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# SFIA Role Guidance: Associate Designer
* [SFIA Level 2](https://sfia-online.org/en/legacy-sfia/sfia-7/responsibilities/level-2)
* [Job description](../associate_designer.md)
## Summary of role
Associate Designers are practitioners who collaborate with others to tackle challenges faced by people and society. They work within a team to design and deliver public services. They do this by understanding problems and creating solutions that work for equally well for users and stakeholders. They are active members of a healthy User-Centred Design (UCD) community and culture at Made Tech.
## Required competency for the role
### Autonomy
* Works under routine direction.
* Uses limited discretion in resolving issues or enquiries.
* Works without frequent reference to others.
#### Examples behaviours and responsibilities
_Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._
* Carries out clearly define tasks within a design sprint.
* Can piece together a flow of online form and seeks feedback from others after first attempt.
* Can demonstrate a prototype
* Can begin to apply GOV.UK Design System to basic forms and page layouts.
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### Influence
* Interacts with and may influence immediate colleagues.
* May have some external contact with customers, suppliers and partners.
* May have more influence in own domain.
* Aware of need to collaborate with team and represent users/customer needs.
#### Examples behaviours and responsibilities
_Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._
* Assists UCD people in a team to get ready for user testing.
* Can prototype in more than one way if asked.
* Understands they need to collaborate with software engineers if they are design services that actually get built.
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### Complexity
* Performs a range of work activities in varied environments.
* May contribute to routine issue resolution.
#### Examples behaviours and responsibilities
_Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._
* Sketches design ideas to a problem that’s well defined by user research.
* Leads certain activities as part of a discovery kick-off with support from more senior teammates.
* Corrects typos and other small errors in prototypes before and during testing with users.
---
### Knowledge
* Demonstrates application of essential generic knowledge typically found in industry bodies of knowledge.
* Has gained a basic domain knowledge.
* Absorbs new information when it is presented systematically and applies it effectively.
#### Examples behaviours and responsibilities
_Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._
* Applies the 'one thing per page' principle to their prototypes.
* Can spot basic accessibility issues in an existing service.
* Applies the basics of storytelling to talk about their own design career so far.
---
### Business Skills
* Has sufficient communication skills for effective dialogue with customers, suppliers and partners.
* Is able to work in a team. Is able to plan, schedule and monitor own work within short time horizons. Demonstrates a rational and organised approach to work.
* Understands and uses appropriate methods, tools and applications.
* Identifies and negotiates own development opportunities.
* Is fully aware of and complies with essential organisational security practices expected of the individual.
_Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._
* Produces prototypes without pairing or instructions.
* Checks in with teammates everyday to ensure they’re not working in a silo or diverging from team goals.
* Offers to support teammates when priorities change, seeing teammate meets goals rather than just their individual ones.
* Communicates when their work is being blocked and maybe who they need to work with to change that.