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Create camera-controls/orbit-camera.js
Browse files- camera-controls/orbit-camera.js +664 -0
camera-controls/orbit-camera.js
ADDED
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|
| 1 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 2 |
+
// Orbit Camera Script //
|
| 3 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 4 |
+
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| 5 |
+
var OrbitCamera = pc.createScript('orbitCamera');
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| 6 |
+
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| 7 |
+
OrbitCamera.attributes.add('distanceMax', { type: 'number', default: 20, title: 'Distance Max', description: 'Setting this at 0 will give an infinite distance limit' });
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| 8 |
+
OrbitCamera.attributes.add('distanceMin', { type: 'number', default: 1, title: 'Distance Min' });
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| 9 |
+
OrbitCamera.attributes.add('pitchAngleMax', { type: 'number', default: 90, title: 'Pitch Angle Max (degrees)' });
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| 10 |
+
OrbitCamera.attributes.add('pitchAngleMin', { type: 'number', default: -45, title: 'Pitch Angle Min (degrees)' });
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| 11 |
+
OrbitCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Yaw Angle Max (degrees)' });
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| 12 |
+
OrbitCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Yaw Angle Min (degrees)' });
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| 13 |
+
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| 14 |
+
OrbitCamera.attributes.add('inertiaFactor', {
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| 15 |
+
type: 'number',
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| 16 |
+
default: 0.2,
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| 17 |
+
title: 'Inertia Factor',
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| 18 |
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description: 'Higher value means that the camera will continue moving after the user has stopped dragging. 0 is fully responsive.'
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| 19 |
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});
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| 20 |
+
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| 21 |
+
OrbitCamera.attributes.add('focusEntity', {
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| 22 |
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type: 'entity',
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| 23 |
+
title: 'Focus Entity',
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| 24 |
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description: 'Entity for the camera to focus on. If blank, then the camera will use the whole scene'
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| 25 |
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});
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| 26 |
+
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| 27 |
+
OrbitCamera.attributes.add('frameOnStart', {
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| 28 |
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type: 'boolean',
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| 29 |
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default: true,
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| 30 |
+
title: 'Frame on Start',
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| 31 |
+
description: 'Frames the entity or scene at the start of the application."'
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| 32 |
+
});
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| 33 |
+
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| 34 |
+
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| 35 |
+
// Property to get and set the distance between the pivot point and camera
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| 36 |
+
// Clamped between this.distanceMin and this.distanceMax
