/** * @author alteredq / http://alteredqualia.com/ */ THREE.SavePass = function ( renderTarget ) { THREE.Pass.call( this ); if ( THREE.CopyShader === undefined ) console.error( "THREE.SavePass relies on THREE.CopyShader" ); var shader = THREE.CopyShader; this.textureID = "tDiffuse"; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.material = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); this.renderTarget = renderTarget; if ( this.renderTarget === undefined ) { this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false } ); this.renderTarget.texture.name = "SavePass.rt"; } this.needsSwap = false; this.fsQuad = new THREE.Pass.FullScreenQuad( this.material ); }; THREE.SavePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { constructor: THREE.SavePass, render: function ( renderer, writeBuffer, readBuffer ) { if ( this.uniforms[ this.textureID ] ) { this.uniforms[ this.textureID ].value = readBuffer.texture; } renderer.setRenderTarget( this.renderTarget ); if ( this.clear ) renderer.clear(); this.fsQuad.render( renderer ); } } );