import { WebGLRenderTargetCube } from './../renderers/WebGLRenderTargetCube'; import { Scene } from './../scenes/Scene'; import { WebGLRenderer } from './../renderers/WebGLRenderer'; import { Object3D } from './../core/Object3D'; export class CubeCamera extends Object3D { constructor(near?: number, far?: number, cubeResolution?: number); type: 'CubeCamera'; renderTarget: WebGLRenderTargetCube; /** * @deprecated Use {@link CubeCamera#update .update()} instead */ //updateCubeMap(renderer: Renderer, scene: Scene): void; update(renderer: WebGLRenderer, scene: Scene): void; }