music-bot / app.py
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Update app.py
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import asyncio
import logging
import os
import time
import threading
from dataclasses import dataclass
from enum import Enum
from typing import Optional, Callable
import discord
from discord import app_commands
from discord.ext import commands
from dotenv import load_dotenv
import gradio as gr
from huggingface_hub import hf_hub_download
from gradio_client import Client
# Configure logging
logging.basicConfig(
level=logging.INFO, format="%(asctime)s - %(levelname)s - %(message)s"
)
logger = logging.getLogger(__name__)
class LoopMode(str, Enum):
NONE = "none"
SINGLE = "single"
QUEUE = "queue"
@dataclass
class BotConfig:
ASSETS_DIR: str = "assets"
SONG_FILE: str = "lofi.mp3"
HF_REPO: str = "not-lain/assets"
HF_SPACE: str = "https://not-lain-ytdlp.hf.space/"
MAX_RETRY_ATTEMPTS: int = 3
MAX_CACHE_SIZE: int = 100 # Maximum number of songs to cache
@property
def song_path(self) -> str:
return f"{self.ASSETS_DIR}/{self.SONG_FILE}"
@dataclass
class QueueItem:
url: str
title: Optional[str] = None
file_path: Optional[str] = None
class VoiceStateError(Exception):
"""Custom exception for voice state errors"""
pass
class MusicBot:
def __init__(self, config: BotConfig):
self.config = config
self.is_playing: bool = False
self.voice_client: Optional[discord.VoiceClient] = None
self.last_context: Optional[commands.Context] = None
self.loop_mode: LoopMode = LoopMode.NONE
self.current_song: Optional[QueueItem] = None
self.queue: list[QueueItem] = []
self.hf_client = Client(config.HF_SPACE, hf_token=None)
self.song_cache: dict[str, tuple[str, str]] = {} # url -> (title, file_path)
def _manage_cache(self) -> None:
"""Remove oldest songs if cache exceeds maximum size"""
if len(self.song_cache) > self.config.MAX_CACHE_SIZE:
# Convert to list to get oldest entries (assuming insertion order is maintained)
oldest_urls = list(self.song_cache.keys())[: -self.config.MAX_CACHE_SIZE]
for url in oldest_urls:
del self.song_cache[url]
async def ensure_voice_state(self, ctx: commands.Context) -> None:
"""Validate voice state and raise appropriate errors"""
if not ctx.author.voice:
raise VoiceStateError("You need to be in a voice channel!")
if self.voice_client and ctx.author.voice.channel != self.voice_client.channel:
raise VoiceStateError("You must be in the same voice channel as the bot!")
async def download_song(self, queue_item: QueueItem) -> None:
"""Download song from URL and update queue item with file path, using cache when available"""
try:
# Check if song is in cache
if queue_item.url in self.song_cache:
title, file_path = self.song_cache[queue_item.url]
queue_item.title = title
queue_item.file_path = file_path
logger.info(f"Found song in cache: {title}")
return
# Download if not in cache
job = self.hf_client.submit(url=queue_item.url, api_name="/predict")
while not job.done():
time.sleep(0.1)
title, file_path = job.outputs()[0]
# Update cache
self.song_cache[queue_item.url] = (title, file_path)
self._manage_cache()
queue_item.title = title
queue_item.file_path = file_path
logger.info(f"Downloaded and cached new song: {title}")
except Exception as e:
logger.error(f"Error downloading song: {e}")
raise
async def play_next(self, ctx: commands.Context) -> None:
if self.is_playing:
return
try:
if not self.current_song and self.queue:
self.current_song = self.queue.pop(0)
# Download song if it hasn't been downloaded yet
if not self.current_song.file_path:
await self.download_song(self.current_song)
elif not self.current_song:
return
self.is_playing = True
audio_source = discord.FFmpegPCMAudio(self.current_song.file_path)
def after_playing(error):
if error:
logger.error(f"Error in playback: {error}")
self.is_playing = False
asyncio.run_coroutine_threadsafe(self.handle_song_end(ctx), bot.loop)
self.voice_client.play(audio_source, after=after_playing)
except Exception as e:
logger.error(f"Error playing file: {e}")
self.is_playing = False
raise
async def handle_song_end(self, ctx: commands.Context) -> None:
if self.loop_mode == LoopMode.NONE:
self.current_song = None
elif self.loop_mode == LoopMode.QUEUE and self.current_song:
self.queue.append(self.current_song)
self.current_song = None
if not self.is_playing:
await self.play_next(ctx)
async def join_voice(self, ctx: commands.Context) -> None:
if not ctx.author.voice:
await ctx.send("You need to be in a voice channel!")
