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# SFIA Role Guidance: Associate Designer * [SFIA Level 2](https://sfia-online.org/en/legacy-sfia/sfia-7/responsibilities/level-2) * [Job description](../associate_designer.md) ## Summary of role Associate Designers are practitioners who collaborate with others to tackle challenges faced by people and society. They work within a team to design and deliver public services. They do this by understanding problems and creating solutions that work for equally well for users and stakeholders. They are active members of a healthy User-Centred Design (UCD) community and culture at Made Tech. ## Required competency for the role ### Autonomy * Works under routine direction. * Uses limited discretion in resolving issues or enquiries. * Works without frequent reference to others. #### Examples behaviours and responsibilities _Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._ * Carries out clearly define tasks within a design sprint. * Can piece together a flow of online form and seeks feedback from others after first attempt. * Can demonstrate a prototype * Can begin to apply GOV.UK Design System to basic forms and page layouts. --- ### Influence * Interacts with and may influence immediate colleagues. * May have some external contact with customers, suppliers and partners. * May have more influence in own domain. * Aware of need to collaborate with team and represent users/customer needs. #### Examples behaviours and responsibilities _Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._ * Assists UCD people in a team to get ready for user testing. * Can prototype in more than one way if asked. * Understands they need to collaborate with software engineers if they are design services that actually get built. --- ### Complexity * Performs a range of work activities in varied environments. * May contribute to routine issue resolution. #### Examples behaviours and responsibilities _Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._ * Sketches design ideas to a problem that’s well defined by user research. * Leads certain activities as part of a discovery kick-off with support from more senior teammates. * Corrects typos and other small errors in prototypes before and during testing with users. --- ### Knowledge * Demonstrates application of essential generic knowledge typically found in industry bodies of knowledge. * Has gained a basic domain knowledge. * Absorbs new information when it is presented systematically and applies it effectively. #### Examples behaviours and responsibilities _Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._ * Applies the 'one thing per page' principle to their prototypes. * Can spot basic accessibility issues in an existing service. * Applies the basics of storytelling to talk about their own design career so far. --- ### Business Skills * Has sufficient communication skills for effective dialogue with customers, suppliers and partners. * Is able to work in a team. Is able to plan, schedule and monitor own work within short time horizons. Demonstrates a rational and organised approach to work. * Understands and uses appropriate methods, tools and applications. * Identifies and negotiates own development opportunities. * Is fully aware of and complies with essential organisational security practices expected of the individual. _Below are examples of behaviours and responsibilities a person in this role might be expected to demonstrate. The list is provided for illustrative purposes only._ * Produces prototypes without pairing or instructions. * Checks in with teammates everyday to ensure they’re not working in a silo or diverging from team goals. * Offers to support teammates when priorities change, seeing teammate meets goals rather than just their individual ones. * Communicates when their work is being blocked and maybe who they need to work with to change that. |