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| 37 |
+
Object.defineProperty(OrbitCamera.prototype, 'distance', {
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| 38 |
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get: function () {
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| 39 |
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return this._targetDistance;
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| 40 |
+
},
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| 41 |
+
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| 42 |
+
set: function (value) {
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| 43 |
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this._targetDistance = this._clampDistance(value);
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| 44 |
+
}
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| 45 |
+
});
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| 46 |
+
|
| 47 |
+
// Property to get and set the camera orthoHeight
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| 48 |
+
// Clamped above 0
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| 49 |
+
Object.defineProperty(OrbitCamera.prototype, 'orthoHeight', {
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| 50 |
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get: function () {
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| 51 |
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return this.entity.camera.orthoHeight;
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| 52 |
+
},
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| 53 |
+
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| 54 |
+
set: function (value) {
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| 55 |
+
this.entity.camera.orthoHeight = Math.max(0, value);
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| 56 |
+
}
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| 57 |
+
});
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| 58 |
+
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| 59 |
+
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| 60 |
+
// Property to get and set the pitch of the camera around the pivot point (degrees)
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| 61 |
+
// Clamped between this.pitchAngleMin and this.pitchAngleMax
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| 62 |
+
// When set at 0, the camera angle is flat, looking along the horizon
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| 63 |
+
Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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| 64 |
+
get: function () {
|
| 65 |
+
return this._targetPitch;
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| 66 |
+
},
|
| 67 |
+
|
| 68 |
+
set: function (value) {
|
| 69 |
+
this._targetPitch = this._clampPitchAngle(value);
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| 70 |
+
}
|
| 71 |
+
});
|
| 72 |
+
|
| 73 |
+
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| 74 |
+
// Property to get and set the yaw of the camera around the pivot point (degrees)
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| 75 |
+
Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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| 76 |
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get: function () {
|
| 77 |
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return this._targetYaw;
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| 78 |
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},
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| 79 |
+
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| 80 |
+
set: function (value) {
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| 81 |
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this._targetYaw = this._clampYawAngle(value);
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| 82 |
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}
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| 83 |
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});
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| 84 |
