import { Vector3 } from './Vector3'; import { Sphere } from './Sphere'; import { Line3 } from './Line3'; import { Box3 } from './Box3'; import { Matrix4 } from './Matrix4'; import { Matrix3 } from './Matrix3'; export class Plane { constructor(normal?: Vector3, constant?: number); normal: Vector3; constant: number; set(normal: Vector3, constant: number): Plane; setComponents(x: number, y: number, z: number, w: number): Plane; setFromNormalAndCoplanarPoint(normal: Vector3, point: Vector3): Plane; setFromCoplanarPoints(a: Vector3, b: Vector3, c: Vector3): Plane; clone(): this; copy(plane: Plane): this; normalize(): Plane; negate(): Plane; distanceToPoint(point: Vector3): number; distanceToSphere(sphere: Sphere): number; projectPoint(point: Vector3, target: Vector3): Vector3; orthoPoint(point: Vector3, target: Vector3): Vector3; intersectLine(line: Line3, target: Vector3): Vector3; intersectsLine(line: Line3): boolean; intersectsBox(box: Box3): boolean; coplanarPoint(target: Vector3): Vector3; applyMatrix4(matrix: Matrix4, optionalNormalMatrix?: Matrix3): Plane; translate(offset: Vector3): Plane; equals(plane: Plane): boolean; /** * @deprecated Use {@link Plane#intersectsLine .intersectsLine()} instead. */ isIntersectionLine(l: any): any; }