Spaces:
Running
Running
File size: 4,771 Bytes
352fb85 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 |
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <cstdint>
uint16_t floatToHalf(float value) {
uint32_t f = *reinterpret_cast<uint32_t *>(&value);
uint32_t sign = (f >> 31) & 0x0001;
uint32_t exp = (f >> 23) & 0x00ff;
uint32_t frac = f & 0x007fffff;
uint32_t newExp;
if (exp == 0) {
newExp = 0;
} else if (exp < 113) {
newExp = 0;
frac |= 0x00800000;
frac >>= (113 - exp);
if (frac & 0x01000000) {
newExp = 1;
frac = 0;
}
} else if (exp < 142) {
newExp = exp - 112;
} else {
newExp = 31;
frac = 0;
}
return (sign << 15) | (newExp << 10) | (frac >> 13);
}
uint32_t packHalf2x16(float x, float y) {
uint16_t hx = floatToHalf(x);
uint16_t hy = floatToHalf(y);
return (uint32_t)hx | ((uint32_t)hy << 16);
}
void multiplyQuaternion(float *a, float *b, float *result) {
result[0] = a[3] * b[1] + a[0] * b[0] + a[1] * b[3] - a[2] * b[2];
result[1] = a[3] * b[2] - a[0] * b[3] + a[1] * b[0] + a[2] * b[1];
result[2] = a[3] * b[3] + a[0] * b[2] - a[1] * b[1] + a[2] * b[0];
result[3] = a[3] * b[0] - a[0] * b[1] - a[1] * b[2] - a[2] * b[3];
}
void quaternionToMatrix3(float *q, float *result) {
result[0] = 1 - 2 * q[1] * q[1] - 2 * q[2] * q[2];
result[1] = 2 * q[0] * q[1] - 2 * q[2] * q[3];
result[2] = 2 * q[0] * q[2] + 2 * q[1] * q[3];
result[3] = 2 * q[0] * q[1] + 2 * q[2] * q[3];
result[4] = 1 - 2 * q[0] * q[0] - 2 * q[2] * q[2];
result[5] = 2 * q[1] * q[2] - 2 * q[0] * q[3];
result[6] = 2 * q[0] * q[2] - 2 * q[1] * q[3];
result[7] = 2 * q[1] * q[2] + 2 * q[0] * q[3];
result[8] = 1 - 2 * q[0] * q[0] - 2 * q[1] * q[1];
}
void multiplyMatrix3(float *a, float *b, float *result) {
result[0] = b[0] * a[0] + b[3] * a[1] + b[6] * a[2];
result[1] = b[1] * a[0] + b[4] * a[1] + b[7] * a[2];
result[2] = b[2] * a[0] + b[5] * a[1] + b[8] * a[2];
result[3] = b[0] * a[3] + b[3] * a[4] + b[6] * a[5];
result[4] = b[1] * a[3] + b[4] * a[4] + b[7] * a[5];
result[5] = b[2] * a[3] + b[5] * a[4] + b[8] * a[5];
result[6] = b[0] * a[6] + b[3] * a[7] + b[6] * a[8];
result[7] = b[1] * a[6] + b[4] * a[7] + b[7] * a[8];
result[8] = b[2] * a[6] + b[5] * a[7] + b[8] * a[8];
}
extern "C" {
void pack(bool selected, uint32_t vertexCount, float *positions, float *rotations, float *scales, uint8_t *colors,
uint8_t *selection, uint32_t *data, float *worldPositions, float *worldRotations, float *worldScales) {
float rot[4];
float rotMat[9];
float scaleMat[9] = {0};
float M[9];
float sigma[6];
for (uint32_t i = 0; i < vertexCount; i++) {
float x = positions[i * 3 + 0];
float y = positions[i * 3 + 1];
float z = positions[i * 3 + 2];
worldPositions[i * 3 + 0] = x;
worldPositions[i * 3 + 1] = y;
worldPositions[i * 3 + 2] = z;
data[8 * i + 0] = *(uint32_t *)&x;
data[8 * i + 1] = *(uint32_t *)&y;
data[8 * i + 2] = *(uint32_t *)&z;
data[8 * i + 3] = 0;
if (selected || selection[i] > 0) {
data[8 * i + 3] |= 0x01000000;
}
uint32_t color = 0;
color |= (uint32_t)colors[i * 4 + 0] << 0;
color |= (uint32_t)colors[i * 4 + 1] << 8;
color |= (uint32_t)colors[i * 4 + 2] << 16;
color |= (uint32_t)colors[i * 4 + 3] << 24;
data[8 * i + 7] = color;
rot[0] = rotations[i * 4 + 1];
rot[1] = rotations[i * 4 + 2];
rot[2] = rotations[i * 4 + 3];
rot[3] = -rotations[i * 4 + 0];
quaternionToMatrix3(rot, rotMat);
worldRotations[i * 4 + 0] = rot[0];
worldRotations[i * 4 + 1] = rot[1];
worldRotations[i * 4 + 2] = rot[2];
worldRotations[i * 4 + 3] = rot[3];
scaleMat[0] = scales[i * 3 + 0];
scaleMat[4] = scales[i * 3 + 1];
scaleMat[8] = scales[i * 3 + 2];
worldScales[i * 3 + 0] = scaleMat[0];
worldScales[i * 3 + 1] = scaleMat[4];
worldScales[i * 3 + 2] = scaleMat[8];
multiplyMatrix3(scaleMat, rotMat, M);
sigma[0] = M[0] * M[0] + M[3] * M[3] + M[6] * M[6];
sigma[1] = M[0] * M[1] + M[3] * M[4] + M[6] * M[7];
sigma[2] = M[0] * M[2] + M[3] * M[5] + M[6] * M[8];
sigma[3] = M[1] * M[1] + M[4] * M[4] + M[7] * M[7];
sigma[4] = M[1] * M[2] + M[4] * M[5] + M[7] * M[8];
sigma[5] = M[2] * M[2] + M[5] * M[5] + M[8] * M[8];
data[8 * i + 4] = packHalf2x16(4 * sigma[0], 4 * sigma[1]);
data[8 * i + 5] = packHalf2x16(4 * sigma[2], 4 * sigma[3]);
data[8 * i + 6] = packHalf2x16(4 * sigma[4], 4 * sigma[5]);
}
}
} |