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Update index.html
Browse files- index.html +508 -19
index.html
CHANGED
@@ -1,19 +1,508 @@
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1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Cyber Neon Tic Tac Toe</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&display=swap');
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:root {
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--neon-pink: #ff2a6d;
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--neon-blue: #05d9e8;
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--neon-purple: #d300c5;
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--neon-green: #00ff9d;
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--dark-bg: #0d0221;
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}
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body {
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font-family: 'Orbitron', sans-serif;
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background-color: var(--dark-bg);
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color: white;
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overflow-x: hidden;
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}
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.neon-text-pink {
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color: var(--neon-pink);
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text-shadow: 0 0 10px var(--neon-pink), 0 0 20px var(--neon-pink);
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}
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.neon-text-blue {
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color: var(--neon-blue);
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text-shadow: 0 0 10px var(--neon-blue), 0 0 20px var(--neon-blue);
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}
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.neon-border {
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border: 2px solid var(--neon-blue);
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box-shadow: 0 0 10px var(--neon-blue), inset 0 0 10px var(--neon-blue);
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}
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.neon-glow {
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animation: glow 2s infinite alternate;
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}
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@keyframes glow {
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from {
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box-shadow: 0 0 5px var(--neon-blue), 0 0 10px var(--neon-blue);
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}
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to {
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box-shadow: 0 0 15px var(--neon-blue), 0 0 30px var(--neon-blue);
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}
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}
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.cell {
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width: 100px;
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height: 100px;
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: 3rem;
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cursor: pointer;
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transition: all 0.3s ease;
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position: relative;
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overflow: hidden;
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}
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.cell:hover {
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background-color: rgba(5, 217, 232, 0.1);
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}
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.cell.x::before, .cell.x::after {
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content: '';
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position: absolute;
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width: 80%;
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height: 8px;
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background-color: var(--neon-pink);
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transform: rotate(45deg);
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box-shadow: 0 0 10px var(--neon-pink), 0 0 20px var(--neon-pink);
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}
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.cell.x::after {
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transform: rotate(-45deg);
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}
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.cell.o::before {
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content: '';
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position: absolute;
|
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width: 60%;
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height: 60%;
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border-radius: 50%;
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border: 8px solid var(--neon-blue);
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box-shadow: 0 0 10px var(--neon-blue), 0 0 20px var(--neon-blue);
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}
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+
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.explosion {
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position: absolute;
|
98 |
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width: 100%;
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height: 100%;
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pointer-events: none;
