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import { CameraData } from "./CameraData"; | |
import { Object3D } from "../core/Object3D"; | |
import { Vector3 } from "../math/Vector3"; | |
declare class Camera extends Object3D { | |
private _data; | |
screenPointToRay: (x: number, y: number) => Vector3; | |
constructor(cameraData?: CameraData, initialPosition?: Vector3); | |
get data(): CameraData; | |
} | |
export { Camera }; | |