declare class SplatvData { static RowLength: number; private _vertexCount; private _positions; private _data; private _width; private _height; serialize: () => Uint8Array; constructor(vertexCount: number, positions: Float32Array, data: Uint32Array, width: number, height: number); static Deserialize(data: Uint8Array, width: number, height: number): SplatvData; get vertexCount(): number; get positions(): Float32Array; get data(): Uint32Array; get width(): number; get height(): number; } export { SplatvData };