import { Quaternion } from "./Quaternion"; import { Vector3 } from "./Vector3"; declare class Matrix4 { readonly buffer: number[]; constructor(n11?: number, n12?: number, n13?: number, n14?: number, n21?: number, n22?: number, n23?: number, n24?: number, n31?: number, n32?: number, n33?: number, n34?: number, n41?: number, n42?: number, n43?: number, n44?: number); equals(m: Matrix4): boolean; multiply(m: Matrix4): Matrix4; clone(): Matrix4; determinant(): number; invert(): Matrix4; static Compose(position: Vector3, rotation: Quaternion, scale: Vector3): Matrix4; toString(): string; } export { Matrix4 };