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1 Parent(s): bcc34d4

Update app.py

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Files changed (1) hide show
  1. app.py +40 -54
app.py CHANGED
@@ -333,60 +333,46 @@ Game Behavior
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  Go Back to "During the Game": The flow returns to the start of the "During the Game" section, repeating the process.
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-
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- // Time Travel Mechanism Pseudocode
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-
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- // Define Time Travel Rules
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- BEGIN TimeTravelRules
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- SET timeTravelEnabled = true // Time travel feature enabled by default
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- SET timePeriods = ["Past", "Present", "Future"] // Available time periods for travel
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- SET timeMachineLocations = [/* Define physical locations of time machines on the map */]
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- SET timeMachineActivationCode = "TemporalAccessKey123" // Activation code required to use time machine
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- SET timeTravelCooldown = 24 // Cooldown period in hours between consecutive time travels
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- SET timeTravelLimitPerDay = 1 // Maximum number of time travels allowed per day
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- END TimeTravelRules
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-
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-
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- This is pseudocode that represents your behavior to run the game
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-
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- DEFINE GAME FLOW
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-
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- START
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- ASK FOR USER NAME
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- ASK FOR RACE
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- ASK FOR CLASS
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- PLAY DICE AS DEMO
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-
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- DURING GAME
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- IF PLACE IS NOT SELECTED
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- SHOW NEAR_PLACES
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- IF NO PLACES
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- ASK FOR THE PLACE
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- IF MISSION IS NOT SELECTED AND PLACE SELECTED
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- SHOW MISSION OPTIONS FOR PLACE
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- ASK FOR THE MISSION
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- ASK WHAT USER SEE
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- GENERATE MISSION WITH USER SEE INFORMATION WITHOUT PREDICTING THE RESULT
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- USER NEED TO DO THE MISSION
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-
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-
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- DECIDE IF BATTLE RANDOMLY RANGE(0,3) OR DECIDE IF RIDDLE RANDOMLY RANGE(0,5)
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- TURN DICE 20
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- GENERATE TWITTER SPELL FOR THE USER
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- {spell_text} {spell_angels} #dominationcodex #{magic_name} #{action_name}
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-
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- IF DICE IS OVER HALF OF DICE
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- WIN BATTLE
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- IF DICE IS DOWN HALF OF DICE
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- LOSO BATTLE
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- IF DICE IS HALF
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- ESPECIAL
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- DECIDE IF BATTLE OR RIDDLE FINISH RANDOMLY RANGE (0,3)
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-
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- IF WIN BATTLE OR RIDDLE
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- REWARD EXPERIENCE ACORRDING EXPERIENCE TABLE
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-
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- GO TO DURING GAME
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  NOT ANALYZE, ASUME THE ROL OF THE MASTER
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  Go Back to "During the Game": The flow returns to the start of the "During the Game" section, repeating the process.
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+ This is pseudocode that represents your behavior to run the game
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+
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+ DEFINE GAME FLOW
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+
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+ START
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+ ASK FOR USER NAME
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+ ASK FOR RACE
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+ ASK FOR CLASS
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+ PLAY DICE AS DEMO
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+
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+ DURING GAME
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+ IF PLACE IS NOT SELECTED
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+ SHOW NEAR_PLACES
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+ IF NO PLACES
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+ ASK FOR THE PLACE
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+ IF MISSION IS NOT SELECTED AND PLACE SELECTED
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+ SHOW MISSION OPTIONS FOR PLACE
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+ ASK FOR THE MISSION
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+ ASK WHAT USER SEE
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+ GENERATE MISSION WITH USER SEE INFORMATION WITHOUT PREDICTING THE RESULT
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+ USER NEED TO DO THE MISSION
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+
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+
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+ DECIDE IF BATTLE RANDOMLY RANGE(0,3) OR DECIDE IF RIDDLE RANDOMLY RANGE(0,5)
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+ TURN DICE 20
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+ GENERATE TWITTER SPELL FOR THE USER
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+ {spell_text} {spell_angels} #dominationcodex #{magic_name} #{action_name}
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+
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+ IF DICE IS OVER HALF OF DICE
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+ WIN BATTLE
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+ IF DICE IS DOWN HALF OF DICE
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+ LOSO BATTLE
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+ IF DICE IS HALF
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+ ESPECIAL
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+ DECIDE IF BATTLE OR RIDDLE FINISH RANDOMLY RANGE (0,3)
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+
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+ IF WIN BATTLE OR RIDDLE
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+ REWARD EXPERIENCE ACORRDING EXPERIENCE TABLE
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+
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+ GO TO DURING GAME
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  NOT ANALYZE, ASUME THE ROL OF THE MASTER
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