/** * @author sunag / http://www.sunag.com.br/ */ import { InputNode } from '../core/InputNode.js'; import { UVNode } from '../accessors/UVNode.js'; import { ColorSpaceNode } from '../utils/ColorSpaceNode.js'; function TextureNode( value, uv, bias, project ) { InputNode.call( this, 'v4', { shared: true } ); this.value = value; this.uv = uv || new UVNode(); this.bias = bias; this.project = project !== undefined ? project : false; } TextureNode.prototype = Object.create( InputNode.prototype ); TextureNode.prototype.constructor = TextureNode; TextureNode.prototype.nodeType = "Texture"; TextureNode.prototype.getTexture = function ( builder, output ) { return InputNode.prototype.generate.call( this, builder, output, this.value.uuid, 't' ); }; TextureNode.prototype.generate = function ( builder, output ) { if ( output === 'sampler2D' ) { return this.getTexture( builder, output ); } var tex = this.getTexture( builder, output ), uv = this.uv.build( builder, this.project ? 'v4' : 'v2' ), bias = this.bias ? this.bias.build( builder, 'f' ) : undefined; if ( bias == undefined && builder.context.bias ) { bias = new builder.context.bias( this ).build( builder, 'f' ); } var method, code; if ( this.project ) method = 'texture2DProj'; else method = bias ? 'tex2DBias' : 'tex2D'; if ( bias ) code = method + '( ' + tex + ', ' + uv + ', ' + bias + ' )'; else code = method + '( ' + tex + ', ' + uv + ' )'; // add this context to replace ColorSpaceNode.input to code builder.addContext( { input: code, encoding: builder.getTextureEncodingFromMap( this.value ), include: builder.isShader( 'vertex' ) } ); this.colorSpace = this.colorSpace || new ColorSpaceNode( this ); code = this.colorSpace.build( builder, this.type ); builder.removeContext(); return builder.format( code, this.type, output ); }; TextureNode.prototype.copy = function ( source ) { InputNode.prototype.copy.call( this, source ); if ( source.value ) this.value = source.value; this.uv = source.uv; if ( source.bias ) this.bias = source.bias; if ( source.project !== undefined ) this.project = source.project; }; TextureNode.prototype.toJSON = function ( meta ) { var data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); if ( this.value ) data.value = this.value.uuid; data.uv = this.uv.toJSON( meta ).uuid; data.project = this.project; if ( this.bias ) data.bias = this.bias.toJSON( meta ).uuid; } return data; }; export { TextureNode };