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z-index: 10;
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}
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+
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.particle {
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position: absolute;
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width: 8px;
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height: 8px;
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border-radius: 50%;
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background-color: var(--neon-green);
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box-shadow: 0 0 5px var(--neon-green), 0 0 10px var(--neon-green);
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}
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.cyber-btn {
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background: linear-gradient(45deg, var(--neon-purple), var(--neon-blue));
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border: none;
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color: white;
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padding: 12px 24px;
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font-family: 'Orbitron', sans-serif;
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font-weight: bold;
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letter-spacing: 2px;
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text-transform: uppercase;
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cursor: pointer;
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transition: all 0.3s ease;
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position: relative;
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overflow: hidden;
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}
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127 |
+
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.cyber-btn:hover {
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transform: translateY(-3px);
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box-shadow: 0 5px 15px rgba(5, 217, 232, 0.4);
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}
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.cyber-btn:active {
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transform: translateY(1px);
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}
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.cyber-btn::before {
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content: '';
|
139 |
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position: absolute;
|
140 |
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top: -10px;
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left: -10px;
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142 |
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right: -10px;
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bottom: -10px;
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144 |
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background: linear-gradient(45deg, var(--neon-purple), var(--neon-blue), var(--neon-green));
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145 |
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z-index: -1;
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146 |
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filter: blur(10px);
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147 |
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opacity: 0;
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148 |
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transition: opacity 0.3s ease;
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}
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+
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.cyber-btn:hover::before {
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opacity: 0.7;
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}
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154 |
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.grid-lines {
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position: absolute;
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157 |
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background-color: rgba(5, 217, 232, 0.3);
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158 |
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}
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159 |
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.grid-line-h {
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width: 100%;
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162 |
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height: 2px;
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}
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164 |
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.grid-line-v {
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width: 2px;
|
167 |
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height: 100%;
|
168 |
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}
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169 |
+
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170 |
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.ai-selection {
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171 |
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display: flex;
|
172 |
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gap: 20px;
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173 |
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margin-top: 20px;
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174 |
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}
