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Update app.py
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app.py
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@@ -7,7 +7,7 @@ import random
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# Load the InstructPix2Pix model
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model_id = "timbrooks/instruct-pix2pix"
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pipe = StableDiffusionInstructPix2PixPipeline.from_pretrained(model_id, torch_dtype=torch.float16)
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pipe = pipe.to("
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# Initialize a random seed
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seed = random.randint(0, 10000)
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@@ -18,97 +18,142 @@ def change_style():
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seed = random.randint(0, 10000)
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return f"Seed changed to: {seed}"
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#
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def
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# General image editing function
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def edit_image(image, instruction):
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# Display output image
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result_image = gr.Image(label="Edited Image")
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# Button to apply the furniture transformation
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submit_button = gr.Button("Add Furniture")
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# Button to change the seed (style)
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change_style_button = gr.Button("Change the Style")
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# Output for seed change message
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seed_output = gr.Textbox(label="Seed Info", interactive=False)
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# Define action on button click
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submit_button.click(fn=add_furniture, inputs=[image_input, style_input, color_input, room_type_input], outputs=result_image)
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change_style_button.click(fn=change_style, outputs=seed_output)
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return demo_furniture
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# Gradio interface for general image editing
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def general_editing_interface():
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# Launch both Gradio apps
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general_editing_app = general_editing_interface()
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with gr.Blocks() as combined_demo:
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# Launch the combined Gradio app
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combined_demo.launch()
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# Load the InstructPix2Pix model
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model_id = "timbrooks/instruct-pix2pix"
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pipe = StableDiffusionInstructPix2PixPipeline.from_pretrained(model_id, torch_dtype=torch.float16)
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pipe = pipe.to("cuda")
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# Initialize a random seed
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seed = random.randint(0, 10000)
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seed = random.randint(0, 10000)
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return f"Seed changed to: {seed}"
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# Changign the walls' color function
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def change_color(image,color):
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# Construct the furniture prompt
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prompt = f"paint the walls with {color} color "
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# Text CFG (guidance_scale) controls how strongly the model follows the prompt
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text_cfg = 7.5
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# Image CFG: Although not explicitly part of InstructPix2Pix, you can "simulate" image preservation
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# by lowering the impact of the guidance. Here, we assume lower guidance impacts image preservation.
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image_cfg = 1.5
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# Apply the edit using InstructPix2Pix, with text CFG and image CFG influencing the guidance scale
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edited_image = pipe(
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prompt=prompt,
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image=image,
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num_inference_steps=70, # Number of diffusion steps
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guidance_scale=text_cfg, # Text CFG for following the prompt
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image_guidance_scale=image_cfg, # Simulated Image CFG to preserve image content
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generator=torch.manual_seed(seed) # Random seed for consistency
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).images[0]
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return edited_image
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# General image editing function
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def edit_image(image, instruction):
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# Text CFG (guidance_scale) controls how strongly the model follows the prompt
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text_cfg = 12.0
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# Image CFG: Simulated value for preserving the original image content
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image_cfg = 1.5
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# Apply the edit using InstructPix2Pix, with text CFG and simulated image CFG
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edited_image = pipe(
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prompt=instruction,
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image=image,
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num_inference_steps=70, # Number of diffusion steps
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guidance_scale=text_cfg, # Text CFG for following the prompt
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image_guidance_scale=image_cfg, # Simulated Image CFG to preserve image content
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generator=torch.manual_seed(seed) # Random seed for consistency
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).images[0]
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return edited_image
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# Gradio interface for image editing
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def image_interface():
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with gr.Blocks() as demo_color:
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gr.Markdown("## Furniture Adding App")
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# Image upload
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image_input = gr.Image(type="pil", label="Upload Room Image")
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# List of common painting colors
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common_colors = [
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"Alabaster", # Off-white
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"Agreeable Gray", # Warm gray
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"Sea Salt", # Soft greenish-blue
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"Pure White", # Bright white
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"Accessible Beige", # Warm beige
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"Mindful Gray", # Cool gray
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"Peppercorn", # Dark charcoal gray
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"Hale Navy", # Dark navy blue
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"Tricorn Black", # Pure black
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"Pale Oak", # Soft taupe
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"Silver Strand", # Soft blue-gray
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"Rainwashed", # Light aqua
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"Orange Burst", # Bright orange
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"Sunny Yellow", # Bright yellow
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"Sage Green", # Muted green
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"Firebrick Red", # Deep red
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"Lavender", # Soft purple
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"Sky Blue", # Light blue
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"Coral", # Vibrant coral
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]
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# Dropdown for wall color
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color_input = gr.Dropdown(common_colors, label="Choose Wall Color")
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# Display output image
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result_image = gr.Image(label="Edited Image")
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# Button to apply the wall color transformation
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submit_button = gr.Button("Paint the walls")
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# Define action on button click
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submit_button.click(fn=change_color, inputs=[image_input, color_input], outputs=result_image)
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return demo_color
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# Gradio interface for general image editing
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def general_editing_interface():
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with gr.Blocks() as demo_general:
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gr.Markdown("## General Image Editing App")
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# Image upload
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image_input = gr.Image(type="pil", label="Upload an Image")
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# Textbox for instruction
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instruction_input = gr.Textbox(label="Enter the Instruction", placeholder="Describe the changes (e.g., 'Make it snowy')")
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# Display output image
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result_image = gr.Image(label="Edited Image")
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# Button to apply the transformation
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submit_button = gr.Button("Apply Edit")
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# Button to change the seed (style)
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change_style_button = gr.Button("Change the Style")
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# Output for seed change message
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seed_output = gr.Textbox(label="Seed Info", interactive=False)
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# Define action on button click
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submit_button.click(fn=edit_image, inputs=[image_input, instruction_input], outputs=result_image)
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change_style_button.click(fn=change_style, outputs=seed_output)
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return demo_general
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# Launch both Gradio apps
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color_app = image_interface()
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general_editing_app = general_editing_interface()
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with gr.Blocks() as combined_demo:
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gr.Markdown("## Select the Application")
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with gr.Tab("General Image Editing App"):
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general_editing_app.render()
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with gr.Tab("Changing The Paint App"):
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color_app.render()
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# Launch the combined Gradio app
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combined_demo.launch()
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