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Create app.py
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app.py
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import torch
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from diffusers import StableDiffusionInstructPix2PixPipeline
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import gradio as gr
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from PIL import Image
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import random
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# Load the InstructPix2Pix model
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model_id = "timbrooks/instruct-pix2pix"
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pipe = StableDiffusionInstructPix2PixPipeline.from_pretrained(model_id, torch_dtype=torch.float16)
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pipe = pipe.to("cpu")
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# Initialize a random seed
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seed = random.randint(0, 10000)
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# Function to reset the seed
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def change_style():
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global seed
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seed = random.randint(0, 10000)
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return f"Seed changed to: {seed}"
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# Furniture adding function
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def add_furniture(image, style, color, room_type):
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# Construct the furniture prompt
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prompt = f"Add {style} style furniture with a {color} tone to this {room_type}."
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# Apply the edit using InstructPix2Pix
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edited_image = pipe(prompt=prompt, image=image, num_inference_steps=50, guidance_scale=7.5, generator=torch.manual_seed(seed)).images[0]
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return edited_image
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# General image editing function
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def edit_image(image, instruction):
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# Apply the edit using InstructPix2Pix
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edited_image = pipe(prompt=instruction, image=image, num_inference_steps=50, guidance_scale=7.5, generator=torch.manual_seed(seed)).images[0]
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return edited_image
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# Gradio interface for furniture adding
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def furniture_interface():
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with gr.Blocks() as demo_furniture:
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gr.Markdown("## Furniture Adding App")
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# Image upload
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image_input = gr.Image(type="pil", label="Upload an Image")
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# Dropdown for furniture style
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style_input = gr.Dropdown(["Modern", "Classic", "Minimalist", "Vintage"], label="Choose Furniture Style")
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# Dropdown for color
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color_input = gr.Dropdown(["Blue", "Green", "Red", "White", "Black"], label="Choose Furniture Color")
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# Dropdown for room type
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room_type_input = gr.Dropdown(["Living Room", "Bedroom", "Office", "Dining Room"], label="Room Type")
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# Display output image
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result_image = gr.Image(label="Edited Image")
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# Button to apply the furniture transformation
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submit_button = gr.Button("Add Furniture")
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# Button to change the seed (style)
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change_style_button = gr.Button("Change the Style")
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# Output for seed change message
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seed_output = gr.Textbox(label="Seed Info", interactive=False)
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# Define action on button click
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submit_button.click(fn=add_furniture, inputs=[image_input, style_input, color_input, room_type_input], outputs=result_image)
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change_style_button.click(fn=change_style, outputs=seed_output)
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return demo_furniture
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# Gradio interface for general image editing
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def general_editing_interface():
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with gr.Blocks() as demo_general:
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gr.Markdown("## General Image Editing App")
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# Image upload
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image_input = gr.Image(type="pil", label="Upload an Image")
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# Textbox for instruction
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instruction_input = gr.Textbox(label="Enter the Instruction", placeholder="Describe the changes (e.g., 'Add sunglasses to the person')")
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# Display output image
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result_image = gr.Image(label="Edited Image")
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# Button to apply the transformation
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submit_button = gr.Button("Apply Edit")
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# Button to change the seed (style)
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change_style_button = gr.Button("Change the Style")
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# Output for seed change message
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seed_output = gr.Textbox(label="Seed Info", interactive=False)
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# Define action on button click
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submit_button.click(fn=edit_image, inputs=[image_input, instruction_input], outputs=result_image)
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change_style_button.click(fn=change_style, outputs=seed_output)
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return demo_general
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# Launch both Gradio apps
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furniture_app = furniture_interface()
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general_editing_app = general_editing_interface()
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with gr.Blocks() as combined_demo:
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gr.Markdown("## Select the Application")
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with gr.Tab("Furniture Adding App"):
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furniture_app.render()
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with gr.Tab("General Image Editing App"):
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general_editing_app.render()
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# Launch the combined Gradio app
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combined_demo.launch()
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