLON.PhotoDome("dome"+j, p[o_[j]].image.url,
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  {
 
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  BABYLON.Engine.LastCreatedScene.meshes[BABYLON.Engine.LastCreatedScene.meshes.length-1].position.x = coords[o_[j]].lng;
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  BABYLON.Engine.LastCreatedScene.meshes[BABYLON.Engine.LastCreatedScene.meshes.length-1].rotation.y = coords[o_[j]].heading / 180 * Math.PI;
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  BABYLON.Engine.LastCreatedScene.meshes[BABYLON.Engine.LastCreatedScene.meshes.length-1].rotation.z = -coords[o_[j]].pitch / 180 * Math.PI;
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+ }
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  alert(document.getElementById("output_video").innerHTML);
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  alert(document.getElementById("depth_video").innerHTML);
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  }, BABYLON.Engine.LastCreatedScene
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  );
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  var q = BABYLON.Engine.LastCreatedScene.meshes[BABYLON.Engine.LastCreatedScene.meshes.length-2]._children;
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+ for (i = 0; i < q.length; i++) {
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  let mesh = q[i];
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  mesh.dispose(false, true);
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  }