+
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| 85 |
+
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| 86 |
+
// Property to get and set the world position of the pivot point that the camera orbits around
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| 87 |
+
Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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| 88 |
+
get: function () {
|
| 89 |
+
return this._pivotPoint;
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| 90 |
+
},
|
| 91 |
+
|
| 92 |
+
set: function (value) {
|
| 93 |
+
this._pivotPoint.copy(value);
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| 94 |
+
}
|
| 95 |
+
});
|
| 96 |
+
|
| 97 |
+
|
| 98 |
+
// Moves the camera to look at an entity and all its children so they are all in the view
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| 99 |
+
OrbitCamera.prototype.focus = function (focusEntity) {
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| 100 |
+
// Calculate an bounding box that encompasses all the models to frame in the camera view
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| 101 |
+
this._buildAabb(focusEntity);
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| 102 |
+
|
| 103 |
+
var halfExtents = this._modelsAabb.halfExtents;
|
| 104 |
+
var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
|
| 105 |
+
|
| 106 |
+
this.distance = (radius * 1.5) / Math.sin(0.5 * this.entity.camera.fov * pc.math.DEG_TO_RAD);
|
| 107 |
+
|
| 108 |
+
this._removeInertia();
|
| 109 |
+
|
| 110 |
+
this._pivotPoint.copy(this._modelsAabb.center);
|
| 111 |
+
};
|
| 112 |
+
|
| 113 |
+
|
| 114 |
+
OrbitCamera.distanceBetween = new pc.Vec3();
|
| 115 |
+
|
| 116 |
+
// Set the camera position to a world position and look at a world position
|
| 117 |
+
// Useful if you have multiple viewing angles to swap between in a scene
|
| 118 |
+
OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) {
|
| 119 |
+
this.pivotPoint.copy(lookAtPoint);
|
| 120 |
+
this.entity.setPosition(resetPoint);
|
| 121 |
+
|
| 122 |
+
this.entity.lookAt(lookAtPoint);
|
| 123 |
+
|
| 124 |
+
var distance = OrbitCamera.distanceBetween;
|
| 125 |
+
distance.sub2(lookAtPoint, resetPoint);
|
| 126 |
+
this.distance = distance.length();
|
| 127 |
+
|
| 128 |
+
this.pivotPoint.copy(lookAtPoint);
|
| 129 |
+
|
| 130 |
+
var cameraQuat = this.entity.getRotation();
|
| 131 |
+
this.yaw = this._calcYaw(cameraQuat);
|
| 132 |
+
this.pitch = this._calcPitch(cameraQuat, this.yaw);
|
| 133 |
+
|
| 134 |
+
this._removeInertia();
|
| 135 |
+
this._updatePosition();
|
| 136 |
+
};
|
| 137 |
+
|
| 138 |
+
|
| 139 |
+
// Set camera position to a world position and look at an entity in the scene
|
| 140 |
+
// Useful if you have multiple models to swap between in a scene
|
| 141 |
+
OrbitCamera.prototype.resetAndLookAtEntity = function (resetPoint, entity) {
|
| 142 |
+
this._buildAabb(entity);
|
| 143 |
+
this.resetAndLookAtPoint(resetPoint, this._modelsAabb.center);
|
| 144 |
+
};
|
| 145 |
+
|
| 146 |
+
|
| 147 |
+
// Set the camera at a specific, yaw, pitch and distance without inertia (instant cut)
|
| 148 |
+
OrbitCamera.prototype.reset = function (yaw, pitch, distance) {
|
| 149 |
+
this.pitch = pitch;
|
| 150 |
+
this.yaw = yaw;
|
| 151 |
+
this.distance = distance;
|
| 152 |
+
|
| 153 |
+
this._removeInertia();
|
| 154 |
+
};
|
| 155 |
+
|
| 156 |
+
// NEW: Reset the camera to a specific position and make it look at the model
|
| 157 |
+
OrbitCamera.prototype.resetToPosition = function (position, lookAtPoint) {
|
| 158 |
+
// First set the camera position and look at the model
|
| 159 |
+
this.entity.setPosition(position);
|
| 160 |
+
this.entity.lookAt(lookAtPoint);
|
| 161 |
+
|
| 162 |
+
// Update pivot point to the model's position
|
| 163 |
+
this._pivotPoint.copy(lookAtPoint);
|
| 164 |
+
|
| 165 |
+
// Calculate distance
|
| 166 |
+
var distanceVec = new pc.Vec3();
|
| 167 |
+
distanceVec.sub2(position, lookAtPoint);
|
| 168 |
+
this._targetDistance = this._distance = distanceVec.length();
|
| 169 |
+
|
| 170 |
+
// Calculate new yaw and pitch based on the camera's rotation
|
| 171 |
+
