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import { Vector3 } from "../math/Vector3"; | |
import { Quaternion } from "../math/Quaternion"; | |
import { EventDispatcher } from "../events/EventDispatcher"; | |
import { Matrix4 } from "../math/Matrix4"; | |
import { ObjectChangedEvent } from "../events/Events"; | |
declare abstract class Object3D extends EventDispatcher { | |
positionChanged: boolean; | |
rotationChanged: boolean; | |
scaleChanged: boolean; | |
protected _position: Vector3; | |
protected _rotation: Quaternion; | |
protected _scale: Vector3; | |
protected _transform: Matrix4; | |
protected _changeEvent: ObjectChangedEvent; | |
update: () => void; | |
applyPosition: () => void; | |
applyRotation: () => void; | |
applyScale: () => void; | |
raiseChangeEvent: () => void; | |
constructor(); | |
protected _updateMatrix(): void; | |
get position(): Vector3; | |
set position(position: Vector3); | |
get rotation(): Quaternion; | |
set rotation(rotation: Quaternion); | |
get scale(): Vector3; | |
set scale(scale: Vector3); | |
get forward(): Vector3; | |
get transform(): Matrix4; | |
} | |
export { Object3D }; | |