import { HemisphereLight } from './../lights/HemisphereLight'; import { Color } from './../math/Color'; import { Matrix4 } from './../math/Matrix4'; import { MeshBasicMaterial } from './../materials/MeshBasicMaterial'; import { Object3D } from './../core/Object3D'; export class HemisphereLightHelper extends Object3D { constructor( light: HemisphereLight, size: number, color?: Color | number | string ); light: HemisphereLight; matrix: Matrix4; matrixAutoUpdate: boolean; material: MeshBasicMaterial; color: Color | string | number | undefined; dispose(): void; update(): void; }