var cameraQuat = this.entity.getRotation();
|
| 172 |
+
this._targetYaw = this._yaw = this._calcYaw(cameraQuat);
|
| 173 |
+
this._targetPitch = this._pitch = this._calcPitch(cameraQuat, this._yaw);
|
| 174 |
+
|
| 175 |
+
// Remove any inertia and update the camera position
|
| 176 |
+
this._removeInertia();
|
| 177 |
+
this._updatePosition();
|
| 178 |
+
};
|
| 179 |
+
|
| 180 |
+
|
| 181 |
+
/////////////////////////////////////////////////////////////////////////////////////////////
|
| 182 |
+
// Private methods
|
| 183 |
+
|
| 184 |
+
OrbitCamera.prototype.initialize = function () {
|
| 185 |
+
var self = this;
|
| 186 |
+
var onWindowResize = function () {
|
| 187 |
+
self._checkAspectRatio();
|
| 188 |
+
};
|
| 189 |
+
|
| 190 |
+
window.addEventListener('resize', onWindowResize, false);
|
| 191 |
+
|
| 192 |
+
this._checkAspectRatio();
|
| 193 |
+
|
| 194 |
+
// Find all the models in the scene that are under the focused entity
|
| 195 |
+
this._modelsAabb = new pc.BoundingBox();
|
| 196 |
+
this._buildAabb(this.focusEntity || this.app.root);
|
| 197 |
+
|
| 198 |
+
this.entity.lookAt(this._modelsAabb.center);
|
| 199 |
+
|
| 200 |
+
this._pivotPoint = new pc.Vec3();
|
| 201 |
+
this._pivotPoint.copy(this._modelsAabb.center);
|
| 202 |
+
|
| 203 |
+
// Calculate the camera euler angle rotation around x and y axes
|
| 204 |
+
// This allows us to place the camera at a particular rotation to begin with in the scene
|
| 205 |
+
var cameraQuat = this.entity.getRotation();
|
| 206 |
+
|
| 207 |
+
// Preset the camera
|
| 208 |
+
this._yaw = this._calcYaw(cameraQuat);
|
| 209 |
+
this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
|
| 210 |
+
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 211 |
+
|
| 212 |
+
this._distance = 0;
|
| 213 |
+
|
| 214 |
+
this._targetYaw = this._yaw;
|
| 215 |
+
this._targetPitch = this._pitch;
|
| 216 |
+
|
| 217 |
+
// If we have ticked focus on start, then attempt to position the camera where it frames
|
| 218 |
+
// the focused entity and move the pivot point to entity's position otherwise, set the distance
|
| 219 |
+
// to be between the camera position in the scene and the pivot point
|
| 220 |
+
if (this.frameOnStart) {
|
| 221 |
+
this.focus(this.focusEntity || this.app.root);
|
| 222 |
+
} else {
|
| 223 |
+
var distanceBetween = new pc.Vec3();
|
| 224 |
+
distanceBetween.sub2(this.entity.getPosition(), this._pivotPoint);
|
| 225 |
+
this._distance = this._clampDistance(distanceBetween.length());
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
this._targetDistance = this._distance;
|
| 229 |
+
|
| 230 |
+
// Reapply the clamps if they are changed in the editor
|
| 231 |
+
this.on('attr:distanceMin', function (value, prev) {
|
| 232 |
+
this._distance = this._clampDistance(this._distance);
|
| 233 |
+
});
|
| 234 |
+
|
| 235 |
+
this.on('attr:distanceMax', function (value, prev) {
|
| 236 |
+
this._distance = this._clampDistance(this._distance);
|
| 237 |
+
});
|
| 238 |
+
|
| 239 |
+
this.on('attr:pitchAngleMin', function (value, prev) {
|
| 240 |
+
this._pitch = this._clampPitchAngle(this._pitch);
|
| 241 |
+
});
|
| 242 |
+
|
| 243 |
+
this.on('attr:pitchAngleMax', function (value, prev) {
|
| 244 |
+
this._pitch = this._clampPitchAngle(this._pitch);
|
| 245 |
+
});
|
| 246 |
+
|
| 247 |
+
// Focus on the entity if we change the focus entity
|
| 248 |
+
this.on('attr:focusEntity', function (value, prev) {
|
| 249 |
+
if (this.frameOnStart) {
|
| 250 |
+
this.focus(value || this.app.root);
|
| 251 |
+
} else {
|
| 252 |
+
this.resetAndLookAtEntity(this.entity.getPosition(), value || this.app.root);
|
| 253 |
+
}
|
| 254 |
+
});
|
| 255 |
+
|
| 256 |
+
this.on('attr:frameOnStart', function (value, prev) {
|
| 257 |
+
if (value) {
|
| 258 |
+
this.focus(this.focusEntity || this.app.root);
|
| 259 |
+
}
|
| 260 |
+
});
|
| 261 |
+
|
| 262 |
+
this.on('destroy', () => {
|
| 263 |
+
window.removeEventListener('resize', onWindowResize, false);
|
| 264 |
+
});
|
| 265 |
+
};
|
| 266 |
+
|
| 267 |
+
|
| 268 |
+
OrbitCamera.prototype.update = function (dt) {
|
| 269 |
+
// Add inertia, if any
|
| 270 |
+
var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1);
