import { Color } from './../math/Color'; import { Light } from './Light'; import { PerspectiveCamera } from './../cameras/PerspectiveCamera'; import { LightShadow } from './LightShadow'; export class PointLightShadow extends LightShadow { camera: PerspectiveCamera; } /** * Affects objects using {@link MeshLambertMaterial} or {@link MeshPhongMaterial}. * * @example * var light = new THREE.PointLight( 0xff0000, 1, 100 ); * light.position.set( 50, 50, 50 ); * scene.add( light ); */ export class PointLight extends Light { constructor( color?: Color | string | number, intensity?: number, distance?: number, decay?: number ); /* * Light's intensity. * Default - 1.0. */ intensity: number; /** * If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance. * Default — 0.0. */ distance: number; decay: number; shadow: PointLightShadow; power: number; }