import { Geometry } from './../core/Geometry'; import { Material } from './../materials/Material'; import { Matrix4 } from './../math/Matrix4'; import { Skeleton } from './Skeleton'; import { Mesh } from './Mesh'; import { BufferGeometry } from '../core/BufferGeometry'; export class SkinnedMesh extends Mesh { constructor( geometry?: Geometry | BufferGeometry, material?: Material | Material[], useVertexTexture?: boolean ); bindMode: string; bindMatrix: Matrix4; bindMatrixInverse: Matrix4; skeleton: Skeleton; bind(skeleton: Skeleton, bindMatrix?: Matrix4): void; pose(): void; normalizeSkinWeights(): void; updateMatrixWorld(force?: boolean): void; }