<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r17/Stats.min.js"></script>
    <title>Tank Combat Simulator - FPS Mode</title>
    <style>
        body { 
            margin: 0;
            overflow: hidden;
            background: #000;
            font-family: 'Courier New', monospace;
        }
        #enemyLabels {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
        }
        
        .enemy-label {
            position: absolute;
            background-color: rgba(255, 0, 0, 0.7);
            color: white;
            padding: 2px 6px;
            border-radius: 3px;
            font-size: 12px;
            font-family: Arial, sans-serif;
            transform: translate(-50%, -50%);
            white-space: nowrap;
        }
        #loading {
            position: fixed;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            background: rgba(0,0,0,0.8);
            padding: 20px;
            border-radius: 10px;
            z-index: 2000;
            text-align: center;
        }

        .loading-spinner {
            width: 50px;
            height: 50px;
            border: 5px solid #0f0;
            border-top: 5px solid transparent;
            border-radius: 50%;
            animation: spin 1s linear infinite;
            margin: 0 auto 20px;
        }

        @keyframes spin {
            0% { transform: rotate(0deg); }
            100% { transform: rotate(360deg); }
        }

        .loading-text {
            color: #0f0;
            font-size: 24px;
            text-align: center;
        }

        #gameContainer {
            position: relative;
            width: 100vw;
            height: 100vh;
            cursor: crosshair;
        }

        #info {
            position: absolute;
            top: 10px;
            left: 10px;
            color: #0f0;
            background: rgba(0,20,0,0.7);
            padding: 10px;
            font-size: 14px;
            z-index: 1001;
            border: 1px solid #0f0;
            border-radius: 5px;
            user-select: none;
        }

        #crosshair {
    position: fixed;
    top: 25%;
    left: 50%;
    transform: translate(-50%, -50%);
    width: 40px;
    height: 40px;
    border: 2px solid #00ff00;
    border-radius: 50%;
    z-index: 1001;
    pointer-events: none;
    transition: all 0.2s ease;
}

/* 물체가 감지되었을 때의 스타일 */
#crosshair.target-detected {
    border-color: #ff0000;
    border-width: 3px;
    box-shadow: 0 0 10px rgba(255, 0, 0, 0.5);
}

#crosshair::before,
#crosshair::after {
    content: '';
    position: absolute;
    background: #00ff00;
    transition: all 0.2s ease;
}

#crosshair::before {
    top: 50%;
    left: -10px;
    right: -10px;
    height: 2px;
    transform: translateY(-50%);
}

#crosshair::after {
    left: 50%;
    top: -10px;
    bottom: -10px;
    width: 2px;
    transform: translateX(-50%);
}

/* 물체가 감지되었을 때의 크로스 라인 스타일 */
#crosshair.target-detected::before,
#crosshair.target-detected::after {
    background: #ff0000;
}

        #healthBar {
            position: absolute;
            bottom: 20px;
            left: 20px;
            width: 200px;
            height: 20px;
            background: rgba(0,20,0,0.7);
            border: 2px solid #0f0;
            z-index: 1001;
            border-radius: 10px;
            overflow: hidden;
        }

        #health {
            width: 100%;
            height: 100%;
            background: linear-gradient(90deg, #0f0, #00ff00);
            transition: width 0.3s;
        }

        #ammo {
            position: absolute;
            bottom: 20px;
            right: 20px;
            color: #0f0;
            background: rgba(0,20,0,0.7);
            padding: 10px;
            font-size: 20px;
            z-index: 1001;
            border: 1px solid #0f0;
            border-radius: 5px;
        }

      
        #gameTitle {
            position: absolute;
            top: 10px;
            left: 50%;
            transform: translateX(-50%);
            color: #0f0;
            background: rgba(0,20,0,0.7);
            padding: 10px 20px;
            font-size: 20px;
            z-index: 1001;
            border: 1px solid #0f0;
            border-radius: 5px;
            text-transform: uppercase;
            letter-spacing: 2px;
        }
        #ammoDisplay {
            position: absolute;
            bottom: 20px;
            right: 20px;
            color: #0f0;
            background: rgba(0,20,0,0.7);
            padding: 10px;
            font-size: 20px;
            z-index: 1001;
            border: 1px solid #0f0;
            border-radius: 5px;
        }
        
        #reloadingText {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            color: #ff0000;
            font-size: 24px;
            font-weight: bold;
            display: none;
            z-index: 1002;
        }
        
