import { LoadingManager } from './LoadingManager.js'; export class ImageBitmapLoader { constructor(manager?: LoadingManager); manager: LoadingManager; setOptions(options: any): ImageBitmapLoader; load( url: string, onLoad?: (response: string | ArrayBuffer) => void, onProgress?: (request: ProgressEvent) => void, onError?: (event: ErrorEvent) => void ): any; setCrossOrigin(): ImageBitmapLoader; setPath(path: string): ImageBitmapLoader; }