|
175 |
+
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176 |
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.ai-option {
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177 |
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padding: 10px 20px;
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178 |
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border: 2px solid var(--neon-blue);
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179 |
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cursor: pointer;
|
180 |
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transition: all 0.3s ease;
|
181 |
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}
|
182 |
+
|
183 |
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.ai-option:hover {
|
184 |
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background-color: rgba(5, 217, 232, 0.2);
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185 |
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}
|
186 |
+
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187 |
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.ai-option.selected {
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188 |
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background-color: var(--neon-blue);
|
189 |
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color: var(--dark-bg);
|
190 |
+
font-weight: bold;
|
191 |
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}
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192 |
+
|
193 |
+
.scanline {
|
194 |
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position: fixed;
|
195 |
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top: 0;
|
196 |
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left: 0;
|
197 |
+
width: 100%;
|
198 |
+
height: 100%;
|
199 |
+
background: linear-gradient(
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200 |
+
to bottom,
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201 |
+
transparent 0%,
|
202 |
+
rgba(13, 2, 33, 0.1) 50%,
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203 |
+
transparent 100%
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204 |
+
);
|
205 |
+
background-size: 100% 8px;
|
206 |
+
pointer-events: none;
|
207 |
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animation: scanline 6s linear infinite;
|
208 |
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z-index: 100;
|
209 |
+
opacity: 0.3;
|
210 |
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}
|
211 |
+
|
212 |
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@keyframes scanline {
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213 |
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0% {
|
214 |
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background-position: 0 0;
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215 |
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}
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216 |
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100% {
|
217 |
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background-position: 0 100vh;
|
218 |
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}
|
219 |
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}
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220 |
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</style>
|
221 |
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</head>
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222 |
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<body class="min-h-screen flex flex-col items-center justify-center p-4 relative">
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223 |
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<div class="scanline"></div>
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224 |
+
|
225 |
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<div class="absolute top-0 left-0 w-full h-full overflow-hidden z-0">
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226 |
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<div class="grid-line-h top-1/3" style="top: 33.33%"></div>
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227 |
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<div class="grid-line-h top-2/3" style="top: 66.66%"></div>
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228 |
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<div class="grid-line-v left-1/3" style="left: 33.33%"></div>
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229 |
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<div class="grid-line-v left-2/3" style="left: 66.66%"></div>
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230 |
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</div>
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231 |
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|
232 |
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<h1 class="text-5xl font-bold mb-8 neon-text-pink">CYBER TAC TOE</h1>
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233 |
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|
234 |
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<div id="game-container" class="relative z-10">
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235 |
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<div id="ai-selection" class="mb-8 text-center">
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236 |
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<h2 class="text-xl neon-text-blue mb-4">SELECT AI OPPONENT</h2>
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237 |
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<div class="ai-selection justify-center">
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238 |