return
channel = ctx.author.voice.channel
if self.voice_client is None:
self.voice_client = await channel.connect()
self.last_context = ctx
else:
await self.voice_client.move_to(channel)
async def stop_playing(self, ctx: commands.Context) -> bool:
try:
if self.voice_client:
if self.voice_client.is_playing():
self.voice_client.stop()
if self.voice_client.is_connected():
await self.voice_client.disconnect(force=False)
self._reset_state()
return True
return False
except Exception as e:
logger.error(f"Error during cleanup: {e}")
self._reset_state()
return False
def add_to_queue(self, url: str) -> int:
"""Add song to queue and return position"""
queue_item = QueueItem(url=url)
self.queue.append(queue_item)
return len(self.queue)
def _reset_state(self) -> None:
self.is_playing = False
self.voice_client = None
self.last_context = None
self.loop_mode = LoopMode.NONE
self.current_song = None
self.queue.clear()
# Note: We don't clear the cache when resetting state
async def handle_voice_command(
interaction: discord.Interaction, action: Callable, defer: bool = True
) -> None:
"""Generic handler for voice-related commands"""
try:
if defer:
await interaction.response.defer()
ctx = await bot.get_context(interaction)
await music_bot.ensure_voice_state(ctx)
await action(ctx, interaction)
except VoiceStateError as e:
if not interaction.response.is_done():
await interaction.response.send_message(str(e))
else:
await interaction.followup.send(str(e))
except Exception as e:
logger.error(f"Command error: {e}")
if not interaction.response.is_done():
await interaction.response.send_message("An error occurred!")
else:
await interaction.followup.send("An error occurred!")
# Initialize bot and music bot instance
config = BotConfig()
intents = discord.Intents.default()
intents.message_content = True
bot = commands.Bot(command_prefix="!", intents=intents)
music_bot = MusicBot(config)
@bot.event
async def on_ready():
print(f"Bot is ready! Logged in as {bot.user}")
print("Syncing commands...")
try:
await bot.tree.sync(guild=None) # Set to None for global sync
print("Successfully synced commands globally!")
except discord.app_commands.errors.CommandSyncFailure as e:
print(f"Failed to sync commands: {e}")
except Exception as e:
print(f"An error occurred while syncing commands: {e}")
@bot.tree.command(name="lofi", description="Play lofi music")
async def lofi(interaction: discord.Interaction):
async def play_lofi(ctx, interaction: discord.Interaction):
await music_bot.join_voice(ctx)
# music_bot.loop_mode = LoopMode.SINGLE
music_bot.current_song = QueueItem(
url=config.song_path, title="Lofi Music", file_path=config.song_path
)
if not music_bot.is_playing:
await music_bot.play_next(ctx)
await interaction.followup.send("Playing lofi music! 🎡")
else:
await interaction.followup.send("Already playing!")
await handle_voice_command(interaction, play_lofi)
@bot.tree.command(name="play", description="Play a youtube song")
async def play(interaction: discord.Interaction, url: str):
async def play_song(ctx, interaction: discord.Interaction):
await music_bot.join_voice(ctx)
if music_bot.is_playing or music_bot.queue:
position = music_bot.add_to_queue(url)
await interaction.followup.send(
f"Added song to queue at position {position}! 🎡"
)
else:
music_bot.add_to_queue(url)
await music_bot.play_next(ctx)
if music_bot.current_song and music_bot.current_song.title:
await interaction.followup.send(
f"Playing {music_bot.current_song.title}! 🎡"
)
else:
await interaction.followup.send("Playing song! 🎡")
await handle_voice_command(interaction, play_song)
@bot.tree.command(name="skip", description="Skip the current song")
async def skip(interaction: discord.Interaction):
# Check if user is in a voice channel
if not interaction.user.voice:
await interaction.response.send_message(
"You must be in a voice channel to use this command!"
