import { Color } from './../math/Color'; import { Object3D } from './../core/Object3D'; import { SpotLightShadow } from './SpotLightShadow'; import { Light } from './Light'; /** * A point light that can cast shadow in one direction. */ export class SpotLight extends Light { constructor( color?: Color | string | number, intensity?: number, distance?: number, angle?: number, exponent?: number, decay?: number ); /** * Spotlight focus points at target.position. * Default position — (0,0,0). */ target: Object3D; /** * Light's intensity. * Default — 1.0. */ intensity: number; /** * If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance. * Default — 0.0. */ distance: number; /* * Maximum extent of the spotlight, in radians, from its direction. * Default — Math.PI/2. */ angle: number; /** * Rapidity of the falloff of light from its target direction. * Default — 10.0. */ exponent: number; decay: number; shadow: SpotLightShadow; power: number; penumbra: number; }