ply_viewer_in_js / index.js
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(function() {
// Helper: Get query parameters from THIS script’s src URL.
function getScriptQueryParam(param) {
var params = new URLSearchParams("");
if (document.currentScript && document.currentScript.src.indexOf('?') !== -1) {
var queryString = document.currentScript.src.split('?')[1];
params = new URLSearchParams(queryString);
} else {
params = new URLSearchParams(window.location.search);
}
return params.get(param);
}
// Read required URLs and optional limits from the query parameters.
var gifUrl = getScriptQueryParam("gif_url");
var plyUrl = getScriptQueryParam("ply_url");
// Optional parameters for zoom and angle limits:
var minZoom = parseFloat(getScriptQueryParam("minZoom")) || 1.5;
var maxZoom = parseFloat(getScriptQueryParam("maxZoom")) || 5;
var minAngle = parseFloat(getScriptQueryParam("minAngle")) || 0;
var maxAngle = parseFloat(getScriptQueryParam("maxAngle")) || 90;
// Detect if the device is iOS.
var isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream;
// Inject CSS styles into the document head.
var styleEl = document.createElement('style');
styleEl.textContent = `
/* Widget container styling */
#ply-widget-container {
position: relative;
width: 100%;
height: 0;
padding-bottom: 100%;
}
/* When in fake fullscreen mode (iOS fallback) */
#ply-widget-container.fake-fullscreen {
position: fixed !important;
top: 0 !important;
left: 0 !important;
width: 100vw !important;
height: 100vh !important;
padding-bottom: 0 !important;
z-index: 9999 !important;
}
/* GIF Preview styling */
#gif-preview-container {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
border: 1px solid #474558;
border-radius: 10px;
overflow: hidden;
cursor: pointer;
}
#gif-preview-container img {
width: 100%;
height: 100%;
object-fit: cover;
}
/* Viewer Container styling */
#viewer-container {
display: none;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: #FEFEFD;
border: 1px solid #474558;
border-radius: 10px;
}
/* Canvas fills the viewer container */
#canvas {
width: 100%;
height: 100%;
display: block;
}
/* Progress dialog styling (as a centered div) */
#progress-dialog {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
border: none;
background: rgba(255,255,255,0.9);
padding: 20px;
border-radius: 5px;
z-index: 1000;
display: none;
}
/* Menu (instructions) content styling */
#menu-content {
display: none;
position: absolute;
top: 72px;
right: 15px;
background: #FFFEF4;
border: 1px solid #474558;
border-radius: 5px;
padding: 10px;
font-size: 15px;
line-height: 1.4;
color: #474558;
}
/* Button styling */
.widget-button {
position: absolute;
width: 45px;
height: 45px;
background-color: #FFFEF4;
border: 1px solid #474558;
border-radius: 50%;
cursor: pointer;
font-size: 14px;
color: #474558;
display: flex;
align-items: center;
justify-content: center;
}
/* Positions: Close at top-left, fullscreen at top-right, help (instructions) below fullscreen */
#close-btn {
top: 17px;
left: 15px;
}
#fullscreen-toggle {
top: 17px;
right: 15px;
}
#help-toggle {
top: 72px;
right: 15px;
}
`;
document.head.appendChild(styleEl);
// Create the widget container and set its inner HTML.
var widgetContainer = document.createElement('div');
widgetContainer.id = 'ply-widget-container';
widgetContainer.innerHTML = `
<!-- GIF Preview Container -->
<div id="gif-preview-container">
<img id="preview-image" alt="Preview" crossorigin="anonymous">
</div>
<!-- Viewer Container -->
<div id="viewer-container">
<canvas id="canvas"></canvas>
<div id="progress-dialog">
<progress id="progress-indicator" max="100" value="0"></progress>
</div>
<button id="close-btn" class="widget-button">X</button>
<button id="fullscreen-toggle" class="widget-button">⇱</button>
<button id="help-toggle" class="widget-button">?</button>
<div id="menu-content">
- Rotate with right click<br>
- Zoom in/out with middle click<br>
- Translate with left click
</div>
</div>
`;
// Append widgetContainer to the current script's parent so it appears in place.
document.currentScript.parentNode.appendChild(widgetContainer);
// Grab element references.
