import { Color } from './../math/Color'; import { Light } from './Light'; /** * This light's color gets applied to all the objects in the scene globally. * * # example * var light = new THREE.AmbientLight( 0x404040 ); // soft white light * scene.add( light ); * * @source https://github.com/mrdoob/three.js/blob/master/src/lights/AmbientLight.js */ export class AmbientLight extends Light { /** * This creates a Ambientlight with a color. * @param color Numeric value of the RGB component of the color or a Color instance. */ constructor(color?: Color | string | number, intensity?: number); castShadow: boolean; }