import { Scene } from "../core/Scene"; import { Splat } from "../splats/Splat"; declare class PLYLoader { static LoadAsync(url: string, scene: Scene, onProgress?: (progress: number) => void, format?: string, useCache?: boolean): Promise; static LoadFromFileAsync(file: File, scene: Scene, onProgress?: (progress: number) => void, format?: string): Promise; static LoadFromArrayBuffer(arrayBuffer: ArrayBufferLike, scene: Scene, format?: string): Splat; private static _ParsePLYBuffer; } export { PLYLoader };