var gifPreview = document.getElementById('gif-preview-container');
var viewerContainer = document.getElementById('viewer-container');
var previewImage = document.getElementById('preview-image');
var closeBtn = document.getElementById('close-btn');
var fullscreenToggle = document.getElementById('fullscreen-toggle');
var helpToggle = document.getElementById('help-toggle');
var menuContent = document.getElementById('menu-content');
var canvas = document.getElementById('canvas');
var progressDialog = document.getElementById('progress-dialog');
var progressIndicator = document.getElementById('progress-indicator');
// Set the preview image if provided.
if (gifUrl) {
previewImage.src = gifUrl;
}
// --- Button Event Handlers ---
// When the preview image is clicked, hide it, show the viewer, and initialize the 3D viewer.
gifPreview.addEventListener('click', function() {
gifPreview.style.display = 'none';
viewerContainer.style.display = 'block';
initializeViewer();
});
// Close button: hide the viewer and show the preview.
closeBtn.addEventListener('click', function() {
// Exit fullscreen if active.
if (document.fullscreenElement === widgetContainer) {
if (document.exitFullscreen) {
document.exitFullscreen();
}
}
// Remove fake-fullscreen class (for iOS) if present.
widgetContainer.classList.remove('fake-fullscreen');
viewerContainer.style.display = 'none';
gifPreview.style.display = 'block';
});
// Fullscreen toggle: use native Fullscreen API if available; otherwise, for iOS, toggle a CSS-based fullscreen.
fullscreenToggle.addEventListener('click', function() {
if (isIOS) {
// Toggle fake fullscreen via CSS on iOS.
if (!widgetContainer.classList.contains('fake-fullscreen')) {
widgetContainer.classList.add('fake-fullscreen');
} else {
widgetContainer.classList.remove('fake-fullscreen');
}
// Update icon based on state.
fullscreenToggle.textContent = widgetContainer.classList.contains('fake-fullscreen') ? '⇲' : '⇱';
} else {
// Non-iOS: use standard Fullscreen API.
if (!document.fullscreenElement) {
if (widgetContainer.requestFullscreen) {
widgetContainer.requestFullscreen();
} else if (widgetContainer.webkitRequestFullscreen) {
widgetContainer.webkitRequestFullscreen();
} else if (widgetContainer.mozRequestFullScreen) {
widgetContainer.mozRequestFullScreen();
} else if (widgetContainer.msRequestFullscreen) {
widgetContainer.msRequestFullscreen();
}
} else {
if (document.exitFullscreen) {
document.exitFullscreen();
}
}
}
});
// Update the fullscreen button icon on fullscreen change (for non-iOS browsers).
document.addEventListener('fullscreenchange', function() {
if (document.fullscreenElement === widgetContainer) {
fullscreenToggle.textContent = '⇲';
} else {
fullscreenToggle.textContent = '⇱';
}
});
// Help (instructions) toggle: show/hide the instructions.
helpToggle.addEventListener('click', function(e) {
e.stopPropagation();
menuContent.style.display = (menuContent.style.display === 'block') ? 'none' : 'block';
});
// --- Initialize the 3D PLY Viewer ---
async function initializeViewer() {
// Dynamically import the gsplat library.
const SPLAT = await import("https://cdn.jsdelivr.net/npm/gsplat@latest");
// Display the progress dialog by setting its display style to 'block'
progressDialog.style.display = 'block';
// Create renderer, scene, camera, and controls.
const renderer = new SPLAT.WebGLRenderer(canvas);
const scene = new SPLAT.Scene();
const camera = new SPLAT.Camera();
const controls = new SPLAT.OrbitControls(camera, canvas);
canvas.style.background = "#FEFEFD";
controls.maxZoom = maxZoom;
controls.minZoom = minZoom;
controls.minAngle = minAngle;
controls.maxAngle = maxAngle;
controls.update();
// Load the PLY model from the provided URL.
try {
await SPLAT.PLYLoader.LoadAsync(
plyUrl,
scene,
(progress) => {
progressIndicator.value = progress * 100;
}
);
// Hide the progress dialog once the model is loaded.
progressDialog.style.display = 'none';
} catch (error) {
console.error("Error loading PLY file:", error);
progressDialog.innerHTML = `<p style="color: red">Error loading model: ${error.message}</p>`;
}
// Render loop and resize handling.
const handleResize = () => {
renderer.setSize(canvas.clientWidth, canvas.clientHeight);
};
const frame = () => {
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(frame);
};
handleResize();
window.addEventListener("resize", handleResize);
requestAnimationFrame(frame);
}
})();