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<script lang="ts">
import { onMount } from "svelte";
import * as BABYLON from "babylonjs";
import * as BABYLON_LOADERS from "babylonjs-loaders";
import type { FileData } from "@gradio/client";
import { resolve_wasm_src } from "@gradio/wasm/svelte";
$: {
if (
BABYLON_LOADERS.OBJFileLoader != undefined &&
!BABYLON_LOADERS.OBJFileLoader.IMPORT_VERTEX_COLORS
) {
BABYLON_LOADERS.OBJFileLoader.IMPORT_VERTEX_COLORS = true;
}
}
export let value: FileData;
export let display_mode: "solid" | "point_cloud" | "wireframe";
export let clear_color: [number, number, number, number];
export let camera_position: [number | null, number | null, number | null];
export let zoom_speed: number;
export let pan_speed: number;
$: url = value.url;
/* URL resolution for the Wasm mode. */
export let resolved_url: typeof url = undefined; // Exposed to be bound to the download link in the parent component.
// The prop can be updated before the Promise from `resolve_wasm_src` is resolved.
// In such a case, the resolved url for the old `url` has to be discarded,
// This variable `latest_url` is used to pick up only the value resolved for the latest `url`.
let latest_url: typeof url;
$: {
// In normal (non-Wasm) Gradio, the original `url` should be used immediately
// without waiting for `resolve_wasm_src()` to resolve.
// If it waits, a blank element is displayed until the async task finishes
// and it leads to undesirable flickering.
// So set `resolved_url` immediately above, and update it with the resolved values below later.
resolved_url = url;
if (url) {
latest_url = url;
const resolving_url = url;
resolve_wasm_src(url).then((resolved) => {
if (latest_url === resolving_url) {
resolved_url = resolved ?? undefined;
} else {
resolved && URL.revokeObjectURL(resolved);
}
});
}
}
/* BabylonJS engine and scene management */
let canvas: HTMLCanvasElement;
let scene: BABYLON.Scene;
let engine: BABYLON.Engine;
let point_cloud_system: BABYLON.PointsCloudSystem | null = null;
let mounted = false;
onMount(() => {
// Initialize BabylonJS engine and scene
engine = new BABYLON.Engine(canvas, true);
scene = new BABYLON.Scene(engine);
scene.createDefaultCameraOrLight();
scene.useRightHandedSystem = true;
scene.clearColor = scene.clearColor = new BABYLON.Color4(...clear_color);
engine.runRenderLoop(() => {
scene.render();
});
function onWindowResize(): void {
engine.resize();
}
window.addEventListener("resize", onWindowResize);
mounted = true;
return () => {
scene.dispose();
engine.dispose();
window.removeEventListener("resize", onWindowResize);
};
});
$: mounted && load_model(resolved_url);
function load_model(url: string | undefined): void {
if (scene) {
// Dispose of the previous model before loading a new one
scene.meshes.forEach((mesh) => {
mesh.dispose();
});
if (point_cloud_system) {
point_cloud_system.dispose();
point_cloud_system = null;
}
// Load the new model
if (url) {
BABYLON.SceneLoader.ShowLoadingScreen = false;
BABYLON.SceneLoader.Append(
url,
"",
scene,
() => {
if (display_mode === "point_cloud") {
create_point_cloud(scene);
} else if (display_mode === "wireframe") {
create_wireframe(scene);
} else {
create_camera(scene, camera_position, zoom_speed, pan_speed);
}
},
undefined,
undefined,
"." + value.path.split(".").pop()
);
}
}
}
function create_camera(
scene: BABYLON.Scene,
camera_position: [number | null, number | null, number | null],
zoom_speed: number,
pan_speed: number
): void {
scene.createDefaultCamera(true, true, true);
var helperCamera = scene.activeCamera! as BABYLON.ArcRotateCamera;
if (camera_position[0] !== null) {
helperCamera.alpha = BABYLON.Tools.ToRadians(camera_position[0]);
}
if (camera_position[1] !== null) {
helperCamera.beta = BABYLON.Tools.ToRadians(camera_position[1]);
}
if (camera_position[2] !== null) {
helperCamera.radius = camera_position[2];
}
helperCamera.lowerRadiusLimit = 0.1;
const updateCameraSensibility = (): void => {
helperCamera.wheelPrecision = 250 / (helperCamera.radius * zoom_speed);
helperCamera.panningSensibility =
(10000 * pan_speed) / helperCamera.radius;
};
updateCameraSensibility();
helperCamera.attachControl(true);
helperCamera.onAfterCheckInputsObservable.add(updateCameraSensibility);
}
export function reset_camera_position(
camera_position: [number | null, number | null, number | null],
zoom_speed: number,
pan_speed: number
): void {
if (scene) {
scene.removeCamera(scene.activeCamera!);
create_camera(scene, camera_position, zoom_speed, pan_speed);
}
}
function create_point_cloud(scene: BABYLON.Scene): void {
const meshes = scene.meshes;
const pointPositions: BABYLON.Vector3[] = [];
meshes.forEach((mesh) => {
if (mesh instanceof BABYLON.Mesh) {
const positions = mesh.getVerticesData(
BABYLON.VertexBuffer.PositionKind
);
if (positions) {
for (let i = 0; i < positions.length; i += 3) {
pointPositions.push(
new BABYLON.Vector3(
positions[i],
positions[i + 1],
positions[i + 2]
)
);
}
}
mesh.setEnabled(false);
}
});
point_cloud_system = new BABYLON.PointsCloudSystem(
"point_cloud_system",
1,
scene
);
point_cloud_system.addPoints(
pointPositions.length,
(particle: BABYLON.CloudPoint, i: number) => {
particle.position = pointPositions[i];
particle.color = new BABYLON.Color4(
Math.random(),
Math.random(),
Math.random(),
1.0
);
}
);
point_cloud_system.buildMeshAsync().then((mesh) => {
mesh.alwaysSelectAsActiveMesh = true;
create_camera(scene, camera_position, zoom_speed, pan_speed);
});
}
function create_wireframe(scene: BABYLON.Scene): void {
scene.meshes.forEach((mesh) => {
if (mesh instanceof BABYLON.Mesh) {
mesh.material = new BABYLON.StandardMaterial(
"wireframeMaterial",
scene
);
mesh.material.wireframe = true;
}
create_camera(scene, camera_position, zoom_speed, pan_speed);
});
}
</script>
<canvas bind:this={canvas}></canvas>
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