        #radar {
            position: absolute;
            bottom: 60px; /* 체력바 위로 이동 */
            left: 20px;
            width: 200px;
            height: 200px;
            background: rgba(0,20,0,0.3);
            border: 2px solid #0f0;
            border-radius: 50%;
            z-index: 1001;
            overflow: hidden;
        }
      
        #mission {
            position: absolute;
            top: 10px;
            left: 10px;
            color: #0f0;
            background: rgba(0,20,0,0.7);
            padding: 10px;
            font-size: 16px;
            z-index: 1001;
            border: 1px solid #0f0;
            border-radius: 5px;
        }
        
        #radarLine {
            position: absolute;
            top: 50%;
            left: 50%;
            width: 50%;
            height: 2px;
            background: #0f0;
            transform-origin: left center;
            animation: radar-sweep 4s infinite linear;
        }
        
        .enemy-dot {
            position: absolute;
            width: 6px;
            height: 6px;
            background: #ff0000;
            border-radius: 50%;
            transform: translate(-50%, -50%);
        }
        
        @keyframes radar-sweep {
            from {
                transform: rotate(0deg);
            }
            to {
                transform: rotate(360deg);
            }
        }

        #gameStats {
            position: absolute;
            top: 10px;
            right: 20px;
            color: #0f0;
            background: rgba(0,20,0,0.7);
            padding: 10px;
            font-size: 16px;
            z-index: 1001;
            border: 1px solid #0f0;
            border-radius: 5px;
            text-align: right;
        }

        .start-screen {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: rgba(0,0,0,0.8);
            display: flex;
            justify-content: center;
            align-items: center;
            flex-direction: column;
            z-index: 2000;
        }

       .start-button {
            padding: 15px 30px;
            font-size: 24px;
            background: #0f0;
            color: #000;
            border: none;
            border-radius: 5px;
            cursor: pointer;
            margin-top: 20px;
            transition: transform 0.2s;
        }
        
        .start-button:hover {
            transform: scale(1.1);
        }

        #minimap {
            position: absolute;
            bottom: 20px;
            right: 20px;
            width: 200px;
            height: 200px;
            background: rgba(0,20,0,0.7);
            border: 2px solid #0f0;
            border-radius: 5px;
            z-index: 1001;
        }
    </style>
</head>
<body>
    <div id="loading">
        <div class="loading-spinner"></div>
        <div class="loading-text">Loading tank assets...</div>
    </div>

         <div class="start-screen" id="startScreen">
        <h1 style="color: #0f0; font-size: 48px; margin-bottom: 20px;">Tank Combat Simulator</h1>
        <button class="start-button" onclick="startGame()">Start Game</button>
        <div style="color: #0f0; margin-top: 20px; text-align: center;">
            <p>Controls:</p>
            <p>W,A,S,D - Move Tank</p>
            <p>Mouse - Look Around</p>
            <p>Left Click - Fire</p>
            <p>ESC - Pause</p>
        </div>
    </div>

    
    <div id="gameContainer">
    <div id="gameTitle">Tank Combat Simulator</div>
    <div id="mission">MISSION: SURVIVE 180 SEC</div>
    <div id="gameStats">
        <div id="score">Score: 0</div>
        <div id="time">Time: 180s</div>
    </div>
    <div id="crosshair"></div>
    <div id="detected" style="position: absolute; top: 55%; left: 50%; transform: translate(-50%, -50%); color: red; font-size: 16px; display: none;">DETECTED</div>
    <div id="enemyLabels"></div>
    
    <!-- 체력바 -->
    <div id="healthBar">
        <div id="health"></div>
    </div>
    
    <!-- 새로운 탄약 시스템 -->
    <div id="ammoDisplay">APFSDS: 1/1</div>
    
    <!-- 리로딩 텍스트 -->
    <div id="reloadingText">RELOADING...</div>
    
    <!-- 레이더 -->
    <div id="radar">
        <div id="radarLine"></div>
    </div>
</div>

    <script type="importmap">
        {
            "imports": {
                "three": "https://unpkg.com/three@0.157.0/build/three.module.js",
                "three/addons/": "https://unpkg.com/three@0.157.0/examples/jsm/"
            }
        }
    </script>
    <script>
        function startGame() {
            document.getElementById('startScreen').style.display = 'none';
            // 여기에 게임 시작 로직 추가
            document.body.requestPointerLock();
        }

        // 포인터 락 이벤트 처리
        document.addEventListener('pointerlockchange', () => {
            if (document.pointerLockElement === document.body) {
                console.log('Pointer locked');
            } else {
                console.log('Pointer unlocked');
            }
        });
    </script>
    <script type="module" src="game.js"></script>
</body>
</html>