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| import { Quaternion } from "../math/Quaternion"; | |
| import { Matrix3 } from "../math/Matrix3"; | |
| import { Matrix4 } from "../math/Matrix4"; | |
| import { Vector3 } from "../math/Vector3"; | |
| class CameraData { | |
| private _fx: number = 1132; | |
| private _fy: number = 1132; | |
| private _near: number = 0.1; | |
| private _far: number = 100; | |
| private _width: number = 512; | |
| private _height: number = 512; | |
| private _projectionMatrix: Matrix4 = new Matrix4(); | |
| private _viewMatrix: Matrix4 = new Matrix4(); | |
| private _viewProj: Matrix4 = new Matrix4(); | |
| update: (position: Vector3, rotation: Quaternion) => void; | |
| setSize: (width: number, height: number) => void; | |
| private _updateProjectionMatrix: () => void; | |
| constructor() { | |
| this._updateProjectionMatrix = () => { | |
| // prettier-ignore | |
| this._projectionMatrix = new Matrix4( | |
| 2 * this.fx / this.width, 0, 0, 0, | |
| 0, -2 * this.fy / this.height, 0, 0, | |
| 0, 0, this.far / (this.far - this.near), 1, | |
| 0, 0, -(this.far * this.near) / (this.far - this.near), 0 | |
| ); | |
| this._viewProj = this.projectionMatrix.multiply(this.viewMatrix); | |
| }; | |
| this.update = (position: Vector3, rotation: Quaternion) => { | |
| const R = Matrix3.RotationFromQuaternion(rotation).buffer; | |
| const t = position.flat(); | |
| // prettier-ignore | |
| this._viewMatrix = new Matrix4( | |
| R[0], R[1], R[2], 0, | |
| R[3], R[4], R[5], 0, | |
| R[6], R[7], R[8], 0, | |
| -t[0] * R[0] - t[1] * R[3] - t[2] * R[6], | |
| -t[0] * R[1] - t[1] * R[4] - t[2] * R[7], | |
| -t[0] * R[2] - t[1] * R[5] - t[2] * R[8], | |
| 1, | |
| ); | |
| this._viewProj = this.projectionMatrix.multiply(this.viewMatrix); | |
| }; | |
| this.setSize = (width: number, height: number) => { | |
| this._width = width; | |
| this._height = height; | |
| this._updateProjectionMatrix(); | |
| }; | |
| } | |
| get fx() { | |
| return this._fx; | |
| } | |
| set fx(fx: number) { | |
| if (this._fx !== fx) { | |
| this._fx = fx; | |
| this._updateProjectionMatrix(); | |
| } | |
| } | |
| get fy() { | |
| return this._fy; | |
| } | |
| set fy(fy: number) { | |
| if (this._fy !== fy) { | |
| this._fy = fy; | |
| this._updateProjectionMatrix(); | |
| } | |
| } | |
| get near() { | |
| return this._near; | |
| } | |
| set near(near: number) { | |
| if (this._near !== near) { | |
| this._near = near; | |
| this._updateProjectionMatrix(); | |
| } | |
| } | |
| get far() { | |
| return this._far; | |
| } | |
| set far(far: number) { | |
| if (this._far !== far) { | |
| this._far = far; | |
| this._updateProjectionMatrix(); | |
| } | |
| } | |
| get width() { | |
| return this._width; | |
| } | |
| get height() { | |
| return this._height; | |
| } | |
| get projectionMatrix() { | |
| return this._projectionMatrix; | |
| } | |
| get viewMatrix() { | |
| return this._viewMatrix; | |
| } | |
| get viewProj() { | |
| return this._viewProj; | |
| } | |
| } | |
| export { CameraData }; | |