|
| 271 |
+
this._distance = pc.math.lerp(this._distance, this._targetDistance, t);
|
| 272 |
+
this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t);
|
| 273 |
+
this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t);
|
| 274 |
+
|
| 275 |
+
this._updatePosition();
|
| 276 |
+
};
|
| 277 |
+
|
| 278 |
+
|
| 279 |
+
OrbitCamera.prototype._updatePosition = function () {
|
| 280 |
+
// Work out the camera position based on the pivot point, pitch, yaw and distance
|
| 281 |
+
this.entity.setLocalPosition(0, 0, 0);
|
| 282 |
+
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 283 |
+
|
| 284 |
+
var position = this.entity.getPosition();
|
| 285 |
+
position.copy(this.entity.forward);
|
| 286 |
+
position.mulScalar(-this._distance);
|
| 287 |
+
position.add(this.pivotPoint);
|
| 288 |
+
this.entity.setPosition(position);
|
| 289 |
+
};
|
| 290 |
+
|
| 291 |
+
|
| 292 |
+
OrbitCamera.prototype._removeInertia = function () {
|
| 293 |
+
this._yaw = this._targetYaw;
|
| 294 |
+
this._pitch = this._targetPitch;
|
| 295 |
+
this._distance = this._targetDistance;
|
| 296 |
+
};
|
| 297 |
+
|
| 298 |
+
|
| 299 |
+
OrbitCamera.prototype._checkAspectRatio = function () {
|
| 300 |
+
var height = this.app.graphicsDevice.height;
|
| 301 |
+
var width = this.app.graphicsDevice.width;
|
| 302 |
+
|
| 303 |
+
// Match the axis of FOV to match the aspect ratio of the canvas so
|
| 304 |
+
// the focused entities is always in frame
|
| 305 |
+
this.entity.camera.horizontalFov = height > width;
|
| 306 |
+
};
|
| 307 |
+
|
| 308 |
+
|
| 309 |
+
OrbitCamera.prototype._buildAabb = function (entity) {
|
| 310 |
+
var i, m, meshInstances = [];
|
| 311 |
+
|
| 312 |
+
var renders = entity.findComponents('render');
|
| 313 |
+
for (i = 0; i < renders.length; i++) {
|
| 314 |
+
var render = renders[i];
|
| 315 |
+
for (m = 0; m < render.meshInstances.length; m++) {
|
| 316 |
+
meshInstances.push(render.meshInstances[m]);
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
var models = entity.findComponents('model');
|
| 321 |
+
for (i = 0; i < models.length; i++) {
|
| 322 |
+
var model = models[i];
|
| 323 |
+
for (m = 0; m < model.meshInstances.length; m++) {
|
| 324 |
+
meshInstances.push(model.meshInstances[m]);
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
var gsplats = entity.findComponents('gsplat');
|
| 329 |
+
for (i = 0; i < gsplats.length; i++) {
|
| 330 |
+
var gsplat = gsplats[i];
|
| 331 |
+
var instance = gsplat.instance;
|
| 332 |
+
if (instance?.meshInstance) {
|
| 333 |
+
meshInstances.push(instance.meshInstance);
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
for (i = 0; i < meshInstances.length; i++) {
|
| 338 |
+
if (i === 0) {
|
| 339 |
+
this._modelsAabb.copy(meshInstances[i].aabb);
|
| 340 |
+
} else {
|
| 341 |
+
this._modelsAabb.add(meshInstances[i].aabb);
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
};
|
| 345 |
+
|
| 346 |
+
|
| 347 |
+
OrbitCamera.prototype._calcYaw = function (quat) {
|
| 348 |
+
var transformedForward = new pc.Vec3();
|
| 349 |
+
quat.transformVector(pc.Vec3.FORWARD, transformedForward);
|
| 350 |
+
|
| 351 |
+
return Math.atan2(-transformedForward.x, -transformedForward.z) * pc.math.RAD_TO_DEG;
|
| 352 |
+
};
|
| 353 |
+
|
| 354 |
+
|
| 355 |
+
OrbitCamera.prototype._clampDistance = function (distance) {
|
| 356 |
+
if (this.distanceMax > 0) {
|
| 357 |
+
return pc.math.clamp(distance, this.distanceMin, this.distanceMax);
|
| 358 |
+
}
|
| 359 |
+
return Math.max(distance, this.distanceMin);
|
| 360 |
+
|
| 361 |
+
};
|
| 362 |
+
|
| 363 |
+
|
| 364 |
+
OrbitCamera.prototype._clampPitchAngle = function (pitch) {
|
| 365 |
+
// Negative due as the pitch is inversed since the camera is orbiting the entity
|
| 366 |
+
return pc.math.clamp(pitch, -this.pitchAngleMax, -this.pitchAngleMin);
|
| 367 |
+
};
|
| 368 |
+
|
| 369 |
+
OrbitCamera.prototype._clampYawAngle = function (yaw) {
|
| 370 |
+
// Negative due as the pitch is inversed since the camera is orbiting the entity
|
| 371 |
+
return pc.math.clamp(yaw, -this.yawAngleMax, -this.yawAngleMin);
|
| 372 |
+
};
|
| 373 |
+
|
| 374 |
+
|
| 375 |
+
OrbitCamera.quatWithoutYaw = new pc.Quat();
|
