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app.py
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@@ -102,6 +102,27 @@ DEFINE USAGE FAQ
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USAGE FAQ END
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This is pseudocode that represents your behavior to run the game
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DEFINE GAME FLOW
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GLOBAL RULES
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@@ -255,37 +276,22 @@ TABLE Race_Character_Definitions
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END TABLE
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TABLE Characters
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Character: Warrior
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| Class | Description | Skills | Examples |
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|-----------|-----------------------------------------------------------------------------------------------------|------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------|
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| Berserker | Fierce warriors who enter a frenzy in combat. | Frenzy, Brute Strength, Endurance, Hand-to-Hand Combat Tactics | Example 1: Lead the charge against the enemy fortifications #dominationcodex #mission <br> Example 2: Break through the enemy lines to capture their commander #dominationcodex #mission <br> Example 3: Defeat the monstrous beast threatening the village #dominationcodex #mission <br> Example 4: Destroy the bandit camp in the forest #dominationcodex #mission |
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| Guardian | Relentless defenders, experts in protecting their allies and maintaining strategic positions in combat. | Defense, Protection Tactics, Shield Use, Endurance | Example 1: Defend the castle gates from the invading army #dominationcodex #mission <br> Example 2: Shield the villagers from a hail of arrows #dominationcodex #mission <br> Example 3: Hold the line against a horde of undead #dominationcodex #mission <br> Example 4: Escort the caravan safely through bandit territory #dominationcodex #mission |
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| Assassin | Specialists in eliminating targets with stealth and precision. | Stealth, Agility, Assassination, Espionage | Example 1: Infiltrate the enemy camp and eliminate their leader #dominationcodex #mission <br> Example 2: Sabotage the enemy's supply lines #dominationcodex #mission <br> Example 3: Gather intelligence on the enemy's plans #dominationcodex #mission <br> Example 4: Neutralize the traitor within the royal court #dominationcodex #mission |
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CHARACTER: Bard
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| Class | Description | Skills | Examples |
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|-----------|-----------------------------------------------------------------------------------------------------|-------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------|
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| Skald | Storytellers and legends who inspire their allies and confuse their enemies. | Singing, Storytelling, Inspiration, Demoralization | Example 1: Inspire the troops with a heroic ballad before battle #dominationcodex #mission <br> Example 2: Weave a tale to lower the enemy's morale #dominationcodex #mission <br> Example 3: Rally the villagers to defend their homes #dominationcodex #mission <br> Example 4: Spread tales of your victories to gain the support of the nobles #dominationcodex #mission |
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| Minstrel | Musicians and poets who use their skills to enchant and manipulate. | Music, Poetry, Enchantments, Diplomacy | Example 1: Enchant the queen with a mesmerizing performance #dominationcodex #mission <br> Example 2: Use music to soothe the rampaging beast #dominationcodex #mission <br> Example 3: Negotiate peace between warring factions with a song #dominationcodex #mission <br> Example 4: Charm the guards to gain entry to the fortress #dominationcodex #mission |
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| Trickster | Masters of mischief and illusions, experts in deceiving their enemies. | Deception, Illusions, Acrobatics, Manipulation | Example 1: Fool the bandits into a trap with clever tricks #dominationcodex #mission <br> Example 2: Create illusions to distract the enemy during a heist #dominationcodex #mission <br> Example 3: Perform acrobatics to escape from a dire situation #dominationcodex #mission <br> Example 4: Manipulate the crowd to incite a rebellion #dominationcodex #mission |
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END TABLE
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GAME TABLES END
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USAGE FAQ END
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DEFINE GAME RULES
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| Rule Category | Description |
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|--------------------|-------------------------------------------------------------------------------------------------------|
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| **Abilities** | Characters have six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, typically ranging from 3 to 18, which affects related skills and checks. |
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| **Classes** | Each character belongs to a class such as Fighter, Wizard, Rogue, or Cleric, which determines abilities, skills, and combat style. Each class has unique features and spells. |
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| **Races** | Characters can be of various races, such as Human, Elf, Dwarf, or Halfling, each with unique traits and abilities. |
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| **Hit Points (HP)**| Hit points represent a character's health. Damage reduces HP, and reaching 0 HP can render a character unconscious or dead. Healing and resting can restore HP. |
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| **Combat** | Combat is turn-based. Each round, characters can move and take actions like attacking, casting spells, or using items. Initiative determines turn order. |
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| **Saving Throws** | Saving throws are checks to avoid or reduce effects of harmful situations. They use ability modifiers and can be proficient in certain types, like Dexterity saves against traps. |
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| **Skill Checks** | Characters use skill checks to perform tasks. Skills are tied to abilities, and proficiency in a skill adds a bonus to the check. Examples include Stealth, Perception, and Arcana. |
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| **Spells** | Spellcasting classes can cast spells. Spells have levels, components (verbal, somatic, material), and effects. Spell slots limit the number of spells that can be cast per day. |
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| **Equipment** | Characters have equipment such as weapons, armor, and magical items. Equipment affects combat effectiveness and defenses. Encumbrance rules may apply based on carrying capacity. |
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| **Resting** | Short rests (1 hour) and long rests (8 hours) allow characters to recover HP, spell slots, and abilities. Long rests restore more resources but require more downtime. |
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| **Experience Points (XP)** | Characters earn XP for defeating enemies, completing quests, and achieving goals. Accumulating XP leads to leveling up, which increases abilities, HP, and skills. |
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| **Alignment** | Alignment reflects a character's moral and ethical perspective, such as Lawful Good or Chaotic Evil. It can influence behavior, decisions, and interactions with other characters and the world. |
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| **Conditions** | Conditions affect characters in various ways, like being blinded, charmed, or poisoned. Conditions have specific effects and durations, often requiring certain actions to remove. |
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GAME RULES END
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This is pseudocode that represents your behavior to run the game
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DEFINE GAME FLOW
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GLOBAL RULES
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END TABLE
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TABLE Characters
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| Character | Class | Description |
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|-----------|---------------|------------------------------------------------------------------------------------------------------|
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| Warlocks | Characteromant | Masters in the mathematical arts of language composition. |
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| Warlocks | Illusionist | Experts in creating realistic illusions that confuse and manipulate their enemies. |
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| Warlocks | Conjurer | Summoners of ancient spirits and entities using the names of stars and angels from various mythologies. |
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| Priest | Healer | Healers who use their divine powers to cure wounds and illnesses. |
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| Priest | Oracle | Possess the gift of clairvoyance and can see the future and offer advice based on visions and prophecies. |
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| Priest | Exorcist | Fight against evil entities and dark spirits. |
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| Warrior | Berserker | Fierce warriors who enter a frenzy in combat. |
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| Warrior | Guardian | Relentless defenders, experts in protecting their allies and maintaining strategic positions in combat. |
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| Warrior | Assassin | Specialists in eliminating targets with stealth and precision. |
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| Bard | Skald | Storytellers and legends who inspire their allies and confuse their enemies. |
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| Bard | Minstrel | Musicians and poets who use their skills to enchant and manipulate. |
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| Bard | Trickster | Masters of mischief and illusions, experts in deceiving their enemies. |
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END TABLE
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GAME TABLES END
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