)
return
# Check if bot is in a voice channel
if not music_bot.voice_client:
await interaction.response.send_message("No song is currently playing!")
return
# Check if user is in the same channel as the bot
if interaction.user.voice.channel != music_bot.voice_client.channel:
await interaction.response.send_message(
"You must be in the same voice channel as the bot!"
)
return
if music_bot.voice_client and music_bot.is_playing:
music_bot.is_playing = False # Reset playing state
music_bot.voice_client.stop()
await interaction.response.send_message("Skipped current song!")
else:
await interaction.response.send_message("No song is currently playing!")
@bot.tree.command(name="leave", description="Disconnect bot from voice channel")
async def leave(interaction: discord.Interaction):
# Check if user is in a voice channel
if not interaction.user.voice:
await interaction.response.send_message(
"You must be in a voice channel to use this command!"
)
return
# Check if bot is in a voice channel
if not music_bot.voice_client:
await interaction.response.send_message("I'm not in any voice channel!")
return
# Check if user is in the same channel as the bot
if interaction.user.voice.channel != music_bot.voice_client.channel:
await interaction.response.send_message(
"You must be in the same voice channel as the bot!"
)
return
await interaction.response.defer()
ctx = await bot.get_context(interaction)
try:
success = await music_bot.stop_playing(ctx)
if success:
await interaction.followup.send("Successfully disconnected! πŸ‘‹")
else:
await interaction.followup.send(
"Failed to disconnect properly. Please try again."
)
except Exception as e:
print(f"Error during leave command: {e}")
await interaction.followup.send("An error occurred while trying to disconnect.")
@bot.tree.command(name="loop", description="Set loop mode")
@app_commands.choices(
mode=[app_commands.Choice(name=mode.value, value=mode.value) for mode in LoopMode]
)
async def loop(interaction: discord.Interaction, mode: str):
try:
music_bot.loop_mode = LoopMode(mode)
await interaction.response.send_message(f"Loop mode set to: {mode}")
except ValueError:
await interaction.response.send_message("Invalid loop mode!")
@bot.tree.command(name="queue", description="Show current queue")
async def queue(interaction: discord.Interaction):
if not music_bot.queue and not music_bot.current_song:
await interaction.response.send_message("Queue is empty!")
return
queue_list = []
if music_bot.current_song:
status = "🎡 Now playing"
title = music_bot.current_song.title or "Loading..."
queue_list.append(f"{status}: {title}")
for i, item in enumerate(music_bot.queue, 1):
title = item.title or "Loading..."
queue_list.append(f"{i}. {title}")
await interaction.response.send_message("\n".join(queue_list))
def initialize_assets() -> None:
if not os.path.exists(config.ASSETS_DIR):
os.makedirs(config.ASSETS_DIR, exist_ok=True)
hf_hub_download(
config.HF_REPO,
config.SONG_FILE,
repo_type="dataset",
local_dir=config.ASSETS_DIR,
)
def run_discord_bot() -> None:
"""Run the Discord bot with the token from environment variables."""
load_dotenv()
bot.run(os.getenv("DISCORD_TOKEN"))
if __name__ == "__main__":
initialize_assets()
bot_thread = threading.Thread(target=run_discord_bot, daemon=True)
bot_thread.start()
with gr.Blocks() as iface:
gr.Markdown("# Discord Music Bot Control Panel")
gr.Markdown("Bot is running in background")
iface.launch(debug=True)