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# SFIA Role Guidance: Designer | |
* [SFIA Level 3](https://sfia-online.org/en/legacy-sfia/sfia-7/responsibilities/level-3) | |
* [Job description](https://github.com/madetech/handbook/blob/main/roles/sfia%20(legacy)/designer.md) | |
## Summary of role | |
Designers are experienced practitioners who collaborate with others to tackle challenges faced by people and society. They work within a team to design and deliver public services. They do this by influencing the direction, assuring the quality of design delivery within their team, and by leading the end-to-end design of a chosen service. They are active members of a healthy User-Centred Design (UCD) community and culture at Made Tech. | |
## Required competency for the role | |
### Autonomy | |
* Works under general direction from Senior and Lead designers. | |
* Uses discretion in identifying and responding to complex issues and assignments. | |
* Receives specific direction, accepts guidance and has work reviewed at agreed milestones. | |
* Determines when issues should be escalated to a higher level. | |
#### Examples behaviours and responsibilities | |
_Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._ | |
* Speaks to their line manager or another senior person when struggling in their team. | |
* Spots likely usability issues on a public sector website their delivery team has been tasked to replace. | |
* Produces designs for services using a predefined design system. | |
* Gives Adhoc feedback about a user interface and what to improve. | |
* Produces documents that clearly articulate how users can interact with a service. | |
* Comfortable showing in-progress design work | |
* Incorporates feedback from groups sessions about improving a specific way of working. | |
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### Influence | |
* Interacts with and influences colleagues. | |
* Has working-level contact with customers, suppliers and partners. | |
* May supervise others or make decisions that impact the work assigned to individuals or phases of projects. | |
* Understands and collaborates on the analysis of user/customer needs and represents this in their work. | |
#### Examples behaviours and responsibilities | |
_Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._ | |
* Contributes to delivery team sprint planning when asked. | |
* Involves teammates to take part in design activities, such as crits. | |
* Encourages teammates to suggest solution ideas. | |
* Clearly articulates a design problem. | |
* Helps others understand why accessibility is important. | |
* Shares design thinking little and often within their team. | |
* Advocates for other UCD roles, eg. is involved in encouraging teammates to take part in user research sessions. | |
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### Complexity | |
* Performs a range of work, sometimes complex and non-routine, in a variety of environments. | |
* Applies a methodical approach to issue definition and resolution. | |
#### Examples behaviours and responsibilities | |
_Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._ | |
* Can take a design through from initial research, ideas, prototyping, testing and analysing what iterations are needed. | |
* Applies their design process to different organisations and problem spaces. | |
* Can quickly see changes needed to designs when observing user research. | |
* Can clearly communicate the user problems the team needs to solve. | |
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### Knowledge | |
* Has a sound generic, domain and specialist knowledge necessary to perform effectively in the organisation typically gained from recognised bodies of knowledge and organisational information. | |
* Demonstrates effective application of knowledge. | |
* Has an appreciation of the wider business context. | |
* Takes action to develop own knowledge. | |
#### Examples behaviours and responsibilities | |
_Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._ | |
* Applies the GDS design system components to an existing software system. | |
* Describes how to begin to make a service more accessible. | |
* Aware of some research biases and how to try to avoid them. | |
* Structures their own work for others to give feedback. | |
* Awareness of the wider reasons a project is slower or not always concentrating on the user needs. | |
* Proactively takes time off for learning new skills or strengthening existing ones. | |
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### Business Skills | |
* Demonstrates effective communication skills. | |
* Plans, schedules and monitors own work (and that of others where applicable) competently within limited deadlines and according to relevant legislation, standards and procedures. | |
* Contributes fully to the work of teams. Appreciates how own role relates to other roles and to the business of the employer or client. | |
Demonstrates an analytical and systematic approach to issue resolution. | |
* Takes the initiative in identifying and negotiating appropriate personal development opportunities. | |
* Understands how own role impacts security and demonstrates routine security practice and knowledge required for own work. | |
_Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._ | |
* Clearly explains design decisions. | |
* Has a basic understanding of how to build interactive HTML prototypes. | |
* Pairs with software engineers to develop more advanced prototypes. | |
* Communicates clearly who a service’s users are and the current team’s understanding of the problems their user faces. | |
* Pairs with the product owner to create hypotheses the team wants to test. | |
* Takes part in sprint planning and communicates who they need to work with to achieve team goals for that sprint. | |
* Produces a prototype in time for testing. Can make iterations following analysis of testing. | |
* Books time off for learning, be that reading around service design or attending a UX conference. | |
* Ensures consent for research with users is fully informed and stored safely. |