ff3 / facefusion /state_manager.py
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from typing import Any, Union
from facefusion.app_context import detect_app_context
from facefusion.processors.types import ProcessorState, ProcessorStateKey, ProcessorStateSet
from facefusion.types import State, StateKey, StateSet
STATE_SET : Union[StateSet, ProcessorStateSet] =\
{
'cli': {}, #type:ignore[assignment]
'ui': {} #type:ignore[assignment]
}
def get_state() -> Union[State, ProcessorState]:
app_context = detect_app_context()
return STATE_SET.get(app_context)
def init_item(key : Union[StateKey, ProcessorStateKey], value : Any) -> None:
STATE_SET['cli'][key] = value #type:ignore[literal-required]
STATE_SET['ui'][key] = value #type:ignore[literal-required]
def get_item(key : Union[StateKey, ProcessorStateKey]) -> Any:
return get_state().get(key) #type:ignore[literal-required]
def set_item(key : Union[StateKey, ProcessorStateKey], value : Any) -> None:
app_context = detect_app_context()
STATE_SET[app_context][key] = value #type:ignore[literal-required]
def sync_item(key : Union[StateKey, ProcessorStateKey]) -> None:
STATE_SET['cli'][key] = STATE_SET.get('ui').get(key) #type:ignore[literal-required]
def clear_item(key : Union[StateKey, ProcessorStateKey]) -> None:
set_item(key, None)