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<div class="ai-option selected" data-difficulty="easy">NOVICE</div>
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239 |
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<div class="ai-option" data-difficulty="medium">ADEPT</div>
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240 |
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<div class="ai-option" data-difficulty="hard">MASTER</div>
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241 |
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</div>
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242 |
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</div>
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|
244 |
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<div id="status" class="text-xl neon-text-blue mb-6 text-center h-8"></div>
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245 |
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246 |
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<div class="grid grid-cols-3 gap-2 neon-border p-2 mb-8 relative">
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247 |
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<div class="cell" data-index="0"></div>
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248 |
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<div class="cell" data-index="1"></div>
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249 |
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<div class="cell" data-index="2"></div>
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250 |
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<div class="cell" data-index="3"></div>
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251 |
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<div class="cell" data-index="4"></div>
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252 |
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<div class="cell" data-index="5"></div>
|
253 |
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<div class="cell" data-index="6"></div>
|
254 |
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<div class="cell" data-index="7"></div>
|
255 |
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<div class="cell" data-index="8"></div>
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256 |
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</div>
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|
258 |
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<div class="flex justify-center">
|
259 |
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<button id="reset-btn" class="cyber-btn neon-glow">NEW GAME</button>
|
260 |
+
</div>
|
261 |
+
</div>
|
262 |
+
|
263 |
+
<div class="mt-8 text-sm neon-text-blue">
|
264 |
+
<p>SYSTEM STATUS: <span class="neon-text-green">OPERATIONAL</span></p>
|
265 |
+
</div>
|
266 |
+
|
267 |
+
<script>
|
268 |
+
document.addEventListener('DOMContentLoaded', () => {
|
269 |
+
const cells = document.querySelectorAll('.cell');
|
270 |
+
const statusDisplay = document.getElementById('status');
|
271 |
+
const resetButton = document.getElementById('reset-btn');
|
272 |
+
const aiOptions = document.querySelectorAll('.ai-option');
|
273 |
+
|
274 |
+
let gameActive = true;
|
275 |
+
let currentPlayer = 'X';
|
276 |
+
let gameState = ['', '', '', '', '', '', '', '', ''];
|
277 |
+
let aiDifficulty = 'easy';
|
278 |
+
|
279 |
+
const winningConditions = [
|
280 |
+
[0, 1, 2], [3, 4, 5], [6, 7, 8], // rows
|
281 |
+
[0, 3, 6], [1, 4, 7], [2, 5, 8], // columns
|
282 |
+
[0, 4, 8], [2, 4, 6] // diagonals
|
283 |
+
];
|
284 |
+
|
285 |
+
// AI difficulty selection
|
286 |
+
aiOptions.forEach(option => {
|
287 |
+
option.addEventListener('click', () => {
|
288 |
+
aiOptions.forEach(opt => opt.classList.remove('selected'));
|
289 |
+
option.classList.add('selected');
|
290 |
+
aiDifficulty = option.dataset.difficulty;
|
291 |
+
resetGame();
|
292 |
+
});
|
293 |
+
});
|
294 |
+
|
295 |
+
// Handle cell click
|
296 |
+
function handleCellClick(e) {
|
297 |
+
const clickedCell = e.target;
|
298 |
+
const clickedCellIndex = parseInt(clickedCell.getAttribute('data-index'));
|
299 |
+
|
300 |
+
if (gameState[clickedCellIndex] !== '' || !gameActive) return;
|
301 |
+
|
302 |
+
handleCellPlayed(clickedCell, clickedCellIndex);
|
303 |
+
handleResultValidation();
|
304 |
+
|
305 |
+
// AI move if game is still active and it's O's turn
|
306 |
+
if (gameActive && currentPlayer === 'O') {
|
307 |
+
setTimeout(() => {
|
308 |
+
makeAIMove();
|
309 |
+
}, 800);
|
310 |
+
}
|
311 |
+
}
|
312 |
+
|
313 |
+
// Handle cell played
|
314 |
+
function handleCellPlayed(clickedCell, clickedCellIndex) {
|
315 |
+
gameState[clickedCellIndex] = currentPlayer;
|
316 |
+
clickedCell.classList.add(currentPlayer.toLowerCase());
|
317 |
+
createExplosion(clickedCell);
|
318 |
+
}
|
319 |
+
|
320 |
+
// Create explosion effect
|
321 |
+
function createExplosion(element) {
|
322 |
+
const explosion = document.createElement('div');
|
323 |
+
explosion.className = 'explosion';
|
324 |
+
element.appendChild(explosion);
|
325 |
+
|
326 |
+
const color = currentPlayer === 'X' ? 'var(--neon-pink)' : 'var(--neon-blue)';
|
327 |
+
|
328 |
+
// Create particles
|
329 |
+
for (let i = 0; i < 20; i++) {
|
330 |
+
const particle = document.createElement('div');
|
331 |
+
particle.className = 'particle';
|
332 |
+
particle.style.backgroundColor = color;
|
333 |
+
particle.style.boxShadow = `0 0 5px ${color}, 0 0 10px ${color}`;
|
334 |
+
|
335 |
+
// Random position
|
336 |
+
const angle = Math.random() * Math.PI * 2;
|
337 |
+
const distance = 10 + Math.random() * 50;
|
338 |
+
const x = 50 + Math.cos(angle) * distance;
|
339 |
+
const y = 50 + Math.sin(angle) * distance;
|
340 |
+
|
