import { Color } from './../math/Color'; import { Object3D } from './../core/Object3D'; import { DirectionalLightShadow } from './DirectionalLightShadow'; import { Light } from './Light'; /** * Affects objects using MeshLambertMaterial or MeshPhongMaterial. * * @example * // White directional light at half intensity shining from the top. * var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); * directionalLight.position.set( 0, 1, 0 ); * scene.add( directionalLight ); * * @see src/lights/DirectionalLight.js */ export class DirectionalLight extends Light { constructor(color?: Color | string | number, intensity?: number); /** * Target used for shadow camera orientation. */ target: Object3D; /** * Light's intensity. * Default — 1.0. */ intensity: number; shadow: DirectionalLightShadow; }