// Renderers / Shaders /////////////////////////////////////////////////////////////////////
export let ShaderChunk: {
  [name: string]: string;

  alphamap_fragment: string;
  alphamap_pars_fragment: string;
  alphatest_fragment: string;
  aomap_fragment: string;
  aomap_pars_fragment: string;
  begin_vertex: string;
  beginnormal_vertex: string;
  bsdfs: string;
  bumpmap_pars_fragment: string;
  clipping_planes_fragment: string;
  clipping_planes_pars_fragment: string;
  clipping_planes_pars_vertex: string;
  clipping_planes_vertex: string;
  color_fragment: string;
  color_pars_fragment: string;
  color_pars_vertex: string;
  color_vertex: string;
  common: string;
  cube_frag: string;
  cube_vert: string;
  cube_uv_reflection_fragment: string;
  defaultnormal_vertex: string;
  depth_frag: string;
  depth_vert: string;
  distanceRGBA_frag: string;
  distanceRGBA_vert: string;
  displacementmap_vertex: string;
  displacementmap_pars_vertex: string;
  emissivemap_fragment: string;
  emissivemap_pars_fragment: string;
  encodings_pars_fragment: string;
  encodings_fragment: string;
  envmap_fragment: string;
  envmap_pars_fragment: string;
  envmap_pars_vertex: string;
  envmap_vertex: string;
  equirect_frag: string;
  equirect_vert: string;
  fog_fragment: string;
  fog_pars_fragment: string;
  linedashed_frag: string;
  linedashed_vert: string;
  lightmap_fragment: string;
  lightmap_pars_fragment: string;
  lights_lambert_vertex: string;
  lights_pars_begin: string;
  lights_pars_map: string;
  lights_phong_fragment: string;
  lights_phong_pars_fragment: string;
  lights_physical_fragment: string;
  lights_physical_pars_fragment: string;
  lights_fragment_begin: string;
  lights_fragment_maps: string;
  lights_fragment_end: string;
  logdepthbuf_fragment: string;
  logdepthbuf_pars_fragment: string;
  logdepthbuf_pars_vertex: string;
  logdepthbuf_vertex: string;
  map_fragment: string;
  map_pars_fragment: string;
  map_particle_fragment: string;
  map_particle_pars_fragment: string;
  meshbasic_frag: string;
  meshbasic_vert: string;
  meshlambert_frag: string;
  meshlambert_vert: string;
  meshphong_frag: string;
  meshphong_vert: string;
  meshphysical_frag: string;
  meshphysical_vert: string;
  metalnessmap_fragment: string;
  metalnessmap_pars_fragment: string;
  morphnormal_vertex: string;
  morphtarget_pars_vertex: string;
  morphtarget_vertex: string;
  normal_flip: string;
  normal_frag: string;
  normal_fragment_begin: string;
  normal_fragment_maps: string;
  normal_vert: string;
  normalmap_pars_fragment: string;
  packing: string;
  points_frag: string;
  points_vert: string;
  shadow_frag: string;
  shadow_vert: string;

  premultiplied_alpha_fragment: string;
  project_vertex: string;
  roughnessmap_fragment: string;
  roughnessmap_pars_fragment: string;
  shadowmap_pars_fragment: string;
  shadowmap_pars_vertex: string;
  shadowmap_vertex: string;
  shadowmask_pars_fragment: string;
  skinbase_vertex: string;
  skinning_pars_vertex: string;
  skinning_vertex: string;
  skinnormal_vertex: string;
  specularmap_fragment: string;
  specularmap_pars_fragment: string;
  tonemapping_fragment: string;
  tonemapping_pars_fragment: string;
  uv2_pars_fragment: string;
  uv2_pars_vertex: string;
  uv2_vertex: string;
  uv_pars_fragment: string;
  uv_pars_vertex: string;
  uv_vertex: string;
  worldpos_vertex: string;
};