341 |
+
particle.style.left = `${x}%`;
|
342 |
+
particle.style.top = `${y}%`;
|
343 |
+
|
344 |
+
// Animation
|
345 |
+
gsap.to(particle, {
|
346 |
+
x: Math.cos(angle) * 100,
|
347 |
+
y: Math.sin(angle) * 100,
|
348 |
+
opacity: 0,
|
349 |
+
duration: 1,
|
350 |
+
ease: 'power2.out',
|
351 |
+
onComplete: () => {
|
352 |
+
particle.remove();
|
353 |
+
}
|
354 |
+
});
|
355 |
+
|
356 |
+
explosion.appendChild(particle);
|
357 |
+
}
|
358 |
+
|
359 |
+
// Remove explosion after animation
|
360 |
+
setTimeout(() => {
|
361 |
+
explosion.remove();
|
362 |
+
}, 1000);
|
363 |
+
}
|
364 |
+
|
365 |
+
// Validate game result
|
366 |
+
function handleResultValidation() {
|
367 |
+
let roundWon = false;
|
368 |
+
|
369 |
+
for (let i = 0; i < winningConditions.length; i++) {
|
370 |
+
const [a, b, c] = winningConditions[i];
|
371 |
+
|
372 |
+
if (gameState[a] === '' || gameState[b] === '' || gameState[c] === '') continue;
|
373 |
+
|
374 |
+
if (gameState[a] === gameState[b] && gameState[b] === gameState[c]) {
|
375 |
+
roundWon = true;
|
376 |
+
break;
|
377 |
+
}
|
378 |
+
}
|
379 |
+
|
380 |
+
if (roundWon) {
|
381 |
+
statusDisplay.textContent = `PLAYER ${currentPlayer} DOMINATES!`;
|
382 |
+
gameActive = false;
|
383 |
+
highlightWinningCells();
|
384 |
+
return;
|
385 |
+
}
|
386 |
+
|
387 |
+
const roundDraw = !gameState.includes('');
|
388 |
+
if (roundDraw) {
|
389 |
+
statusDisplay.textContent = 'SYSTEM STALEMATE!';
|
390 |
+
gameActive = false;
|
391 |
+
return;
|
392 |
+
}
|
393 |
+
|
394 |
+
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
|
395 |
+
statusDisplay.textContent = `PLAYER ${currentPlayer} TURN`;
|
396 |
+
}
|
397 |
+
|
398 |
+
// Highlight winning cells
|
399 |
+
function highlightWinningCells() {
|
400 |
+
for (let condition of winningConditions) {
|
401 |
+
const [a, b, c] = condition;
|
402 |
+
|
403 |
+
if (gameState[a] === '' || gameState[b] === '' || gameState[c] === '') continue;
|
404 |
+
|
405 |
+
if (gameState[a] === gameState[b] && gameState[b] === gameState[c]) {
|
406 |
+
cells[a].classList.add('neon-glow');
|
407 |
+
cells[b].classList.add('neon-glow');
|
408 |
+
cells[c].classList.add('neon-glow');
|
409 |
+
|
410 |
+
const color = currentPlayer === 'X' ? 'var(--neon-pink)' : 'var(--neon-blue)';
|
411 |
+
cells[a].style.boxShadow = `0 0 15px ${color}, 0 0 30px ${color}`;
|
412 |
+
cells[b].style.boxShadow = `0 0 15px ${color}, 0 0 30px ${color}`;
|
413 |
+
cells[c].style.boxShadow = `0 0 15px ${color}, 0 0 30px ${color}`;
|
414 |
+
break;
|
415 |
+
}
|
416 |
+
}
|
417 |
+
}
|
418 |
+
|
419 |
+
// AI move logic
|
420 |
+
function makeAIMove() {
|
421 |
+
if (!gameActive) return;
|
422 |
+
|
423 |
+
let move;
|
424 |
+
|
425 |
+
switch (aiDifficulty) {
|
426 |
+
case 'easy':
|
427 |
+
move = getRandomMove();
|
428 |
+
break;
|
429 |
+
case 'medium':
|
430 |
+
// 50% chance to make a smart move, 50% random
|
431 |
+
move = Math.random() < 0.5 ? getSmartMove() : getRandomMove();
|
432 |
+
break;
|
433 |
+
case 'hard':
|
434 |
+
move = getSmartMove();
|
435 |
+
break;
|
436 |
+
default:
|
437 |
+
move = getRandomMove();
|
438 |
+
}
|
439 |
+
|
440 |
+
if (move !== -1) {
|
441 |
+
const cell = cells[move];
|
442 |
+
handleCellPlayed(cell, move);
|
443 |
+
handleResultValidation();
|
444 |
+
}
|
445 |
+
}
|
446 |
+
|
447 |
+
// Get random available move
|
448 |
+
function getRandomMove() {
|
449 |
+
const availableMoves = gameState.map((cell, index) => cell === '' ? index : null).filter(val => val !== null);
|
450 |
+
if (availableMoves.length === 0) return -1;
|
451 |
+
return availableMoves[Math.floor(Math.random() * availableMoves.length)];
|
452 |
+
}
|
453 |
+
|
454 |
+
// Get smart move (tries to win or block)
|
455 |
+
function getSmartMove() {
|
456 |
+
// Check if AI can win
|
457 |
+
for (let condition of winningConditions) {
|
458 |
+
const [a, b, c] = condition;
|
459 |
+
if (gameState[a] === 'O' && gameState[b] === 'O' && gameState[c] === '') return c;
|
460 |
+
if (gameState[a] === 'O' && gameState[c] === 'O' && gameState[b] === '') return b;
|
461 |
+
if (gameState[b] === 'O' && gameState[c] === 'O' && gameState[a] === '') return a;
|
462 |
+
}
|
463 |
+
|
464 |
+
// Check if player can win and block
|
465 |
+
for (let condition of winningConditions) {
|
466 |
+
const [a, b, c] = condition;
|
467 |
+
if (gameState[a] === 'X' && gameState[b] === 'X' && gameState[c] === '') return c;
|
468 |
+
if (gameState[a] === 'X' && gameState[c] === 'X' && gameState[b] === '') return b;
|
469 |
+
if (gameState[b] === 'X' && gameState[c] === 'X' && gameState[a] === '') return a;
|
470 |
+
}
|
471 |
+
|
472 |
+
// Try to take center
|
473 |
+
if (gameState[4] === '') return 4;
|
474 |
+
|
475 |
+
// Try to take a corner
|
476 |
+
const corners = [0, 2, 6, 8];
|
477 |
+
const availableCorners = corners.filter(index => gameState[index] === '');
|
478 |
+
if (availableCorners.length > 0) {
|
479 |
+
return availableCorners[Math.floor(Math.random() * availableCorners.length)];
|
480 |
+
}
|
481 |
+
|
482 |
+
// Take any available move
|
483 |
+
return getRandomMove();
|
484 |
+
}
|
485 |
+
|
486 |
+
// Reset game
|
487 |
+
function resetGame() {
|
488 |
+
gameActive = true;
|
489 |
+
currentPlayer = 'X';
|
490 |
+
gameState = ['', '', '', '', '', '', '', '', ''];
|
491 |
+
statusDisplay.textContent = `PLAYER ${currentPlayer} TURN`;
|
492 |
+
|
493 |
+
cells.forEach(cell => {
|
494 |
+
cell.classList.remove('x', 'o', 'neon-glow');
|
495 |
+
cell.style.boxShadow = '';
|
496 |
+
});
|
497 |
+
}
|
498 |
+
|
499 |
+
// Event listeners
|
500 |
+
cells.forEach(cell => cell.addEventListener('click', handleCellClick));
|
501 |
+
resetButton.addEventListener('click', resetGame);
|
502 |
+
|
503 |
+
// Initialize game
|
504 |
+
resetGame();
|
505 |
+
});
|
506 |
+
</script>
|
507 |
+
</body>
|
508 |
+
</html>
|