| 376 |
+
OrbitCamera.yawOffset = new pc.Quat();
|
| 377 |
+
|
| 378 |
+
OrbitCamera.prototype._calcPitch = function (quat, yaw) {
|
| 379 |
+
var quatWithoutYaw = OrbitCamera.quatWithoutYaw;
|
| 380 |
+
var yawOffset = OrbitCamera.yawOffset;
|
| 381 |
+
|
| 382 |
+
yawOffset.setFromEulerAngles(0, -yaw, 0);
|
| 383 |
+
quatWithoutYaw.mul2(yawOffset, quat);
|
| 384 |
+
|
| 385 |
+
var transformedForward = new pc.Vec3();
|
| 386 |
+
|
| 387 |
+
quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward);
|
| 388 |
+
|
| 389 |
+
return Math.atan2(transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG;
|
| 390 |
+
};
|
| 391 |
+
|
| 392 |
+
|
| 393 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 394 |
+
// Orbit Camera Mouse Input Script //
|
| 395 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 396 |
+
var OrbitCameraInputMouse = pc.createScript('orbitCameraInputMouse');
|
| 397 |
+
|
| 398 |
+
OrbitCameraInputMouse.attributes.add('orbitSensitivity', {
|
| 399 |
+
type: 'number',
|
| 400 |
+
default: 0.3,
|
| 401 |
+
title: 'Orbit Sensitivity',
|
| 402 |
+
description: 'How fast the camera moves around the orbit. Higher is faster'
|
| 403 |
+
});
|
| 404 |
+
|
| 405 |
+
OrbitCameraInputMouse.attributes.add('distanceSensitivity', {
|
| 406 |
+
type: 'number',
|
| 407 |
+
default: 0.4,
|
| 408 |
+
title: 'Distance Sensitivity',
|
| 409 |
+
description: 'How fast the camera moves in and out. Higher is faster'
|
| 410 |
+
});
|
| 411 |
+
|
| 412 |
+
// initialize code called once per entity
|
| 413 |
+
OrbitCameraInputMouse.prototype.initialize = function () {
|
| 414 |
+
this.orbitCamera = this.entity.script.orbitCamera;
|
| 415 |
+
|
| 416 |
+
if (this.orbitCamera) {
|
| 417 |
+
var self = this;
|
| 418 |
+
|
| 419 |
+
var onMouseOut = function (e) {
|
| 420 |
+
self.onMouseOut(e);
|
| 421 |
+
};
|
| 422 |
+
|
| 423 |
+
this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 424 |
+
this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 425 |
+
this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 426 |
+
this.app.mouse.on(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
| 427 |
+
|
| 428 |
+
// Listen to when the mouse travels out of the window
|
| 429 |
+
window.addEventListener('mouseout', onMouseOut, false);
|
| 430 |
+
|
| 431 |
+
// Remove the listeners so if this entity is destroyed
|
| 432 |
+
this.on('destroy', function () {
|
| 433 |
+
this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 434 |
+
this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 435 |
+
this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 436 |
+
this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
| 437 |
+
|
| 438 |
+
window.removeEventListener('mouseout', onMouseOut, false);
|
| 439 |
+
});
|
| 440 |
+
}
|
| 441 |
+
|
| 442 |
+
// Disabling the context menu stops the browser displaying a menu when
|
| 443 |
+
// you right-click the page
|
| 444 |
+
this.app.mouse.disableContextMenu();
|
| 445 |
+
|
| 446 |
+
this.lookButtonDown = false;
|
| 447 |
+
this.panButtonDown = false;
|
| 448 |
+
this.lastPoint = new pc.Vec2();
|
| 449 |
+
};
|
| 450 |
+
|
| 451 |
+
|
| 452 |
+
OrbitCameraInputMouse.fromWorldPoint = new pc.Vec3();
|
| 453 |
+
OrbitCameraInputMouse.toWorldPoint = new pc.Vec3();
|
| 454 |
+
OrbitCameraInputMouse.worldDiff = new pc.Vec3();
|
| 455 |
+
|
| 456 |
+
|
| 457 |
+
OrbitCameraInputMouse.prototype.pan = function (screenPoint) {
|
| 458 |
+
var fromWorldPoint = OrbitCameraInputMouse.fromWorldPoint;
|
| 459 |
+
var toWorldPoint = OrbitCameraInputMouse.toWorldPoint;
|
| 460 |
+
var worldDiff = OrbitCameraInputMouse.worldDiff;
|
| 461 |
+
|
| 462 |
+
// For panning to work at any zoom level, we use screen point to world projection
|
| 463 |
+
// to work out how far we need to pan the pivotEntity in world space
|
| 464 |
+
var camera = this.entity.camera;
|
| 465 |
+
var distance = this.orbitCamera.distance;
|
| 466 |
+
|
| 467 |
+
camera.screenToWorld(screenPoint.x, screenPoint.y, distance, fromWorldPoint);
|
| 468 |
+
camera.screenToWorld(this.lastPoint.x, this.lastPoint.y, distance, toWorldPoint);
|
| 469 |
+
|
| 470 |
+
worldDiff.sub2(toWorldPoint, fromWorldPoint);
