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import { Quaternion } from "./Quaternion"; | |
import { Vector3 } from "./Vector3"; | |
declare class Matrix4 { | |
readonly buffer: number[]; | |
constructor(n11?: number, n12?: number, n13?: number, n14?: number, n21?: number, n22?: number, n23?: number, n24?: number, n31?: number, n32?: number, n33?: number, n34?: number, n41?: number, n42?: number, n43?: number, n44?: number); | |
equals(m: Matrix4): boolean; | |
multiply(m: Matrix4): Matrix4; | |
clone(): Matrix4; | |
determinant(): number; | |
invert(): Matrix4; | |
static Compose(position: Vector3, rotation: Quaternion, scale: Vector3): Matrix4; | |
toString(): string; | |
} | |
export { Matrix4 }; | |