import { Object3D } from './../core/Object3D'; import { Raycaster } from './../core/Raycaster'; import { Camera } from './../cameras/Camera'; import { Intersection } from '../core/Raycaster'; export class LOD extends Object3D { constructor(); type: 'LOD'; levels: { distance: number; object: Object3D }[]; addLevel(object: Object3D, distance?: number): void; getObjectForDistance(distance: number): Object3D; raycast(raycaster: Raycaster, intersects: Intersection[]): void; update(camera: Camera): void; toJSON(meta: any): any; /** * @deprecated Use {@link LOD#levels .levels} instead. */ objects: any[]; }