|
| 471 |
+
|
| 472 |
+
this.orbitCamera.pivotPoint.add(worldDiff);
|
| 473 |
+
};
|
| 474 |
+
|
| 475 |
+
|
| 476 |
+
OrbitCameraInputMouse.prototype.onMouseDown = function (event) {
|
| 477 |
+
switch (event.button) {
|
| 478 |
+
case pc.MOUSEBUTTON_LEFT:
|
| 479 |
+
this.panButtonDown = true;
|
| 480 |
+
break;
|
| 481 |
+
case pc.MOUSEBUTTON_MIDDLE:
|
| 482 |
+
case pc.MOUSEBUTTON_RIGHT:
|
| 483 |
+
this.lookButtonDown = true;
|
| 484 |
+
break;
|
| 485 |
+
}
|
| 486 |
+
};
|
| 487 |
+
|
| 488 |
+
|
| 489 |
+
OrbitCameraInputMouse.prototype.onMouseUp = function (event) {
|
| 490 |
+
switch (event.button) {
|
| 491 |
+
case pc.MOUSEBUTTON_LEFT:
|
| 492 |
+
this.panButtonDown = false;
|
| 493 |
+
break;
|
| 494 |
+
case pc.MOUSEBUTTON_MIDDLE:
|
| 495 |
+
case pc.MOUSEBUTTON_RIGHT:
|
| 496 |
+
this.lookButtonDown = false;
|
| 497 |
+
break;
|
| 498 |
+
}
|
| 499 |
+
};
|
| 500 |
+
|
| 501 |
+
|
| 502 |
+
OrbitCameraInputMouse.prototype.onMouseMove = function (event) {
|
| 503 |
+
if (this.lookButtonDown) {
|
| 504 |
+
this.orbitCamera.pitch -= event.dy * this.orbitSensitivity;
|
| 505 |
+
this.orbitCamera.yaw -= event.dx * this.orbitSensitivity;
|
| 506 |
+
|
| 507 |
+
} else if (this.panButtonDown) {
|
| 508 |
+
this.pan(event);
|
| 509 |
+
}
|
| 510 |
+
|
| 511 |
+
this.lastPoint.set(event.x, event.y);
|
| 512 |
+
};
|
| 513 |
+
|
| 514 |
+
|
| 515 |
+
OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
|
| 516 |
+
if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
|
| 517 |
+
this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1);
|
| 518 |
+
} else {
|
| 519 |
+
this.orbitCamera.orthoHeight -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.orthoHeight * 0.1);
|
| 520 |
+
}
|
| 521 |
+
event.event.preventDefault();
|
| 522 |
+
};
|
| 523 |
+
|
| 524 |
+
|
| 525 |
+
OrbitCameraInputMouse.prototype.onMouseOut = function (event) {
|
| 526 |
+
this.lookButtonDown = false;
|
| 527 |
+
this.panButtonDown = false;
|
| 528 |
+
};
|
| 529 |
+
|
| 530 |
+
|
| 531 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 532 |
+
// Orbit Camera Touch Input Script //
|
| 533 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 534 |
+
var OrbitCameraInputTouch = pc.createScript('orbitCameraInputTouch');
|
| 535 |
+
|
| 536 |
+
OrbitCameraInputTouch.attributes.add('orbitSensitivity', {
|
| 537 |
+
type: 'number',
|
| 538 |
+
default: 0.6,
|
| 539 |
+
title: 'Orbit Sensitivity',
|
| 540 |
+
description: 'How fast the camera moves around the orbit. Higher is faster'
|
| 541 |
+
});
|
| 542 |
+
|
| 543 |
+
OrbitCameraInputTouch.attributes.add('distanceSensitivity', {
|
| 544 |
+
type: 'number',
|
| 545 |
+
default: 0.5,
|
| 546 |
+
title: 'Distance Sensitivity',
|
| 547 |
+
description: 'How fast the camera moves in and out. Higher is faster'
|
| 548 |
+
});
|
| 549 |
+
|
| 550 |
+
// initialize code called once per entity
|
| 551 |
+
OrbitCameraInputTouch.prototype.initialize = function () {
|
| 552 |
+
this.orbitCamera = this.entity.script.orbitCamera;
|
| 553 |
+
|
| 554 |
+
// Store the position of the touch so we can calculate the distance moved
|
| 555 |
+
this.lastTouchPoint = new pc.Vec2();
|
| 556 |
+
this.lastPinchMidPoint = new pc.Vec2();
|
| 557 |
+
this.lastPinchDistance = 0;
|
| 558 |
+
|
| 559 |
+
if (this.orbitCamera && this.app.touch) {
|
| 560 |
+
// Use the same callback for the touchStart, touchEnd and touchCancel events as they
|
| 561 |
+
// all do the same thing which is to deal the possible multiple touches to the screen
|
| 562 |
+
this.app.touch.on(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 563 |
+
this.app.touch.on(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 564 |
+
this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 565 |
+
|
| 566 |
+
this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 567 |
+
|
| 568 |
+
this.on('destroy', function () {
|
| 569 |
+
this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 570 |
+
this.app.touch.off(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 571 |
+
this.app.touch.off(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 572 |
+
|
| 573 |
+
this.app.touch.off(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 574 |
+
});
|
| 575 |
+
}
|
| 576 |
+
};
|
| 577 |
+
|
| 578 |
+
|
| 579 |
+
OrbitCameraInputTouch.prototype.getPinchDistance = function (pointA, pointB) {
|
| 580 |
+
// Return the distance between the two points
|
| 581 |
+
var dx = pointA.x - pointB.x;
|
| 582 |
+
var dy = pointA.y - pointB.y;
|
| 583 |
+
|
| 584 |
+
return Math.sqrt((dx * dx) + (dy * dy));
|
| 585 |
+
};
|
| 586 |
+
|
| 587 |
+
|
| 588 |
+
OrbitCameraInputTouch.prototype.calcMidPoint = function (pointA, pointB, result) {
|
| 589 |
+
result.set(pointB.x - pointA.x, pointB.y - pointA.y);
|
| 590 |
+
result.mulScalar(0.5);
|
| 591 |
+
result.x += pointA.x;
|
| 592 |
+
result.y += pointA.y;
|
| 593 |
+
};
|
| 594 |
+
|
| 595 |
+
|
| 596 |
+
OrbitCameraInputTouch.prototype.onTouchStartEndCancel = function (event) {
|
| 597 |
+
// We only care about the first touch for camera rotation. As the user touches the screen,
|
| 598 |
+
// we stored the current touch position
|
| 599 |
+
var touches = event.touches;
|
| 600 |
+
if (touches.length === 1) {
|
| 601 |
+
this.lastTouchPoint.set(touches[0].x, touches[0].y);
|
| 602 |
+
|
| 603 |
+
} else if (touches.length === 2) {
|
| 604 |
+
// If there are 2 touches on the screen, then set the pinch distance
|
| 605 |
+
this.lastPinchDistance = this.getPinchDistance(touches[0], touches[1]);
|
| 606 |
+
this.calcMidPoint(touches[0], touches[1], this.lastPinchMidPoint);
|
| 607 |
+
}
|
| 608 |
+
};
|
| 609 |
+
|
| 610 |
+
|
| 611 |
+
OrbitCameraInputTouch.fromWorldPoint = new pc.Vec3();
|
| 612 |
+
OrbitCameraInputTouch.toWorldPoint = new pc.Vec3();
|
| 613 |
+
OrbitCameraInputTouch.worldDiff = new pc.Vec3();
|
| 614 |
+
|
| 615 |
+
|
| 616 |
+
OrbitCameraInputTouch.prototype.pan = function (midPoint) {
|
| 617 |
+
var fromWorldPoint = OrbitCameraInputTouch.fromWorldPoint;
|
| 618 |
+
var toWorldPoint = OrbitCameraInputTouch.toWorldPoint;
|
| 619 |
+
var worldDiff = OrbitCameraInputTouch.worldDiff;
|
| 620 |
+
|
| 621 |
+
// For panning to work at any zoom level, we use screen point to world projection
|
| 622 |
+
// to work out how far we need to pan the pivotEntity in world space
|
| 623 |
+
var camera = this.entity.camera;
|
| 624 |
+
var distance = this.orbitCamera.distance;
|
| 625 |
+
|
| 626 |
+
camera.screenToWorld(midPoint.x, midPoint.y, distance, fromWorldPoint);
|
| 627 |
+
camera.screenToWorld(this.lastPinchMidPoint.x, this.lastPinchMidPoint.y, distance, toWorldPoint);
|
| 628 |
+
|
| 629 |
+
worldDiff.sub2(toWorldPoint, fromWorldPoint);
|
| 630 |
+
|
| 631 |
+
this.orbitCamera.pivotPoint.add(worldDiff);
|
| 632 |
+
};
|
| 633 |
+
|
| 634 |
+
|
| 635 |
+
OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2();
|
| 636 |
+
|
| 637 |
+
OrbitCameraInputTouch.prototype.onTouchMove = function (event) {
|
| 638 |
+
var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint;
|
| 639 |
+
|
| 640 |
+
// We only care about the first touch for camera rotation. Work out the difference moved since the last event
|
| 641 |
+
// and use that to update the camera target position
|
| 642 |
+
var touches = event.touches;
|
| 643 |
+
if (touches.length === 1) {
|
| 644 |
+
var touch = touches[0];
|
| 645 |
+
|
| 646 |
+
this.orbitCamera.pitch -= (touch.y - this.lastTouchPoint.y) * this.orbitSensitivity;
|
| 647 |
+
this.orbitCamera.yaw -= (touch.x - this.lastTouchPoint.x) * this.orbitSensitivity;
|
| 648 |
+
|
| 649 |
+
this.lastTouchPoint.set(touch.x, touch.y);
|
| 650 |
+
|
| 651 |
+
} else if (touches.length === 2) {
|
| 652 |
+
// Calculate the difference in pinch distance since the last event
|
| 653 |
+
var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]);
|
| 654 |
+
var diffInPinchDistance = currentPinchDistance - this.lastPinchDistance;
|
| 655 |
+
this.lastPinchDistance = currentPinchDistance;
|
| 656 |
+
|
| 657 |
+
this.orbitCamera.distance -= (diffInPinchDistance * this.distanceSensitivity * 0.1) * (this.orbitCamera.distance * 0.1);
|
| 658 |
+
|
| 659 |
+
// Calculate pan difference
|
| 660 |
+
this.calcMidPoint(touches[0], touches[1], pinchMidPoint);
|
| 661 |
+
this.pan(pinchMidPoint);
|
| 662 |
+
this.lastPinchMidPoint.copy(pinchMidPoint);
|
| 663 |
+
}
|
| 664 |
+
};
|